Think twice before using Anchor Hook, as it'll put you right next to your enemy, should it connect. Watch out for enemy crowd control, take note when their abilities are on cooldown, see if your team is nearby to back you up.
A successful Anchor Hook will generally put you in a good position to use Drop Anchor right away, but you might wanna save it for when you are sure you can garantee a kill by using it.
While Anchor Hook can be used on terrain for a faster escape, it can be unreliable as the terrain hitbox often differ from the actual textures. Only attempt this if you are positive you'll be able to land it properly, or your escape will be delayed instead.
Due to its considerable hitbox and range, it's generally a good idea to use Drop Anchor behind you when fleeing, as it'll usually latch on to an enemy chasing you.
It is possible to keep your anchor in a safe place (such as the store or behind a turret) in order to keep yourself in range mode. You can recall it at any time you need it afterwards.
Always try to touch your anchor back up after dropping it: it will allow you to recall it immediately and use your powerful Anchor Swing again. Furthermore, it enables you to use Anchor Hook if you didn't use it to initiate a fight.
If a ranged ally ('naut or non-buzzsaw droid) is tanking a turret for you, it might be a good idea to use Drop Anchor just to enable your ranged Ink Spray to attack it without taking damage. Alternatively, with proper upgrades, the anchor itself can have a large amount of health, enabling it to briefly tank the turret shots while you attack it with Ink Shot.
When trapped by Drop Anchor, destroying the anchor is almost always better than staying and fighting. Specially if Swiggins has his team nearby.
If the anchor fails to latch on to you after it hits the ground, it will not do so again. Approach it without fear.
If you are anchored, make sure not to fall through platforms. They might hold you in the air, making you very vulnerable to all attacks. If you do happen to get in this situation, use a ranged attack or ability to take the anchor out as soon a possible and use the help command to get your allies to help you.
This page was last edited on 17 March 2020, at 12:28.
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