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An area that will apply chosen effects, i.e. heal, slow or damage targets when activated.
Field | Description | Possible values | Type |
---|---|---|---|
automaticMovementDuration | Amount of time the AffectArea will take to move from start position to end position while not connected to another object and vise versa | Number | |
positionInfluencedBy | Name of object connected to the AffectArea to make it move from start position to end position | Text | |
activationInfluencedBy | Name of object connected to the AffectArea to make it activate | Text | |
affectTeamZero | When enabled will make the effect area only apply it’s effects to the red team | Yes / No | |
affectTeamOne | When enabled will make the effect area only apply it’s effects to the blue team | Yes / No | |
affectTeamNone | When enabled will make the effect area only apply it’s effects to the teamless creeps | Yes / No | |
timeBetweenTicks | Set the delay between each tick of the effect | Number | |
healthPerTick | Amount of health healed per tick (Deals damage if the value is negative) | Number | |
cleanseCharacter | When enabled the effect area will remove any CC or DoT a character might have | Yes / No | |
stunDurationPerTick | Stun duration applied per tick | Number | |
blindDurationPerTick | Duration of the blind effect when applied | Number | |
silenceDurationPerTick | Duration of the silence effect when applied | Number | |
slowFactor | The speed multiplier of the slow effect. This has no effect if slowDurationPerTick isn't changed. Values greater than one will apply speed but values between 0 and 1 will apply slow. | Number | |
slowDurationPerTick | Duration of the slow effect while applied | Number | |
snareDurationPerTick | Length of the snare effect when applied | Number | |
speedupDuration | Duration of the speed buff(Ask duration to Davey | Number | |
damageBuffDuration | The duration of the damage buff(Is 50% by default) | Number | |
damageDebuffDuration | The duration of the damage debuff(Is 50% by default) | Number | |
solarPerTick | Amount of solar per tick given to characters in the affect area | Number | |
knockback | The direction the knockback will be applied | Position ([ x ] [ y ]) | |
characterDirectionKnockback | Applies knockback in the direction the character is going | Number | |
isAdditiveKnockback | When enabled will make a character maintain it's momentum while the knockback is applied | Yes / No | |
disableJumpDuringKnockback | will disable the ability to jump while a character is affected by the knockback of the effect area | Yes / No | |
pullCharacterTowardsCentreDuration | Duration of the pull effect | Number | |
pullCharacterSpeed | The speed of which the character will be pulled to the center | Number | |
customUpgradeToGive | Select upgrade to apply to the AffectArea | Text | |
customUpgradeDuration | Duration of selected custom upgrade when applied | Number | |
hasGlowGraphics | When enabled will display a visual of the area of effect of the AffectArea | Yes / No | |
glowTextureName | Select a texture that will visualize the AffectArea | Text | |
allowRecolourGlow | WIll give the affectArea visual a green tint when the area heals | Yes / No | |
glowGraphicOpacity | Visibility of the AffectArea visual | 0 till 1 | Number |
hasDefaultParticles | When enabled the area will generate particles of the effects enabled on the AffectArea | Yes / No | |
customParticleName | Select a partical that will visualize the AffectArea | Text | |
customParticleEmittanceMultiplier | Dictated the speed of which the particals will spawn | 0 till 1 | Number |
playHealSound | When enabled the effect area will make a healing sound effect | Yes / No | |
isShopHealingArea | Unknown purpose | Yes / No | |
switchToClass | Change the class of any entity that go into the affectArea. The player must have the class unlocked or it will not work. | Text | |
switchToSkinIndex | Change the skin of any entity that go into the affectArea. Players must have the skin unlocked or it will not work. | 0 till 5 | Number |
Additional notes[ | ]
- You're able to give affect area's pickup effects. All of the pickup effects start with level and then the effect name after it so for example, cooldown reduction is "LEVELCOOLDOWNREDUCTION". This can be useful if you want to customize a bit your pickup
- You can hover an upgrade with your mouse in the asset browser to get information about what it does
- SwitchToClass has a strange behaviour is Allow same naut in a team is set to false
- SwitchToClass and SwitchToTeam will works on creeps but the creepSpawnerRepeater will spawn another creep
- SwitchTeam has a strange behavior on bots but works well on player
List of useful custom upgrades[ | ]
Upgrade name | Description |
---|---|
LevelAttackspeed | Increases attackspeed by 25% |
LevelCooldownReduction | Reduces cooldowns by 75% |
BotLevel2 | Reduces cooldowns by 10% |
BotLevel3 | Reduces cooldowns by 15% |
BotLevel4 | Reduces cooldowns by 20% |
BotHandicap1 | Increases cooldowns a bit |
BotHandicap2 | Increases cooldowns a bit more |
HideHealthBar | Hides health bar (not on the UI though) |
BreakStealth | Forces invisible people to become visible |
AllTeleportSpeedOn | Reduces teleportation time, but breaks the animation |
StopMovement | Prevents movement |
StopBotMovement | Prevents movement (there may or may not be minor differences with StopMovement) |
LevelDamageBuff | Increases damage by 50% |
LevelDamageDebuff | Decreases damage by 50% |
TutorialLockTeleport | Prevents teleportation |
LevelGravity | Increases gravity |
LevelHoming | Makes all your bullets homing |
LevelInvulnerable | Makes you invulnerable |
LevelJumpBoost | Increases jump height by 50% |
LevelKnockback | Adds a knockback aura |
LevelRandom | Adds a random pickup effect |
LevelShield | Adds a 50% shield |
LevelStealth | Makes you go into stealth (duration bar does not show duration accurately) |
LevelSpeed | Increases speed by 50% |
Sticky | Reduces friction, making the ground slippery as ice |
DummyStrong | Makes creepDummy larger and increases HP to 100100 |
CocoonON | Transforms character into a cocoon |
CaptureMode | Displays an arrow pointing to a spawned creepFlag |
HasBeenTriggered | Allows movement when enabled for creepFlag |
DontDropGold | Prevents solar from dropping on the playfield when killed |
tutorialBoss | Removes idle and walking animations (but not shooting or jumping) when given to a solar boss |