Attack modifiers are a type of buff that alters the next autoattack or ability if certain conditions are met.
List of Attack Modifiers[ | ]
Admiral Swiggins[ | ]
Pool Boy (Extra damage upon switching weapons)
Ayla[ | ]
Fiery Jawbreakers (Adds a Gravity effect upon successfully landing Evil Eye)
Chucho Krokk[ | ]
One Armed Chameleon (Special shot after using an ability)
Clunk[ | ]
Salvo Value Pack (Double missiles after successfully landing an ability on an Awesomenaut)
Dizzy[ | ]
Graffiti Artist (Extra damage upon successfully landing an ability)
Froggy G[ | ]
Mutant Worms: Limited Ninja Edition (Extra damage upon successfully landing an ability)
Genji[ | ]
Storm Drum (Special shot with a set cooldown)
Ix[ | ]
Luxor's Purest Crystal (Extra damage with an active Psionic Bond)
Prismatic Moonstone Dust (Leaves a damaging trail every third Radiate)
Jimmy And The Lux5000[ | ]
Steel Boxing Gloves (Grants a Shield on third hit after using an ability)
Leon Chameleon[ | ]
Surprise Party Mask (Extra damage when breaking stealth with Slash)
Clover of Honour (Extra damage every 2nd Slash)
Max Focus[ | ]
Addresses of the Stars! (Extra damage when not firing Flood Light for two seconds)
Nibbs[ | ]
Chilas Wax Candle (Slowing attack when at zero Frenzy charges)
Penny Fox[ | ]
Death Lens (Special ranged shot after landing Energy Pulse)
Spiderbird Collector Badge (Ranged attack when at 4 or more charges)
Professor Yoolip[ | ]
Quark Microscope (Extra attack speed for the next 10 attacks upon picking up a health pack)
Raelynn[ | ]
HC-Bomb (Extra damage upon using Timerift)
Qi'Tara[ | ]
(Attack becomes ranged after landing Chakram Shift on an enenmy Awesomenaut)
Rocco[ | ]
Vengeance (No movement reduction penalty while shooting and slowing arrows)
Sentry X-58[ | ]
Drive-Over Skulls (Extra damage after not firing for a few seconds)
Scoop of Justice[ | ]
Titanium Coneshield (Extra damage when below a certain amount of health)
Skree[ | ]
Ceremonial Mask (Every two seconds, Lightning Rod can hit all nearby enemies)
Snork Gunk[ | ]
Cockle Multiball (Knockback on Conch Dunk while Shell Bombs are active)
Tear Gas (Special shot with a set cooldown)
Action Gloves (Extra damage after successfully landing Shell Bombs)
Ted McPain[ | ]
Tedris Ville (Special Machine Gun shot when not firing for 3 seconds)
Vinnie & Spike[ | ]
Yakoiza (Increased damage upon using an ability)
Voltar[ | ]
Chilli Flavoured Eye Drops (Makes the next techno synaptic wave shot 4 times stronger if healing or 3x as strong if dealing damage after not firing techno synaptic wave for 3 seconds)