Added the “Skill Help” setting in General Settings, which enables helpful visual indicators during gameplay for the following skills: Raelynn’s Snipe, Coco’s Ball Lighting, Derpl’s Nuke, Swiggins’ Anchor Drop, Sentry’s Teleport Beacon, Nibbs’ Orb of Omnicron, Ix’s Psionic Bond and Skree’s Saw Blade. This is enabled by default.
XP and Awesomepoints rewards have been tweaked. Any previously received rewards have not been changed. The average Awesomepoints and XP gain per minute played has not changed for Online Match but has been significantly lowered for very short Co-op vs Bots matches.
The minimum length for a match to yield rewards has been lowered from 3 to 1 minute.
Awesomepoints and XP are now always gained per minute, with the first 4 minutes accumulating more points (even more if you win). This replaces the old large fixed amount + an amount that would accumulate over time beyond the 11 minute mark.
This new way of accumulating points now makes winning very short matches of Co-op vs Bots way less effective as it used to be and winning short Online Matches slightly less effective. Co-op vs Bots should now always be on par or slightly behind Online Match in terms of XP and Awesomepoints gain.
Depending on the duration of the match some matches might now yield more or less points than they used to. Generally, point accumulation has been smoothened out. Short matches (below 8 minutes) typically yield less to slightly less points. Average matches yield slightly more, and very long matches (30+ minutes) yield very slightly less.
The first win of the day bonus now always yields the same amount of points, when achieved.
Shielded damage is now hidden by default (there is a setting in General Settings to re-enable it). For example, 40 damage being reduced to 32 would previously show as “32#8” and will now show as “32#”, unless you re-enable the new option. (Where # is the little shield icon.)
Mute/report menu now displays players’ chosen characters instead of their profile portrait.
Fixed that music after the first droppod sequence at the start of a match started too early (the first beat should coincide with the opening of the door).
Fixed a rare crash when a character died.
Fixed a crash when closing the game.
Fixed a rare crash that happened during the victory animation.
Fixed a crash when launching the game while Steam is not running.
Fixed a rare crash when uploading a replay fails.
Fixed that a small number was sometimes shown over the player character, in the middle of the screen during gameplay.
Fixed a rare issue where new players would not be able to start the tutorial (or any other mode) and would see an empty party in the main menu.
Added some decorations to the test map (where you can try Nauts from the Armory).
Made some changes that hopefully fix the issue that replays of modded matches sometimes played on Ribbit instead of on the modded map (these changes should also fix this for already existing replays). Also added additional logging, so if you still have this issue then please send us your log files so we can analyse this issue further.
Fixed that character animations would often not play during the first few seconds after a character had spawned (only fixed for newly recorded replays).
Fixed that damage numbers in replays would often show 1 too low, so for example 31 instead of 32 (only fixed for newly recorded replays).
Fixed that Match of the day in the watch menu didn’t show the correct players for that match anymore.
This page was last edited on 23 May 2017, at 16:17.
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