Click here to return to the Map Editor main page.
At the bottom of this page you can find a list of Level Editor Objects. Each Level Object page contains informations and tricks related to the object itself.
Attributes common to multiples objects[ | ]
All objects have specific attributes but there are objects sharing the same attributes. The attributes in the table below have the same function for every object that uses these.
Field | Description | Possible values | Type |
---|---|---|---|
startPosition | Determines the default location of the object | Position ([ x ] [ y ]) | |
endPosition | The object will move between “startPosition” and “endPosition” in case “endPosition” is not equal to “startPosition”. If the object is affected by a button it will move to “endPosition” while the button is pressed | Position ([ x ] [ y ]) | |
position | Determines the location of the object. | Position ([ x ] [ y ]) | |
animationDuration | Determines the time an object needs to travel from “startPosition” to “endPosition” (only works if the object is not affected by a button) | Number | |
size | Determines the size of an object | Size ([ width ] [ height ]) | |
angle | Determines the angle of the object. Can be changed using the "rotate" tool. | Number | |
mirrorX | Determines if the object is mirrored horizontally. This box is automatically ticked when you mirror your map with CTRL - ALT - M | Yes / No | |
name | The name of the object. Used to make the object react to buttons, turrets death, etc. | Text | |
parallax | Will make the object move slower and follow the camera | -1 till 1 | Number |
depth | With this you can put an object in the foreground or in the background. The higher the number the more in the foreground the texture is and vice versa | Number | |
existIfArenaWallsEnabled | Determines if the object will appear when arena walls are enabled (deathmatch mode) | Yes / No | |
existIfArenaWallsDisabled | Determines if the object will appear when arena walls are disabled (deathmatch mode) | Yes / No | |
existIfSpawnGateEnabled | Determines if the object will appear when spawn gate is enabled | Yes / No | |
existIfSpawnGateDisabled | Determines if the object will appear when spawn gate is disabled | Yes / No | |
frozen | Prevent an object to be selected in the editor. You can use the "Unfreeze" icon to make it selectable again. | Yes / No | |
hidden | Hide an element (the object will only be hidden in the editor). Will only make namedArea and textures invisible. | Yes / No |
Additional links[ | ]
- The Animation Curve Editor is a little gray box that may appear when you select attributes like "position". It allows you to animate the selected value.
- There are some advanced settings related to textures:
Pages in category "Level Editor Object"
The following 25 pages are in this category, out of 25 total.