Recommended Loadout[ | ]
Lighting Ball:
Gyroscopic Dynamo / Not Necessary / Not Necessary
Blaze:
Silver Coating / Syphon Disruptor / Not Necessary
Shock:
Static Gloves / Flexible Heat Sinks / Power Gloves
General:
Power Pills Turbo / Space Air Max / Piggy Bank
Alternatives instead of Space Air Max as for destroying turrets you don't really need to move that fast.
1. Power Pills - That free +40 health bonus can come in handy for both surviving and saving a few coins.
2. Solar Tree - If you see that your games are usually not that short as initialy planned you could try picking this for extra coins.
3. Med-i'-can - It's not cheap but with both upgrades the turrets will barely damage you, even without the minions.
Purchase Order[ | ]
(Recommended to pick at least 35 solars on Drop)
-Piggy Bank
-Boots / Alternative
-Lighting Ball
(Walk around to gather solar before minions get to middle)
-Health (1/3)
-Static Gloves (1/3)
-Static Gloves (2/3)
-Static Gloves (3/3)
-Flexible Heat Sinks (FHS) (1/2)
-Flexible Heat Sinks (FHS) (2/2)
-Power Gloves (1/3)
-Health (2/3)
-Health (3/3)
(By this time, you might have finished, but if not, continue buying as follows)
-Power Gloves (2/3)
-Power Gloves (3/3)
-Gyroscopic Dynamo (LB Cooldown Reduction)
-Blaze
-Silver Coating (Every Upgrade)
Play Style and Tips[ | ]
-Do not focus on killing: You are indeed strong as a Melee character with this build, but don't go chasing unless you are totally sure you can secure a kill.
-Fight turrets: If you already have all health upgrades and turret damage upgrades, you will take about 51 per sec to a turret. fight them one on one even without minions, you can chunk half their HP (if undefended) and run to safety with low-mid hp.
-Change buying order if necessary: If you notice you can't survive with just one HP upgrade, leave attack speed for later and focus on HP.