You will automatically charge rockets for your Charged Salvo. Properly timing your attacks allows you to fire in bursts, dealing heavy damage to enemies. Liquid MRE makes this tactic far more effective.
Rocket Launch will reset your second jump if you already used it. This, combined with its considerable recoil can allow you to achieve great vertical movement.
Rocket Launch is an extremely versatile ability, allowing you to deal damage from a distance, surprise opponents up close, use the recoil to escape or even to close the gap between enemies and more.
Rocket Launch has a slow moving projectile: Aim where enemies will be, not where they are.
Alternatively, aiming at places your enemies currently are may be useful to deny them presence in those areas. For example, firing towards droids fighting each other may make it more difficult for your enemy to get the finishing blow on them, especially if they rely on melee attacks to do so.
Laser Trap has a much shorter range than your abilities: use it to discourage enemies from getting too close to you.
This page was last edited on 17 March 2020, at 12:30.
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