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Playing As:[ | ]

  • Coco can be played as a harasser, focusing on poking enemies with Ball Lightning while using Blaze to keep enemies at bay, or as a brawler, via powerful autoattack upgrades.
  • When autoattacking Droids and turrets, keep in mind that Coco does not stop immediately after moving. You may end up taking necessary damage if you are not careful.
  • As with every 'naut, boots will increase Coco's jump height slightly, allowing her to have an easier time reaching certain platforms.
  • With Ball Lightning's natural range and ability to pierce through terrain, you may use it to farm neutral creeps without actually going into the jungle areas. This is specially useful on Ribbit IV`.
  • If you manage to launch a Ball Lightning behind your enemy, the explosion will launch him towards you. Use this tactic to throw your enemy at turrets or on your team. Thunder Striker helps with this.
  • Slowing enemies with Blaze makes it easier to land Ball Lightning on them.
  • Disruptor and Syphon Disruptor stack with each other for a very powerful slowing effect.
  • Silver Coating gives Coco very high mobility, allowing her to escape or chase targets much more effectively.
  • Upon activating Blaze, going through a high-traffic jumppad may cause enemies who are using it to be effected by the blaze, causing them to be hit by it. It can also work as short-term area denial.

Playing Against:[ | ]

  • Ball Lightning can pierce through terrain and deal high damage, but it moves slowly. Timing your jumps can help you avoid it.
  • Dying is always worse than retreating. Keep an eye on your health bar and see if you can survive another Ball Lightning. If the answer is no, it is better to retreat and heal.
  • If Coco uses her Silver Coating to quickly join a fight, she just lost a powerful escape tool. Punish her for it.
  • Coco cannot detonate Ball Lightning while stunned or silenced.
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