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Energy Pulse [edit]
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Consume up to 4 charges to shoot a piercing energy pulse that amplifies damage. Each charge increases the damage.
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Damage per charge |
90 (141.3) per charge
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Cooldown |
7s
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Range |
5.5
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Amplify Damage |
+10%
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Amplify Duration |
3.5s
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Scout Binoculars [edit]
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190
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Description:
Incrases the range of Energy Pulse.
SPECTATOR MODE!!!
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Upgrade
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Lv1
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Range |
+50%
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Death Lens [edit]
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160
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Description:
After landing an Energy Pulse, your next Claw becomes ranged and deals increased damage.
Warning! Too much energy through the darkside will destroy planets!
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Upgrade
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Lv1 |
Lv2
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Damage |
100 (157) |
200 (314)
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Range |
13.6 |
13.6
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Bug Jars [edit]
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230
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Description:
Increases the damage per charge of Energy Pulse.
Gotta catch'em all!
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Upgrade
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Lv1 |
Lv2
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Damage per charge |
+15% |
+30%
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Sentient Rock [edit]
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200
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Description:
Adds a silencing effect to Energy Pulse.
These depressed and coldhearted creatures are found on the deserts of Sorona.
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Upgrade
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Lv1
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Silence Duration per charge |
+0.25s
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Chicken In Lunchbox [edit]
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210
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Description:
Enemies hit by Energy Pulse will receive extra damage.
Please don't eat me! I have a family!
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Upgrade
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Lv1
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Amplify Damage |
+12%
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Heartshaped Net [edit]
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155
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Description:
Changes Pulse cooldown.
Disclaimer: doesn't actually catch hearts... Ba dum tss!
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Upgrade
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Lv1
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Cooldown |
1s + 1.5s per charge
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After a brief delay, Penny fires an aimable energy blast which slowly travels in a straight line, piercing everything (including terrain) on its path. Enemy units hit are dealt damage and are affected by an amplify damage debuff for 3.5 seconds. The damage and size of the energy pulse increase based on how many charges Penny has. Requires at least one charge to use. Consumes a maximum of 4 charges on use. This ability cannot damage structures but still goes through them.