Health

From Awesomenauts Wiki
Jump to: navigation, search

Health is the amount of damage a unit can take before dying. Each Awesomenaut has their own amount of health. Each section of the green (or red/blue, if you have colorblind mode on) health bar above the character's head represent 200 health points. Health can be increased by purchasing the Power Pills Turbo upgrade. Certain non-utility upgrades can also increase an Awesomenauts' health.

Since Patch 2.13, health also naturally increases by 5% per team level, capping at +76% health at level 20. This bonus is retroactive, meaning it will benefit players who were present since the start of a match, as well as late joiners. The numbers seen in parenthesis in the compare table below refer to this maxed health value.

Compare Table[edit | edit source]

Name Health
Admiral Swiggins 1500 (2640)
Ayla 1400 (2464)
Chucho Krokk 1250 (2200)
Clunk 1900 (3344)
Coco Nebulon 1300 (2288)
Commander Rocket 1150 (2024)
Deadlift 1600 (2816)
Derpl Zork 1800 (3168)
Dizzy 1150 (2024)
Froggy G 1200 (2112)
Genji the Pollen Prophet 1250 (2200)
Gnaw 1350 (2376)
Ix the Interloper 1250 (2200)
Jimmy And The Lux5000 1550 (2728)
Leon Chameleon 1300 (2288)
Ksenia 1250 (2200)
Max Focus 1250 (2200)
Nibbs 1250 (2200)
Penny Fox 1250 (2200)
Professor Milton Yoolip 1500 (2640)
Qi'Tara 1300 (2288)
Raelynn 1300 (2288)
Rocco 1350 (2376)
Scoop of Justice 1600 (2816)
Sentry X-58 1600 (2816)
Sheriff Lonestar 1300 (2288)
Skølldir 1600 (2816)
Skree 1350 (2376)
Smiles 1600 (2816)
Snork Gunk 1300 (2288)
Ted McPain 1400 (2464)
Vinnie & Spike 1250 (2200)
Voltar the Omniscient 1250 (2200)
Yuri 1350 (2376)

Health Increasing Skills and Upgrades[edit | edit source]

Generic[edit | edit source]

Admiral Swiggins[edit | edit source]

Clunk[edit | edit source]

Deadlift[edit | edit source]

Protective Pose (Bovinian Coat) Shield only.

Leon[edit | edit source]

Skree[edit | edit source]

Sheriff Lonestar[edit | edit source]

Voltar[edit | edit source]