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Jump Pads (also known as boosters, bouncers, launchpads and bouncepads) get you to the action sooner. By jumping on them they will propel you forward in the direction they are facing. A jump pad sending you to the top lane is located at the top exit to every base. The other locations of jump pads vary by map. Jump pads can be a very useful tool while fleeing from enemies. After hitting a Jump pad you are able to jump again which can be used to stop your momentum or change your direction while in the air. The extreme speed given to you after hitting the booster makes your actions harder to follow by your chaser.
As of patch 1.21, base jump pads are only usable by the defending team (i.e. red team on red side).
Jump Pad location by map:[edit | edit source]
Note: This doesn't take base jump pads into consideration, since every map has them.
This map has a single jump pad in the middle of the bottom lane, which will take 'nauts who use it all the way up to the top lane, going through the jungle in the process.
This map has four jump pads: two facing opposite directions in the middle of the upper portion of the top lane, which take 'nauts who use them up to the creep areas, while the other two are in front of the outerturrets of the bottom lane, taking 'nauts to the top lane when used.
This map has two sets of three jump pads, each behind the outer bottom turrets. These are only accessible to the enemy team after one of the outer turrets is destroyed. They can take players to the droid releaser area or to top lane, via the outer top turret.
This map has two jump pads above the bottom lane. These can be accessed from the bottom lane itself or by dropping down the glass platforms immediatly above them. They take players to moving glass platforms above them, although an extra mid-air jump will allow some 'nauts to get to the top lane directly.
This map has two jump pads, each behind the outer turrets. These are only accessible to the enemy team after the turret's been destroyed. They can take players to the top lane right in front of its inner turret, where the creep releaser is or, with player adjustment, to the side entrance of the creep area.
This map has two sets of three jump pads, each right outside the Solar Drills. They take players from the bottom lane to the top lane.