LevelConfiguration

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Click here to return to the map editor's object list

For general attributes click here

This object contains the global settings of the map. It can be accessed by pressing the gear Map editor gear icon.png icon.

Field Description Possible values Type
allowProceduralLevelArt Automatically generate art around obstacles. Yes / No
enableProceduralBackground Automatically generate art for the background. Yes / No
middleOfMapForMirroring The X coordinate used to mirror the level with the shortcut CTRL + ALT + M. Number
dropPodMusicStartHeight The Y coordinate where the music should start when you're falling with a drop pod. Number
distanceOfDeathZoneLeftOfObstacles The distance between death zone and the left side of obstacles. Number
distanceOfDeathZoneRightOfObstacles The distance between death zone and the right side of obstacles. Number
distanceOfDeathZoneBeneathObstacles The distance between death zone and the bottom side of obstacles. Number
distanceOfDeathZoneAboveObstacles The distance between death zone and the top side of obstacles. Number
leftCameraBoundary The X coordinate for the left replay camera border in non-Arena modes. Number
rightCameraBoundary The X coordinate for the right replay camera border in non-Arena modes. Number
topCameraBoundary The Y coordinate for the top replay camera border in non-Arena modes. Number
bottomCameraBoundary The Y coordinate for the bottom replay camera border in non-Arena modes. Number
leftCameraBoundaryArenaMode The X coordinate for the left replay camera border in arena modes. Number
rightCameraBoundaryArenaMode The X coordinate for the right replay camera border in arena modes. Number
topCameraBoundaryArenaMode The Y coordinate for the top replay camera border in arena modes. Number
bottomCameraBoundaryArenaMode The Y coordinate for the bottom replay camera border in arena modes. Number
miniMapWorldWidth The width of your map, used to set the size of the minimap properly when death match walls are disabled Number
miniMapWorldWidthArenaMode The width of your map, used to set the size of the minimap properly when death match walls are enabled Number
blurStrength1_startParallax The starting parallax value where a soft blur will be applied. (Try to set it to -1 if you want to understand what it does) Number
blurStrength1_startDepth The starting depth value where a soft blur will be applied. Number
blurStrength2_startParallax The starting parallax value where a normal blur will be applied. Number
blurStrength2_startDepth The starting depth value where a soft normal will be applied. Number
blurStrength3_startParallax The starting parallax value where a strong blur will be applied. Number
blurStrength3_startDepth The starting depth value where a strong blur will be applied. Number
waterHeight The height of the water level Number
miniMapWorldCentre The X and Y coordinates for the center of the minimap in Vanilla Awesomenauts Position ([ x ] [ y ])
miniMapWorldCentreArenaMode The X and Y coordinates for the center of the minimap in arena modes. Position ([ x ] [ y ])
waterGradientOverlayTexture The overall look of the water PostEffect_Water_GradientOverlay, PostEffect_Water_GradientOverlayProc, PostEffect_Water_GradientOverlay1 Text
waterWavesTexture How the waves look Text
waterWavesOutlineTexture The intensity of the waves PostEffect_Water_WavesOutline, PostEffect_Water_WavesOutline_Jitter, PostEffect_Water_WavesOutlineStraight Text
extraAIToAddToPlayerCharacters Select the AI to apply to a player. (Works only with real players and is not fully functional if the player isn't the host) Text