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Awesomenauts Wiki
1,783
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
'Nauts
Admiral Swiggins
Ayla
Chucho Krokk
Clunk
Coco Nebulon
Commander Rocket
Deadlift
Derpl Zork
Dizzy
Froggy G
Genji the Pollen Prophet
Gnaw
Ix the Interloper
Jimmy And The Lux5000
Ksenia
Leon Chameleon
Max Focus
Nibbs
Penny Fox
Professor Milton Yoolip
Qi'Tara
Raelynn
Rocco
Scoop of Justice
Sentry X-58
Sheriff Lonestar
Skølldir
Skree
Smiles
Snork Gunk
Ted McPain
Vinnie & Spike
Voltar the Omniscient
Yuri
PS3/XBOX 360 'Nauts
Clunk
Coco Nebulon
Derpl Zork
Froggy G
Leon Chameleon
Sheriff Lonestar
Voltar the Omniscient
Yuri
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LevelConfiguration
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{{LevelEditorObjectGeneralInfo|LevelEditorObjectGeneralInfo=}} [[Category:Level_Editor_Object]] This object contains the global settings of the map. It can be accessed by pressing the gear [[File:Map editor gear icon.png|frameless|32x32px]] icon. {| class="wikitable" !Field !Description !Possible values !Type |- |allowProceduralLevelArt |Automatically generate art around obstacles. | |Yes / No |- |enableProceduralBackground |Automatically generate art for the background. | |Yes / No |- |middleOfMapForMirroring |The X coordinate used to mirror the level with the shortcut CTRL + ALT + M. | |Number |- |dropPodMusicStartHeight |The Y coordinate where the music should start when you're falling with a drop pod. | |Number |- |distanceOfDeathZoneLeftOfObstacles |The distance between death zone and the left side of obstacles. | |Number |- |distanceOfDeathZoneRightOfObstacles |The distance between death zone and the right side of obstacles. | |Number |- |distanceOfDeathZoneBeneathObstacles |The distance between death zone and the bottom side of obstacles. | |Number |- |distanceOfDeathZoneAboveObstacles |The distance between death zone and the top side of obstacles. | |Number |- |leftCameraBoundary |The X coordinate for the left replay camera border in non-Arena modes. | |Number |- |rightCameraBoundary |The X coordinate for the right replay camera border in non-Arena modes. | |Number |- |topCameraBoundary |The Y coordinate for the top replay camera border in non-Arena modes. | |Number |- |bottomCameraBoundary |The Y coordinate for the bottom replay camera border in non-Arena modes. | |Number |- |leftCameraBoundaryArenaMode |The X coordinate for the left replay camera border in arena modes. | |Number |- |rightCameraBoundaryArenaMode |The X coordinate for the right replay camera border in arena modes. | |Number |- |topCameraBoundaryArenaMode |The Y coordinate for the top replay camera border in arena modes. | |Number |- |bottomCameraBoundaryArenaMode |The Y coordinate for the bottom replay camera border in arena modes. | |Number |- |miniMapWorldWidth |The width of your map, used to set the size of the minimap properly when death match walls are disabled | |Number |- |miniMapWorldWidthArenaMode |The width of your map, used to set the size of the minimap properly when death match walls are enabled | |Number |- |blurStrength1_startParallax |The starting parallax value where a soft blur will be applied. (Try to set it to -1 if you want to understand what it does) | |Number |- |blurStrength1_startDepth |The starting depth value where a soft blur will be applied. | |Number |- |blurStrength2_startParallax |The starting parallax value where a normal blur will be applied. | |Number |- |blurStrength2_startDepth |The starting depth value where a soft normal will be applied. | |Number |- |blurStrength3_startParallax |The starting parallax value where a strong blur will be applied. | |Number |- |blurStrength3_startDepth |The starting depth value where a strong blur will be applied. | |Number |- |waterHeight |The height of the water level | |Number |- |miniMapWorldCentre |The X and Y coordinates for the center of the minimap in Vanilla Awesomenauts | |Position ([ x ] [ y ]) |- |miniMapWorldCentreArenaMode |The X and Y coordinates for the center of the minimap in arena modes. | |Position ([ x ] [ y ]) |- |waterGradientOverlayTexture |The overall look of the water | PostEffect_Water_GradientOverlay, PostEffect_Water_GradientOverlayProc, PostEffect_Water_GradientOverlay1 |Text |- |waterWavesTexture |How the waves look | |Text |- |waterWavesOutlineTexture |The intensity of the waves | PostEffect_Water_WavesOutline, PostEffect_Water_WavesOutline_Jitter, PostEffect_Water_WavesOutlineStraight |Text |- |extraAIToAddToPlayerCharacters |Select the AI to apply to a player. (Works only with real players and is not fully functional if the player isn't the host) | |Text |}
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