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This object contains the global settings of the map. It can be accessed by pressing the gear icon.
Field | Description | Possible values | Type |
---|---|---|---|
allowProceduralLevelArt | Automatically generate art around obstacles. | Yes / No | |
enableProceduralBackground | Automatically generate art for the background. | Yes / No | |
middleOfMapForMirroring | The X coordinate used to mirror the level with the shortcut CTRL + ALT + M. | Number | |
dropPodMusicStartHeight | The Y coordinate where the music should start when you're falling with a drop pod. | Number | |
distanceOfDeathZoneLeftOfObstacles | The distance between death zone and the left side of obstacles. | Number | |
distanceOfDeathZoneRightOfObstacles | The distance between death zone and the right side of obstacles. | Number | |
distanceOfDeathZoneBeneathObstacles | The distance between death zone and the bottom side of obstacles. | Number | |
distanceOfDeathZoneAboveObstacles | The distance between death zone and the top side of obstacles. | Number | |
leftCameraBoundary | The X coordinate for the left replay camera border in non-Arena modes. | Number | |
rightCameraBoundary | The X coordinate for the right replay camera border in non-Arena modes. | Number | |
topCameraBoundary | The Y coordinate for the top replay camera border in non-Arena modes. | Number | |
bottomCameraBoundary | The Y coordinate for the bottom replay camera border in non-Arena modes. | Number | |
leftCameraBoundaryArenaMode | The X coordinate for the left replay camera border in arena modes. | Number | |
rightCameraBoundaryArenaMode | The X coordinate for the right replay camera border in arena modes. | Number | |
topCameraBoundaryArenaMode | The Y coordinate for the top replay camera border in arena modes. | Number | |
bottomCameraBoundaryArenaMode | The Y coordinate for the bottom replay camera border in arena modes. | Number | |
miniMapWorldWidth | The width of your map, used to set the size of the minimap properly when death match walls are disabled | Number | |
miniMapWorldWidthArenaMode | The width of your map, used to set the size of the minimap properly when death match walls are enabled | Number | |
blurStrength1_startParallax | The starting parallax value where a soft blur will be applied. (Try to set it to -1 if you want to understand what it does) | Number | |
blurStrength1_startDepth | The starting depth value where a soft blur will be applied. | Number | |
blurStrength2_startParallax | The starting parallax value where a normal blur will be applied. | Number | |
blurStrength2_startDepth | The starting depth value where a soft normal will be applied. | Number | |
blurStrength3_startParallax | The starting parallax value where a strong blur will be applied. | Number | |
blurStrength3_startDepth | The starting depth value where a strong blur will be applied. | Number | |
waterHeight | The height of the water level | Number | |
miniMapWorldCentre | The X and Y coordinates for the center of the minimap in Vanilla Awesomenauts | Position ([ x ] [ y ]) | |
miniMapWorldCentreArenaMode | The X and Y coordinates for the center of the minimap in arena modes. | Position ([ x ] [ y ]) | |
waterGradientOverlayTexture | The overall look of the water | PostEffect_Water_GradientOverlay, PostEffect_Water_GradientOverlayProc, PostEffect_Water_GradientOverlay1 | Text |
waterWavesTexture | How the waves look | Text | |
waterWavesOutlineTexture | The intensity of the waves | PostEffect_Water_WavesOutline, PostEffect_Water_WavesOutline_Jitter, PostEffect_Water_WavesOutlineStraight | Text |
extraAIToAddToPlayerCharacters | Select the AI to apply to a player. (Works only with real players and is not fully functional if the player isn't the host) | Text |