List of SoundGroups

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This is a full list of SoundGroups that can be used with PlaySound as of 4.3.3

Contents

MISC[edit | edit source]

* AnnouncerCocoPreview
* AnnouncerDefaultPreview
* AnnouncerDocuPreview
* AnnouncerGnawPreview
* AnnouncerHorrorPreview
* AnnouncerPreview
* AnnouncerSingerPreview
* AnnouncerSkreePreview
* AnnouncerSlowwolfPreview
* AnnouncerSusiPreview
* announcerTheCollectionPreview
* AnnouncerVoltarPreview
* AnnouncerWraithlordPreview
* AnnouncerXipangPreview
* assist_cheers
* assist_sparkles
* BaseStage5
* BowncerBAtck1
* BowncerBLand
* BulletExplTUC
* CrumpleShieldStartLayer002
* CrumpleUnlocked
* CrumpleUnlocked002
* dieCocoN
* dieCocoN004
* dieCocoN005
* dieWakuWaku002
* DrillBaseStage4
* DroppodMenuJingle0
* DroppodMenuJingle1
* DroppodMenuJingle2
* DroppodMenuJingle3
* ElliptoDinoDespawn
* ElliptoFallWind002
* ElliptoLand002
* EndGame_Assassin001
* EndGame_Bird001
* EndGame_Blazer001
* EndGame_Blinker001
* EndGame_Boizor001
* EndGame_Brute001
* EndGame_Butterfly001
* EndGame_Captain001
* EndGame_Chameleon001
* EndGame_Commando001
* EndGame_Cowboy001
* EndGame_Crawler001
* EndGame_Dasher001
* EndGame_Dizzy001
* EndGame_Dizzy002
* EndGame_Ellipto001
* EndGame_Heavy001
* EndGame_Hunter001
* EndGame_Hyper001
* EndGame_Jetter001
* EndGame_Maw001
* EndGame_Paladin001
* EndGame_Shaman001
* EndGame_Shifter001
* EndGame_Spy001
* EndGame_Summoner001
* EndGame_Tank001
* EndGame_Vampire001
* EndGame_WakuWaku002
* EndGame_Warrior001
* EndGame_Wozzle001
* explosionBulletFlying
* explosionBulletGrenade
* explosionBulletRocket
* explosionBulletSelfdestruct
* explosionMine
* ExplosionTower
* Freepoints_Loop
* jumppad
* kill_WakuWaku002
* KilledShamanByCommando
* landHardCreepCharger
* landHardCreepPart
* landSoftCreepCharger
* LeaveCharacterMenu
* LeaveLevelMenu
* LeavePartyMenu
* lern2play
* lern2play10
* lern2play11
* lern2play12
* lern2play13
* lern2play2
* lern2play3
* lern2play4
* lern2play5
* lern2play6
* lern2play6b
* lern2play7
* lern2play8
* lern2play9
* MawKillBull
* menuButtonDisabled
* menuCharacterSelect
* menuCharacterSelectGoClick
* menuCharacterSelectGoRollover
* menuCharacterSelectSkin
* menuCharacterSelectTeleport
* menuChatNotification
* menuCheckboxOff
* menuCheckboxOn
* menuCustomReadyClick
* menuCustomReadyRollover
* menuCustomSwitch
* menuDropdownClose
* menuDropdownOpen
* menuFriendDeclineParty
* menuFriendJoinParty
* menuGeneralButtonClick_1
* menuGeneralButtonClick_2
* menuGeneralRollover
* menuInvited
* menuInviteFriend
* menuJoinedGame
* menuOtherPlayerReady
* menuRemovePlayerInvite
* menuSearchingForGame
* menuSelectGameMode
* menuSelectionMoveDisabled
* menuStatusDisconnected
* menuStatusInitialising
* metagameDroppodPurchase
* metagamePurchaseComplete
* metagamePurchaseFailed
* noSound
* PainImpactClunk
* PainImpactMaw003
* PainImpactRascal
* PainImpactRascal002
* painLittleCocoN
* painLittleCocoN004
* painLittleCocoN005
* painLittleCreepBowncer
* painLittleCreepBull
* painLittleCreepCharger
* painLittleCreepPart
* painLittleCreepSummonDrone
* painLittleWakuWaku002
* painLotsCocoN
* painLotsCocoN004
* painLotsCocoN005
* painLotsWakuWaku002
* pauseMenuClose
* pauseMenuOpen
* playerAttack_WakuWaku002
* playerDefend_WakuWaku002
* PlayerHasSpawned_WakuWaku002
* playerHelp_WakuWaku002
* PlayerReplaced
* playerSpree_WakuWaku002
* playerTaunt_WakuWaku002
* PoacherUnlocked
* PoacherUnlocked002
* rascalBulletImpact
* RascalBulletLoop_Big_002
* RascalBulletLoop_Small_002
* RascalSkill_Explode
* RascalSkill_Explode002
* SheepDie
* shopBuy_WakuWaku002
* shopscreen1
* shopscreen2
* Spaceship_Sht1
* Spaceship_Sht4
* SpaceShipS1
* TankChickenMenu
* TeleporterActivate
* TeleporterActivateIn
* TeleporterActivateOut
* TeleporterLoopIn
* TeleporterLoopOut
* turretCollapse
* waitingForOtherPlayersFinalCountDownStarted
* WakuWakuBaseAttack002
* WakuWakuChosen002
* WakuWakuSkill1Voice002
* WakuWakuSkill2Voice002
* WakuWakuTeleport002
* WakuWakuTeleportSelf002
* WakuWakuUnlocked002

ANNOUNCER[edit | edit source]

* AlmostDestroyedBase
* AlmostDestroyedTurret
* AlmostDestroyedTurretBottom
* AlmostDestroyedTurretTop
* AtEnemyBase
* CreepKilledPlayer_AllyTarget
* CreepKilledPlayer_Enemy
* CreepKilledPlayer_Target
* DestroyedTurret
* DestroyedTurretBottom
* DestroyedTurretTop
* DoubleKill
* EnemyAtBase
* FirstBlood
* gameOverDefeat
* gameOverVictory
* KilledEntireTeam
* KilledPlayer_AllyDied (Sound played when an ally was killed)
* KilledPlayer_EnemyDied (Sound played when someone(not you) killed an enemy)
* KilledPlayer_SelfDied (Sound played when you are killed)
* KilledPlayer_SelfKilled (Sound when you killed someone)
* KillingSpreeA_Ally (sounds when an ally reaches Killing spree stage 1)
* KillingSpreeA_Enemy (sounds when an enemy reaches Killing spree stage 1)
* KillingSpreeA_Self (sounds when you reach Killing spree stage 1)
* KillingSpreeB_Ally (sounds when an ally reaches Killing spree stage 2 (Killingmachine))
* KillingSpreeB_Enemy (sounds when an enemy reaches Killing spree stage 2)
* KillingSpreeB_Self (sounds when you reach Killing spree stage 2 (Killingmachine))
* KillingSpreeC_Ally (sounds when an ally reaches Killing spree stage 3 (LEGENDARY))
* KillingSpreeC_Enemy (sounds when an enemy reaches Killing spree stage 3)
* KillingSpreeC_Self (sounds when you reach Killing spree stage 3 (LEGENDARY))
* MinionsHaveSpawned (no types ANNOUNCER: always play --> 11/11/2014 we did limit these to 1!)
* MinionsSpawn (no types ANNOUNCER: always play)
* PlayerDisconnect
* PlayerReconnect
* respawnTick0
* respawnTick1 (no types ANNOUNCER: always play)
* respawnTick10
* respawnTick2 (no types ANNOUNCER: always play)
* respawnTick3 (no types ANNOUNCER: always play)
* respawnTick4 (no types ANNOUNCER: always play)
* respawnTick5 (no types ANNOUNCER: always play)
* shopBuyFailNotEnoughMoneyAnnouncer
* TeamKillingSpreeA_Blue (Sounds when Blue Team is dominating)
* TeamKillingSpreeA_Red (Sounds when red team is dominating)
* TeamKillingSpreeB_Blue (Sounds when Blue Team is dominating)
* TeamKillingSpreeB_Red (Sounds when red team is dominating)
* TeamKillingSpreeC_Blue
* TeamKillingSpreeC_Red
* TrippleKill (This one is currently not being used)
* TurretDestroyed
* TurretDestroyedBottom
* TurretDestroyedTop
* UnderAttackBase
* UnderAttackTurret
* UnderAttackTurretBottom
* UnderAttackTurretTop

COMMUNITYBUTTON[edit | edit source]

* APLcommunitybutton
* Bird003communitybutton
* Commando002communitybutton
* Commando003communitybutton
* Commando003discocommunitybutton
* Commando003ladiescommunitybutton
* Screencommunitybutton
* Sparkcommunitybutton
* sparklecommunitybutton
* Starstormcommunitybutton
* Starstormmusiccommunitybutton
* Starstormtrailercommunitybutton
* Susicommunitybutton
* swooshcommunitybutton
* Tedmusictrailercommunitybutton
* Tedmusictrailermusiccommunitybutton

VOICE_PENNYFOX[edit | edit source]

* AssassinBaseAttack
* AssassinChosen001
* AssassinJoltVoice (Jolt = Enery pulse)
* AssassinJoltVoice002 (Jolt = Enery pulse)
* AssassinJoltVoice003 (Jolt = Enery pulse)
* AssassinPounceVoice
* AssassinPounceVoice002
* AssassinPounceVoice003
* AssassinTeleport (teleport (heard by others) set attenuation on this sound.)
* AssassinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieAssassin
* kill_Assassin
* KilledCommandoByAssassin
* KilledShamanByAssassin
* KilledSpyByAssassin
* painLittleAssassin
* painLotsAssassin
* playerAttack_Assassin
* playerDefend_Assassin
* PlayerHasSpawned_Assassin
* playerHelp_Assassin
* playerSpree_Assassin
* playerTaunt_Assassin
* shopBuy_Assassin
* SpawnedStarstormAssassin

VOICE_PENNYFOX002[edit | edit source]

* AssassinBaseAttack002

VOICE_PENNYFOX003[edit | edit source]

* AssassinBaseAttack003

VOICE_PENNYFOX_UNLOCKED[edit | edit source]

* AssassinUnlocked

AWESOME[edit | edit source]

* awesome (awesome acapella is used as victory sound after enemybase explodes)

SKOLLDIR002[edit | edit source]

* AxeFistImpact (This is Skolldir002 combo 3 actual fist hit)
* BruteFistHit (This is Skolldir002 combo 1and2 actual fist hit)
* PainImpactBrute002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist002 (This is Skolldir002 combo 1and2)
* shootBruteFistCharge002 (This is Skolldir002 combo 3)
* shootBruteFistImpact002 (This is Skolldir002 combo 3)
* WalkBruteLeft002
* WalkBruteRight002
* wooshBruteFist002 (This is Skolldir002 combo 3)

BASE[edit | edit source]

* Base
* BaseBubbles
* BaseBubbles2
* BaseBubbles3
* BaseBubbles4
* BaseExpl
* baserattle
* baserattle2
* basespark1
* basespark2
* basespark3
* Basesparkstage3
* Basesparkstage5
* BaseStage2
* BaseStage3
* BaseStage4
* Basestage4expl
* basesteam1
* basesteam2
* basesteam3
* basesteam4end
* DrillBase
* DrillBaseStage2
* DrillBaseStage3

VOICE_VINNIESPIKE[edit | edit source]

* BirdChosen001
* BirdTeleport (teleport (heard by others) set attenuation on this sound.)
* BirdTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* DashVinnieVoice
* dieBird
* kill_Bird
* painLittleBird
* painLotsBird
* playerAttack_Bird
* playerDefend_Bird
* PlayerHasSpawned_Bird
* playerHelp_Bird
* playerSpree_Bird
* playerTaunt_Bird
* shopBuy_Bird
* SmokeScreenVinnieVoice

VOICE_VINNIESPIKE_UNLOCKED[edit | edit source]

* BirdUnlocked

COCO[edit | edit source]

* BlazerAttack
* BlazerDetonate
* BlazerDetXpl
* BlazerFlip
* BlazerJump
* BlazerJump004
* BlazerWalk
* BlazeSparks
* jumpDownCocoN
* PainImpactBlazer (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

COCO005[edit | edit source]

* BlazerAttack005
* BlazerAttackStart005
* BlazerBall005
* BlazerBlaze005
* BlazerDetonate005
* BlazerFlip005
* BlazerJump005
* BlazerShootBall005
* BlazerWalk005
* PainImpactBlazer005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

VOICE_COCO005[edit | edit source]

* BlazerBaseVoice005
* BlazerChosen005
* BlazerSkill1Voice005
* BlazerSkill2Voice005
* BlazerTeleport005 (Teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf005 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Blazer005
* kill_Blazer005
* playerAttack_Blazer005
* playerDefend_Blazer005
* PlayerHasSpawned_Blazer005
* playerHelp_Blazer005
* playerSpree_Blazer005
* playerTaunt_Blazer005
* shopBuy_Blazer005

VOICE_COCO[edit | edit source]

* BlazerChosen001
* BlazerSkill2Voice
* BlazerTeleport (teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* CostumeCoco
* kill_Blazer
* playerAttack_Blazer
* playerDefend_Blazer
* PlayerHasSpawned_Blazer
* playerHelp_Blazer
* playerSpree_Blazer
* playerTaunt_Blazer
* shopBuy_Blazer

VOICE_COCO004[edit | edit source]

* BlazerChosen004
* BlazerTeleport004 (teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Blazer004
* kill_Blazer004
* playerAttack_Blazer004
* playerDefend_Blazer004
* PlayerHasSpawned_Blazer004
* playerHelp_Blazer004
* playerSpree_Blazer004
* playerTaunt_Blazer004
* shopBuy_Blazer004

MOVINGBULLET[edit | edit source]

* BlazerDet
* Bullet_Charge1 (Deze bullet fly nog checken)
* Bullet_Charge2
* Bullet_Charge3
* BulletBounce
* BulletEpic
* BulletGnaw
* BulletSplitter
* Grenade
* GrenadeFlash
* movingBulletMine
* movingBulletRocket
* movingbulletSuper
* movingBulletTank
* movingEasyTurret
* movingMissileCreepBoss
* movingStandardTurret
* movingTutorialTurret

COCO004[edit | edit source]

* BlazerFlip004
* BlazerIdle1004
* BlazerIdle2004
* BlazerWalk004
* PainImpactBlazer004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

VOICE_COCO_UNLOCKED[edit | edit source]

* BlazerUnlocked

COCO001[edit | edit source]

* BlazerWalkSkin1

YURI[edit | edit source]

* blinkDisappear
* BulletMineActive
* BulletMineActive1
* JetterJetpack
* JetterMine1
* JetterMine2
* JetterMine3
* JetterMineExplosion
* JetterMineRepeater
* JetterTimeBubbleStart1
* JetterTimeBubbleStart2
* jumpJetter
* landHardJetter
* landSoftJetter
* laserBeam
* PainImpactJetter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* patrolMine (is this one still being used??)
* TimeBubble
* TimeBubbleStart
* TimeBubbleStop
* WalkJetter1
* WalkJetter2

NIBBS002[edit | edit source]

* Blinker002ClawAttack
* Blinker002FireBreath
* Blinker002FireBreathExtend
* Blinker002HeadAttack
* Blinker002ShadowWalkFire
* Blinker002ShadowWalkFireBallStart
* Blinker002TeleportKlang
* Blinker002TeleportSwoosh

NIBBS[edit | edit source]

* BlinkerAttackClaw
* BlinkerAttackClaw003
* BlinkerAttackHead
* BlinkerAttackHead003
* BlinkerBiteImpact
* BlinkerClawImpact
* BlinkerFireBreath
* BlinkerFireBreathExtend
* BlinkerShadowWalkFire
* BlinkerShadowWalkFire003
* BlinkerShadowWalkFireBallEnd
* BlinkerShadowWalkFireBallEnd003
* BlinkerShadowWalkFireBallHeartbeat003
* BlinkerShadowWalkFireBallStart
* BlinkerShadowWalkFireBallWings
* BlinkerShadowWalkTeleport
* BlinkerShieldEnd
* BlinkerShieldLoop
* BlinkerShieldStart
* BlinkerTeleportFireBallLoop
* BlinkerTeleportFireBallLoop003
* BlinkerTeleportWingFlaps
* jumpBlinker
* jumpDownBlinker
* landHardBlinker
* landSoftBlinker
* PainImpactBlinker (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideBlinker
* WalkBlinker
* WalkBlinkerLayer003

VOICE_NIBBS[edit | edit source]

* BlinkerBaseAttack
* BlinkerChosen001
* BlinkerSkill1Voice
* BlinkerSkill2TeleSelfVoice
* BlinkerSkill2TeleVoice
* BlinkerTeleport (teleport (heard by others) set attenuation on this sound.)
* BlinkerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBlinker
* kill_Blinker
* KilledCommandoByBlinker
* KilledSentryByBlinker
* KilledShamanByBlinker
* KilledSpyByBlinker
* painLittleBlinker
* painLotsBlinker
* playerAttack_Blinker
* playerDefend_Blinker
* PlayerHasSpawned_Blinker
* playerHelp_Blinker
* playerSpree_Blinker
* playerTaunt_Blinker
* shopBuy_Blinker

VOICE_NIBBS002[edit | edit source]

* BlinkerBaseAttack002
* BlinkerChosen002
* BlinkerSkill1Voice002
* BlinkerSkill2TeleSelfVoice002
* BlinkerSkill2TeleVoice002
* BlinkerTeleport002 (teleport (heard by others) set attenuation on this sound.)
* BlinkerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBlinker002
* EndGame_Blinker002
* kill_Blinker002
* KilledCommandoByBlinker002
* KilledSentryByBlinker002
* KilledShamanByBlinker002
* KilledSpyByBlinker002
* painLittleBlinker002
* painLotsBlinker002
* playerAttack_Blinker002
* playerDefend_Blinker002
* PlayerHasSpawned_Blinker002
* playerHelp_Blinker002
* playerSpree_Blinker002
* playerTaunt_Blinker002
* shopBuy_Blinker002

NIBBS003[edit | edit source]

* BlinkerFireBreath003
* BlinkerFireBreathExtend003

VOICE_NIBBS_UNLOCKED[edit | edit source]

* BlinkerUnlocked002

VOICE_MAX_ABOMINATION[edit | edit source]

* Boizor002MeetPaladin004
* BoizorChosen002
* BoizorShoot002 (Boizor - Max Focus base attack Shooting (Flood Light))
* BoizorSkill1Voice002 (Boizor - Max Focus skill 1 voice Scene Illumination)
* BoizorSkill2Voice002 (Boizor - Max Focus skill 2 voice Slow-mo Shot)
* BoizorTeleport002 (teleport (heard by others) set attenuation on this sound.)
* BoizorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBoizor002
* EndGame_Boizor002
* kill_Boizor002
* painLittleBoizor002
* painLotsBoizor002
* playerAttack_Boizor002
* playerDefend_Boizor002
* PlayerHasSpawned_Boizor002
* playerHelp_Boizor002
* playerSpree_Boizor002
* playerTaunt_Boizor002
* shopBuy_Boizor002

MAXFOCUS[edit | edit source]

* BoizorAmpChargedSpark
* BoizorAmpChargedStart
* BoizorAmpChargingLayer
* BoizorAmpChargingLoop
* BoizorArmSlomo
* BoizorArmSlomoDone
* BoizorBeamShoot
* BoizorBeamShootLayerLoop
* BoizorBeamShootLonger
* BoizorBeamShootLongest
* BoizorDeployOrb
* BoizorIdleBlink1
* BoizorIdleBlink2
* BoizorIdleLoop
* BoizorOrbEnd
* BoizorOrbLoop
* BoizorOrbLoopJingleLayer
* BoizorShootAmpLayer
* BoizorShootNormal
* BoizorTeleportLayer
* BoizorWalkLayer
* BoizorWalkLoop

MAXFOCUS002[edit | edit source]

* BoizorArmSlomo002
* BoizorArmSlomoDone002
* BoizorBeamShoot002
* BoizorBeamShootLonger002
* BoizorBeamShootLongest002
* BoizorDeployOrb002
* BoizorIdleLoop002
* BoizorOrbEnd002
* BoizorOrbLoop002
* BoizorShootNormal002
* BoizorWalkLoop002

VOICE_MAX_FOCUS[edit | edit source]

* BoizorChosen001
* BoizorShoot (Boizor - Max Focus base attack Shooting (Flood Light))
* BoizorSkill1Voice (Boizor - Max Focus skill 1 voice Scene Illumination)
* BoizorSkill2Voice (Boizor - Max Focus skill 2 voice Slow-mo Shot)
* BoizorTeleport (teleport (heard by others) set attenuation on this sound.)
* BoizorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBoizor
* kill_Boizor
* painLittleBoizor
* painLotsBoizor
* playerAttack_Boizor
* playerDefend_Boizor
* PlayerHasSpawned_Boizor
* playerHelp_Boizor
* playerSpree_Boizor
* playerTaunt_Boizor
* shopBuy_Boizor

VOMITCREEP[edit | edit source]

* BowncerBAtck2 (This is the vomiting monster)
* BowncerBAtck3 (This is the vomiting monster)
* BowncerBWalk1 (solar creep boss that vomits)
* BowncerBWalk2 (solar creep boss that vomits)
* BowncerJump (This is the vomiting monster)
* landSoftCreepBowncer
* WalkBowncer1 (solar creep boss that vomits)
* WalkBowncer2 (solar creep boss that vomits)

FIRESKOLLDIR SKOLLDIR003 SKOLLDIR004[edit | edit source]

* Breath_0 (Breathfire is being used by Brute003 and FIREBrute004)

ICESKOLLDIR SKOLLDIR004[edit | edit source]

* Breath_1 (IceBreath Skolldir ICEBRUTE 004)
* WalkBruteLeft004_1
* WalkBruteRight004_1
* WalkIceLayerLeft004_1
* WalkIceLayerRight004_1

SKOLLDIR003[edit | edit source]

* BreathFire
* BruteThrow003
* FireFistImpact (This is Skolldir003 combo 3 actual fist hit)
* PainImpactBrute003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist003 (This is Skolldir003 combo 1and2 actual fist hit)
* shootBruteFistCharge003
* shootBruteFistImpact003 (This is Skolldir003 combo 3 (voor combo 1and2 van skin003 zie skin001))
* wooshBruteFist003

SKOLLDIR004[edit | edit source]

* Brute004_Throw_0
* Brute004_Throw_1 (This is skolldir004 ICEBRUTE throw)
* FireFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 actual fist hit)
* jumpBrute004
* PainImpactBrute004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist004_0 (This is Skolldir004 FIREBRUTE combo 1and2 actual fist hit)
* shootBruteFist004_1 (This is Skolldir004 ICEBRUTE combo 1and2 actual fist hit)
* shootBruteFistCharge004 (Skolldir 004 FIREBRUTE)
* shootBruteFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 (voor combo 1and2 van skin004 zie skin001))
* wooshBruteFist004 (Skolldir 004 FIREBRUTE)

VOICE_SKOLLDIR[edit | edit source]

* BruteChosen001
* BruteStampVoice
* BruteTeleport (teleport (heard by others) set attenuation on this sound.)
* BruteTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* BruteThrowVoice
* dieBrute
* kill_Brute
* painLittleBrute
* painLotsBrute
* playerAttack_Brute
* playerDefend_Brute
* PlayerHasSpawned_Brute
* playerHelp_Brute
* playerSpree_Brute
* playerTaunt_Brute
* shootBruteFistVoice
* shopBuy_Brute

VOICE_SKOLLDIR004[edit | edit source]

* BruteChosen004
* EndGame_Brute004

SKOLLDIR[edit | edit source]

* BruteFistImpactHit (This is Skolldir combo 1and2 actual fist hit)
* BruteFistImpactHit3 (This is Skolldir combo 3 actual fist hit)
* BruteGnomeExplode
* BruteStampCharge
* BruteStampExpl
* BruteStampImpact (Is this still being used?)
* BruteStampStart
* BruteThrow
* BruteThrowGnome
* BruteThrowSkinFire
* fartBrute
* jumpBrute
* jumpBruteBoost
* jumpDownBrute
* landHardBrute
* landSoftBrute
* PainImpactBrute (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFistCombSwoosh (This is Skolldir combo 3)
* shootBruteFistImpact (This is Skolldir combo 3)
* SlideBrute
* WalkBrute1
* WalkBrute2

FIRESKOLLDIR[edit | edit source]

* BruteStamp004_0
* BruteStampExpl004_0

ICESKOLLDIR[edit | edit source]

* BruteStamp004_1
* BruteStampExpl004_1

VOICE_SKOLLDIR_UNLOCKED[edit | edit source]

* BruteUnlocked

LONESTAR[edit | edit source]

* BullCreate
* BullCreateFoot
* BullEnd
* BulletHomingCboy
* BulletHomingCboyFly
* BullMoving
* BullMovingSkinMels
* BullPushHit
* CboyGrenadeExpl
* CboyGrenadeExplBigger
* CboyGrenadeExplBiggest
* CboyGrenadeExplFlash
* CboyHomingExpl
* CowboyChargeGrenade
* explosionBulletCowboy
* impactCowboy
* jumpCowboy
* jumpCowboyBoost
* jumpDownCowboy
* landHardCowboy
* landSoftCowboy
* PainImpactCowboy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletCowboy
* shootBulletRocket
* SlideCowboy
* summonCreepBull
* TeleportSoundLonestarSkin
* TeleportSoundLonestarStandard
* WalkCowboy1
* WalkCowboy2

LONESTAR004[edit | edit source]

* BullCreate004
* BullCreateFoot004
* BullEnd004
* BullEndFadeout004
* BullImpact004
* BullMoving004
* BullPushHit004
* CboyGrenadeExpl004
* CboyGrenadeExplBigger004
* CboyGrenadeExplBiggest004
* CboyGrenadeExplFlash004
* landHardCowboy004
* landSoftCowboy004
* PainImpactCowboy004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletCowboy004
* SlideCowboy004
* summonCreepBull004
* WalkCowboy1004
* WalkCowboy2004

FROGGYG[edit | edit source]

* bulletDasherImpact
* dashCharger
* DasherSkillImpact
* DasherSpark
* dashShockwave
* explosionBulletDasher
* explosionBulletDasherClose
* FrogGroundPound
* FrogJumpChargeFull1
* FrogJumpChargeFullOnce
* FrogWhirlwind
* FrogWhirlwindDigital
* FrogWhirlwindWater
* jumpDasher
* jumpDownDasher
* landSoftDasher
* PainImpactDasher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletDasher
* shootBulletDasher004
* SlideDasher
* WalkDasher1
* WalkDasher2
* whirlwindActivate
* whirlwindDeactivate

BULLET_IMPACTS[edit | edit source]

* BulletImpactsHit (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

TURRET[edit | edit source]

* bulletshells
* shootStandardTurret
* turretStage3 (Turret Damaged)
* turretUnderAttackWarning
* underAttackAlmostDestroyedWarning

LONESTAR002[edit | edit source]

* BullMovingSkin1

GENJI[edit | edit source]

* ButterflyBulletStormExpl
* ButterflyBulletStormLoop
* ButterflyCocoonExplode
* ButterflyCocoonFly
* ButterflyCocoonHit
* ButterflyCocoonInside
* ButterflyCocoonLifesteal
* ButterflyCocoonPop
* ButterflyCocoonSpit
* ButterflyShieldActive
* ButterflyShieldEnd
* ButterflyShieldStart
* jumpButterfly
* jumpButterflyFly
* jumpButterflyFlyTinkle
* jumpDownButterfly
* landHardButterfly
* landSoftButterfly
* PainImpactButterfly (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootButterflyShot
* shootButterflyShotT
* SlideButterfly
* WalkButterfly1
* WalkButterfly2

GENJI004[edit | edit source]

* ButterflyBulletStormLoop004
* ButterflyCocoonFly004
* ButterflyCocoonHit004
* ButterflyCocoonSpit004
* ButterflyShieldStart004
* ButterflyShieldStop004
* ButterFlyShoot004
* jumpButterflyFly004
* jumpButterflyFlyLayer004
* landHardButterfly004
* landSoftButterfly004
* WalkButterflyLeft004
* WalkButterflyRight004

VOICE_GENJI[edit | edit source]

* ButterflyChosen001
* ButterflyCocoonSpitVoice
* ButterflyShieldVoice
* ButterflyTeleport (teleport (heard by others) set attenuation on this sound.)
* ButterflyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ButterflyTheGrey
* dieButterfly
* kill_Butterfly
* painLittleButterfly
* painLotsButterfly
* playerAttack_Butterfly
* playerDefend_Butterfly
* PlayerHasSpawned_Butterfly
* playerHelp_Butterfly
* playerSpree_Butterfly
* playerTaunt_Butterfly
* shopBuy_Butterfly

VOICE_GENJI004[edit | edit source]

* ButterflyChosen004
* ButterflyCocoonSpitVoice004
* ButterflyShieldVoice004
* ButterflyTeleport004 (teleport (heard by others) set attenuation on this sound.)
* ButterflyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieButterfly004
* EndGame_Butterfly004
* kill_Butterfly004
* painLittleButterfly004
* painLotsButterfly004
* playerAttack_Butterfly004
* playerDefend_Butterfly004
* PlayerHasSpawned_Butterfly004
* playerHelp_Butterfly004
* playerSpree_Butterfly004
* playerTaunt_Butterfly004
* shopBuy_Butterfly004

VOICE_GENJI_UNLOCKED[edit | edit source]

* ButterflyUnlocked

VOICE_GENJI004_UNLOCKED[edit | edit source]

* ButterflyUnlocked004

MISC_DOOR[edit | edit source]

* ButtonEnd (CREEP/DRIOD container)
* ButtonStart (CREEP/DRIOD container)
* CrpDoorCl (DRIOD doors)
* CrpDoorCl1 (DRIOD doors)
* CrpDoorOpen (DRIOD doors)
* CrpDoorOpen1 (DRIOD doors)
* CrpDoorSmoke (DRIOD doors)
* CrpSpwnDoorCl (CREEP/DRIOD container)
* CrpSpwnDoorOp (CREEP/DRIOD container)
* IrisDoorEnd (iris door (layer of quarantine doors))
* IrisDoorStart (iris door (layer of quarantine doors))
* QrtDoorCl
* QrtDoorCl1
* QrtDoorCl2
* QrtDoorOpen
* QrtDoorOpen1
* QrtDoorOpen2

ADMIRALSWIGGINS[edit | edit source]

* CaptainAnchorAttach
* CaptainAnchorChain
* CaptainAnchorChainImpact
* CaptainAnchorChainLoop
* CaptainAnchorDamage
* CaptainAnchorDamageB
* CaptainAnchorDrop
* CaptainAnchorFire
* CaptainAnchorPickup1
* CaptainAnchorReturn
* CaptainAttack1
* CaptainAttack2
* CaptainBulletImpact
* CaptainChainbase
* CaptainChainbaseFlash
* CaptainChainbaseLoop
* CaptainHookend
* CaptainKiteAim
* CaptainShoot
* jumpCaptain
* jumpDownCaptain
* landHardCaptain
* landSoftCaptain
* PainImpactCaptain (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCaptain
* WalkCaptain
* WalkCaptainLoop

VOICE_ADMIRALSWIGGINS[edit | edit source]

* CaptainChosen001
* CaptainSkill1Voice
* CaptainSkill1VoiceAttach
* CaptainSkill2Voice
* CaptainTeleport (teleport (heard by others) set attenuation on this sound.)
* CaptainTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCaptain
* kill_Captain
* painLittleCaptain
* painLotsCaptain
* playerAttack_Captain
* playerDefend_Captain
* PlayerHasSpawned_Captain
* playerHelp_Captain
* playerSpree_Captain
* playerTaunt_Captain
* shopBuy_Captain

VOICE_ADMIRALSWIGGINS002[edit | edit source]

* CaptainChosen002
* CaptainSkill1Voice002
* CaptainSkill1VoiceAttach002
* CaptainSkill2Voice002
* CaptainTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CaptainTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCaptain002
* EndGame_Captain002
* kill_Captain002
* painLittleCaptain002
* painLotsCaptain002
* playerAttack_Captain002
* playerDefend_Captain002
* PlayerHasSpawned_Captain002
* playerHelp_Captain002
* playerSpree_Captain002
* playerTaunt_Captain002
* shopBuy_Captain002

ADMIRALSWIGGINS003[edit | edit source]

* CaptainKiteAim003
* jumpCaptain003
* jumpDownCaptain003
* landHardCaptain003
* landSoftCaptain003
* PainImpactCaptain003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCaptain003
* WalkCaptain003

VOICE_ADMIRALSWIGGINS_UNLOCKED[edit | edit source]

* CaptainUnlocked

DERPLZORK[edit | edit source]

* Cat1
* Cat2
* Cat3
* Cat4
* HeavyTrap
* HeavyTrapHitExplode
* HeavyTrapHitLoop
* HeavyTrapLoop
* HeavyTrapUse
* jumpDownHeavy
* PainImpactHeavy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootHeavy2
* shootHeavyLayer
* TurretguyFire1
* TurretguyFire2
* TurretGuyFireLayer
* TurretguyJump
* TurretGuyJumpLayer
* TurretguyLand
* TurretguySlide
* TurretguyTransform
* TurretguyTransformBack
* TurretguyTurretLaunch
* WalkTurretguy1
* WalkTurretguy2
* ZorkNuke
* ZorkShield
* ZorkShieldStart

VOICE_LEONCHAMELEON[edit | edit source]

* ChameleonChosen001
* ChameleonEnterStealthVoice
* ChameleonTeleport (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* CharacterPreview (This plays when you adjust character voice volume)
* dieChameleon
* kill_Chameleon
* painLittleChameleon
* painLotsChameleon
* playerAttack_Chameleon
* playerDefend_Chameleon
* PlayerHasSpawned_Chameleon
* playerHelp_Chameleon
* playerSpree_Chameleon
* playerTaunt_Chameleon
* shopBuy_Chameleon

VOICE_LEONCHAMELEON003[edit | edit source]

* ChameleonChosen003
* ChameleonTeleport003 (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieChameleon003
* EndGame_Chameleon003
* kill_Chameleon003
* painLittleChameleon003
* painLotsChameleon003
* playerAttack_Chameleon003
* playerDefend_Chameleon003
* PlayerHasSpawned_Chameleon003
* playerHelp_Chameleon003
* playerSpree_Chameleon003
* playerTaunt_Chameleon003
* shopBuy_Chameleon003

VOICE_LEONCHAMELEON004[edit | edit source]

* ChameleonChosen004
* ChameleonTeleport004 (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieChameleon004
* EndGame_Chameleon004
* kill_Chameleon004
* painLittleChameleon004
* painLotsChameleon004
* playerAttack_Chameleon004
* playerDefend_Chameleon004
* PlayerHasSpawned_Chameleon004
* playerHelp_Chameleon004
* playerSpree_Chameleon004
* playerTaunt_Chameleon004
* shopBuy_Chameleon004

LEONCHAMELEON[edit | edit source]

* ChameleonCloneExpl
* ChameleonEnterStealth
* ChameleonExitStealth
* ChameleonQuickAttack3
* ChameleonSurpriseAttack
* ChameleonTongueHit
* ChameleonTongueStart
* enterStealth
* jumpChameleon
* jumpDownChameleon
* landHardChameleon
* landSoftChameleon
* leaveStealth
* meleeAttackChameleon
* meleeAttackChameleonPirate
* PainImpactChameleon (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideChameleon
* WalkChameleon1
* WalkChameleon2
* WalkChameleonWoodenLeg

LEONCHAMELEON005[edit | edit source]

* ChameleonSurpriseAttack005
* meleeAttackChameleon005
* PainImpactChameleon005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* quickAttackChameleon005
* WalkChameleon005left
* WalkChameleon005right

VOICE_LEONCHAMELEON_UNLOCKED[edit | edit source]

* ChameleonUnlocked

MENU[edit | edit source]

* characterBack
* characterInfoSwitch
* characterScroll
* characterSelect
* characterSelectFail
* chatNewUnreadMessage
* checkbox
* droppod_launchscreen_enter
* Enm_Team_LevelUp
* If_Item
* keybind
* keybindDelete
* levelInfoSwitch
* levelScroll
* levelSelect
* levelup (Progress screen)
* loadoutBack
* menuAIselector0
* menuAIselector1
* menuAIselector2
* menuAIselector3
* menuAIselector4
* menuAIselector5
* menuBack
* menuBuyCharacterSuccess
* menuClickItem
* MenuEnterAwesomenauts
* menuLeave
* menuSelectCharacterFailLocked
* menuSelectionCancel
* menuSelectionHit
* menuSelectionMove
* menuSliderClick
* menuSliderMove
* menuStart
* menuTimer
* Own_Team_LevelUp
* partyMenuBack
* partyMenuPlayerJoin
* partyMenuPlayerLeave
* partyMenuSwitchTeam
* pauseMenuClickItem
* pauseMenuNextMenu
* pauseMenuPreviousMenu
* pauseMenuSelectionMove
* pauseMenuSwitchMenuFail
* popupCancelSound
* popupConfirmSound
* progressBarFillSound (Progress screen)
* SFXPreview (This plays when you adjust sfx volume)
* silenced
* tutorial_all_completed
* tutorial_completed
* tutorial_goal
* UImainCl
* UImainO1
* UImainO2

PICKUP[edit | edit source]

* CoinBigDrop
* CoinPickupBig
* CoinPickupSmall
* CoinSmallDrop
* floatingGoldBigPickup
* floatingGoldSmallPickup
* floatingGoldTreasure
* floatingHealthPickup
* GoldTreasure
* HealthPackDrop
* HealthPickup

TEDMCPAIN004[edit | edit source]

* CommandoAirstrikeAnchor
* CommandoAirstrikeExpl004
* CommandoAirstrikeFire004
* CommandoJump004
* landHardCommando004
* landSoftCommando004
* TP_shoot_rifle_snipeshot_ready004
* TP_shoot_rifle_snipeshot004
* TP_shoot_rifle004
* TP_shotgun_shoot_bomb004
* TP_shotgun_shoot004
* TP_Transform_in004
* TP_Transform_out004
* WalkCommando1_004
* WalkCommando2_004

TEDMCPAIN[edit | edit source]

* CommandoAirstrikeBulletExpl
* CommandoAirstrikeExpl
* CommandoAirstrikeExpl2
* CommandoAirstrikeFire
* CommandoAirstrikeLaser
* CommandoJump
* CommandoJumpLoop
* CommandoShellSounds
* CommandoShootRifle
* CommandoShootShotgun
* CommandoShotgunMineCharged
* CommandoShotgunMineChargedLoop
* CommandoShotgunMineExpl
* CommandoShotgunMineShoot
* CommandoStim
* CommandoStimAfter
* CommandoTransform
* jumpDownCommando
* landHardCommando
* landSoftCommando
* PainImpactCommando (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando
* TP_shoot_rifle_snipeshot
* TP_shoot_rifle_snipeshot_ready
* WalkCommando1
* WalkCommando2

TEDMCPAIN002[edit | edit source]

* CommandoBulletImpact
* CommandoShootRifle002
* CommandoShootShotgun002
* CommandoTransform002
* PainImpactCommando002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando002
* TP_shoot_rifle
* TP_shotgun_shoot
* WalkCommando1_002
* WalkCommando2_002

VOICE_TEDMCPAIN[edit | edit source]

* CommandoChosen001
* CommandoMachinegunVoice
* CommandoShotgunVoice
* CommandoSkill1Voice (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando
* kill_Commando
* KilledCommandoByCommando
* KilledSpyByCommando
* painLittleCommando
* painLotsCommando
* playerAttack_Commando
* playerDefend_Commando
* PlayerHasSpawned_Commando
* playerHelp_Commando
* playerSpree_Commando
* playerTaunt_Commando
* shopBuy_Commando
* SpawnedStarstormCommando

VOICE_TEDMCPAIN002[edit | edit source]

* CommandoChosen002
* CommandoMachinegunVoice002
* CommandoShotgunVoice002
* CommandoSkill1Voice002 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice002 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice002 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice002 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando002
* EndGame_Commando002
* kill_Commando002
* KilledCommandoByCommando002
* KilledShamanByCommando002
* KilledSpyCommando002
* painLittleCommando002
* painLotsCommando002
* playerAttack_Commando002
* playerDefend_Commando002
* PlayerHasSpawned_Commando002
* playerHelp_Commando002
* playerSpree_Commando002
* playerTaunt_Commando002
* shopBuy_Commando002
* SpawnedStarstormCommando002

VOICE_TEDMCPAIN003[edit | edit source]

* CommandoChosen003
* CommandoMachinegunVoice003
* CommandoShotgunVoice003
* CommandoSkill1Voice003 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice003 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice003 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice003 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport003 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando003
* EndGame_Commando003
* kill_Commando003
* KilledCommandoByCommando003
* KilledShamanByCommando003
* KilledSpyByCommando003
* painLittleCommando003
* painLotsCommando003
* playerAttack_Commando003
* playerDefend_Commando003
* PlayerHasSpawned_Commando003
* playerHelp_Commando003
* playerSpree_Commando003
* playerTaunt_Commando003
* shopBuy_Commando003
* SpawnedStarstormCommando003

VOICE_TEDMCPAIN004[edit | edit source]

* CommandoChosen004
* CommandoMachinegunVoice004
* CommandoShotgunVoice004
* CommandoSkill1Voice004 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice004 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice004 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice004 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport004 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando004
* EndGame_Commando004
* kill_Commando004
* painLittleCommando004
* painLotsCommando004
* PirateKilledByCommando004
* PirateMeetCommando004
* playerAttack_Commando004
* playerDefend_Commando004
* PlayerHasSpawned_Commando004
* playerHelp_Commando004
* playerSpree_Commando004
* playerTaunt_Commando004
* shopBuy_Commando004

TEDMCPAIN003[edit | edit source]

* CommandoJump003
* CommandoJumpLoop003
* CommandoTransform003
* landHardCommando003
* landSoftCommando003
* PainImpactCommando003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando003
* TP_Transform_in
* TP_Transform_out
* WalkCommando1_003
* WalkCommando2_003

VOICE_TEDMCPAIN_UNLOCKED[edit | edit source]

* CommandoUnlocked

MENULOADOUT[edit | edit source]

* confirmSelect
* loadoutInfoSwitch
* skillSelect
* skillSelectFail

VOICE_AYLA[edit | edit source]

* CostumeAyla
* dieVampire
* kill_Vampire
* painLittleVampire
* painLotsVampire
* playerAttack_Vampire
* playerDefend_Vampire
* PlayerHasSpawned_Vampire
* playerHelp_Vampire
* playerSpree_Vampire
* playerTaunt_Vampire
* shopBuy_Vampire
* VampireAttackVoice
* VampireChosen001
* VampireEyeVoice
* VampireTeleport (teleport (heard by others) set attenuation on this sound.)
* VampireTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* VampireTransformVoice

VOICE_LONESTAR[edit | edit source]

* CowboyChosen001
* CowboyTeleport (teleport (heard by others) set attenuation on this sound.)
* CowboyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCowboy
* kill_Cowboy
* painLittleCowboy
* painLotsCowboy
* playerAttack_Cowboy
* playerDefend_Cowboy
* PlayerHasSpawned_Cowboy
* playerHelp_Cowboy
* playerSpree_Cowboy
* playerTaunt_Cowboy
* shopBuy_Cowboy

VOICE_LONESTAR004[edit | edit source]

* CowboyChosen004
* CowboyTeleport004 (teleport (heard by others) set attenuation on this sound.)
* CowboyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCowboy004
* EndGame_Cowboy004
* kill_Cowboy004
* painLittleCowboy004
* painLotsCowboy004
* playerAttack_Cowboy004
* playerDefend_Cowboy004
* PlayerHasSpawned_Cowboy004
* playerHelp_Cowboy004
* playerSpree_Cowboy004
* playerTaunt_Cowboy004
* shopBuy_Cowboy004

VOICE_LONESTAR_UNLOCKED[edit | edit source]

* CowboyUnlocked

VOICE_KSENIA002[edit | edit source]

* Crawler002KillNibbs
* CrawlerBaseAttack002
* CrawlerChosen002
* CrawlerSkill1Voice002
* CrawlerSkill2Voice002
* CrawlerTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CrawlerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrawler002
* EndGame_Crawler002
* kill_Crawler002
* painLittleCrawler002
* painLotsCrawler002
* playerAttack_Crawler002
* playerDefend_Crawler002
* PlayerHasSpawned_Crawler002
* playerHelp_Crawler002
* playerSpree_Crawler002
* playerTaunt_Crawler002
* shopBuy_Crawler002

VOICE_KSENIA[edit | edit source]

* CrawlerBaseAttack
* CrawlerChosen001
* CrawlerSkill1Voice
* CrawlerSkill2Voice
* CrawlerTeleport (teleport (heard by others) set attenuation on this sound.)
* CrawlerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrawler
* kill_Crawler
* KilledJetterByCrawler
* painLittleCrawler
* painLotsCrawler
* playerAttack_Crawler
* playerDefend_Crawler
* PlayerHasSpawned_Crawler
* playerHelp_Crawler
* playerSpree_Crawler
* playerTaunt_Crawler
* shopBuy_Crawler

KSENIA[edit | edit source]

* CrawlerCaltropAppear
* CrawlerCaltropDespawn
* CrawlerCaltropExplode
* CrawlerCaltropLoop
* CrawlerQuickAttack1
* CrawlerQuickAttack2
* CrawlerQuickAttack3
* CrawlerScissorsImpact
* CrawlerScissorsPickup
* CrawlerScissorsThrow
* CrawlerStealthDash
* CrawlerStealthEnter
* CrawlerStealthExit
* CrawlerSurpriseAttack
* DoubeJumpCrawler
* jumpCrawler
* jumpDownCrawler
* landHardCrawler
* landSoftCrawler
* PainImpactCrawler (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCrawler
* WalkLeftCrawler
* WalkRightCrawler

KSENIA002[edit | edit source]

* CrawlerQuickAttack1_002
* CrawlerQuickAttack2_002
* CrawlerQuickAttack3_002
* CrawlerScissorsImpact002
* CrawlerScissorsPickup002
* CrawlerScissorsThrow002
* CrawlerStealthDash002
* CrawlerStealthEnter002
* CrawlerStealthExit002
* CrawlerSurpriseAttack_002
* DoubeJumpCrawler002
* jumpCrawler002
* jumpDownCrawler002

KSENIA003[edit | edit source]

* CrawlerQuickAttack1_003
* CrawlerQuickAttack2_003
* CrawlerQuickAttack3_003
* CrawlerStealthDash003
* CrawlerStealthEnter003
* CrawlerStealthExit003
* CrawlerSurpriseAttack_003

VOICE_KSENIA_UNLOCKED[edit | edit source]

* CrawlerUnlocked

VOICE_KSENIA_UNLOCKED002[edit | edit source]

* CrawlerUnlocked002

CREEP[edit | edit source]

* CreepSpawn (Starstorm map creep / Little tank)

VOICE_DEADLIFT[edit | edit source]

* CrumpleBaseAttack
* CrumpleChosen001
* CrumpleEncounterEnemyLonestar
* CrumpleEncounterFriendlyLonestar
* CrumpleSkill1Voice (Deadlift/Crumple Skill 1 voicelines (Power Leap))
* CrumpleSkill2Voice (Deadlift/Crumple Skill 2 voicelines (Shield))
* CrumpleTeleport (teleport (heard by others) set attenuation on this sound.)
* CrumpleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrumple
* EndGame_Crumple001
* kill_Crumple
* painLittleCrumple
* painLotsCrumple
* playerAttack_Crumple
* playerDefend_Crumple
* PlayerHasSpawned_Crumple
* playerHelp_Crumple
* playerSpree_Crumple
* playerTaunt_Crumple
* shopBuy_Crumple

VOICE_DEADLIFT002[edit | edit source]

* CrumpleBaseAttack002
* CrumpleChosen002
* CrumpleSkill1Voice002 (Deadlift/Crumple Skill 1 voicelines (Power Leap))
* CrumpleSkill2Voice002 (Deadlift/Crumple Skill 2 voicelines (Shield))
* CrumpleTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CrumpleTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrumple002
* EndGame_Crumple002
* kill_Crumple002
* painLittleCrumple002
* painLotsCrumple002
* playerAttack_Crumple002
* playerDefend_Crumple002
* PlayerHasSpawned_Crumple002
* playerHelp_Crumple002
* playerSpree_Crumple002
* playerTaunt_Crumple002
* shopBuy_Crumple002

DEADLIFT[edit | edit source]

* CrumpleFistHit
* CrumpleFistHit002
* CrumpleFistHitMetalLayer
* CrumpleFistSwoosh
* CrumpleFistSwoosh002
* CrumpleJump
* CrumpleJump002
* CrumplePowerLeap
* CrumplePowerLeap002
* CrumplePowerLeapImpact
* CrumpleShieldLoop
* CrumpleShieldLoop002
* CrumpleShieldLoopEnd
* CrumpleShieldLoopEnd002
* CrumpleShieldStart
* CrumpleShieldStart002
* CrumpleShieldStartLayer
* CrumpleWalkLeft
* CrumpleWalkRight
* LandHardCrumple
* LandSoftCrumple
* PainImpactCrumple (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactCrumple002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCrumple

VOICE_FROGGYG[edit | edit source]

* DasherChosen001
* DasherTeleport (teleport (heard by others) set attenuation on this sound.)
* DasherTeleportSelf
* dieDasher
* kill_Dasher
* painLittleDasher
* painLotsDasher
* playerAttack_Dasher
* playerDefend_Dasher
* PlayerHasSpawned_Dasher
* playerHelp_Dasher
* playerSpree_Dasher
* playerTaunt_Dasher
* shopBuy_Dasher

VOICE_FROGGYG_UNLOCKED[edit | edit source]

* DasherUnlocked

FROGGYG SKILL1[edit | edit source]

* dashNormal

VINNIESPIKE[edit | edit source]

* DashVinnie
* DashVinnieSpikes
* IdleVinnie
* jumpBoostVinnie
* jumpDownVinnie
* jumpVinnie
* landHardVinnie
* landSoftVinnie
* PainImpactBird (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* ShieldEndVinnie
* ShieldStartVinnie
* shootVinnieLayer
* shootVinnieShot
* SlideVinnie
* SmokeScreenVinnie
* WalkVinnie

DIE[edit | edit source]

* DeathExpl
* DeathExplCr
* Die
* dieCreepFlying
* dieCreepMelee
* DroidExplosion

DERPLZORK002[edit | edit source]

* DerplSkin1Teleport
* DerplSkinParrot
* WalkDerplSkin1
* WalkDerplSkin1Idle
* WalkDerplSkin1Walk

VOICE_YOOLIP[edit | edit source]

* dieEllipto
* ElliptoBaseAttack
* ElliptoChosen001
* ElliptoSkill1Voice
* ElliptoSkill2Voice
* ElliptoTeleport (teleport (heard by others) set attenuation on this sound.)
* ElliptoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Ellipto
* painLittleEllipto
* painLotsEllipto
* playerAttack_Ellipto
* playerDefend_Ellipto
* PlayerHasSpawned_Ellipto
* playerHelp_Ellipto
* playerSpree_Ellipto
* playerTaunt_Ellipto
* shopBuy_Ellipto

VOICE_YOOLIP002[edit | edit source]

* dieEllipto003
* ElliptoBaseAttack003
* ElliptoChosen003
* ElliptoSkill1Voice003
* ElliptoSkill2Voice003
* ElliptoTeleport003 (teleport (heard by others) set attenuation on this sound.)
* ElliptoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Ellipto003
* kill_Ellipto003
* painLittleEllipto003
* painLotsEllipto003
* playerAttack_Ellipto003
* playerDefend_Ellipto003
* PlayerHasSpawned_Ellipto003
* playerHelp_Ellipto003
* playerSpree_Ellipto003
* playerTaunt_Ellipto003
* shopBuy_Ellipto003

VOICE_DERPLZORK[edit | edit source]

* dieHeavy
* HeavyChosen001
* HeavyTeleport (teleport (heard by others) set attenuation on this sound.)
* HeavyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Heavy
* painLittleHeavy
* painLotsHeavy
* playerAttack_Heavy
* playerDefend_Heavy
* PlayerHasSpawned_Heavy
* playerHelp_Heavy
* playerSpree_Heavy
* playerTaunt_Heavy
* shopBuy_Heavy

VOICE_DERPLZORK003[edit | edit source]

* dieHeavy003
* EndGame_Heavy003
* HeavyChosen003
* HeavyTeleport003 (teleport (heard by others) set attenuation on this sound.)
* HeavyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Heavy003
* painLittleHeavy003
* painLotsHeavy003
* playerAttack_Heavy003
* playerDefend_Heavy003
* PlayerHasSpawned_Heavy003
* playerHelp_Heavy003
* playerSpree_Heavy003
* playerTaunt_Heavy003
* shopBuy_Heavy003

VOICE_RAELYNN[edit | edit source]

* dieHunter
* HunterChosen001
* HunterTeleport (teleport (heard by others) set attenuation on this sound.)
* HunterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hunter
* painLittleHunter
* painLotsHunter
* playerAttack_Hunter
* playerDefend_Hunter
* PlayerHasSpawned_Hunter
* playerHelp_Hunter
* playerSpree_Hunter
* playerTaunt_Hunter
* RoshanSniperVoice
* RoshanStasisVoice
* shopBuy_Hunter

VOICE_HYPER[edit | edit source]

* dieHyper
* HyperBaseAttack
* HyperBaseAttackStunBullet
* HyperChosen001
* HyperEncounterEnemyEllipto
* HyperEncounterFriendlyEllipto
* HyperSkill1Voice (Stickybombs)
* HyperSkill2VoiceDetBike (Skill 2 Detonate Bike)
* HyperSkill2VoiceOffBike
* HyperSkill2VoiceOnBike
* HyperTeleport (teleport (heard by others) set attenuation on this sound.)
* HyperTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hyper
* KilledElliptoByHyper
* painLittleHyper
* painLotsHyper
* playerAttack_Hyper
* playerDefend_Hyper
* PlayerHasSpawned_Hyper
* playerHelp_Hyper
* playerSpree_Hyper
* playerTaunt_Hyper
* shopBuy_Hyper

VOICE_HYPER002[edit | edit source]

* dieHyper002
* EndGame_Hyper002
* HyperBaseAttack002
* HyperBaseAttackStunBullet002
* HyperChosen002
* HyperEncounterEnemyEllipto002
* HyperEncounterFriendlyEllipto002
* HyperSkill1Voice002 (Stickybombs)
* HyperSkill2VoiceDetBike002 (Skill 2 Detonate Bike)
* HyperSkill2VoiceOffBike002
* HyperSkill2VoiceOnBike002
* HyperTeleport002 (teleport (heard by others) set attenuation on this sound.)
* HyperTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hyper002
* KilledElliptoByHyper002
* painLittleHyper002
* painLotsHyper002
* playerAttack_Hyper002
* playerDefend_Hyper002
* PlayerHasSpawned_Hyper002
* playerHelp_Hyper002
* playerSpree_Hyper002
* playerTaunt_Hyper002
* shopBuy_Hyper002

VOICE_YURI[edit | edit source]

* dieJetter
* JetterChosen001
* JetterTeleport (teleport (heard by others) set attenuation on this sound.)
* JetterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Jetter
* painLittleJetter
* painLotsJetter
* playerAttack_Jetter
* playerDefend_Jetter
* PlayerHasSpawned_Jetter
* playerHelp_Jetter
* playerSpree_Jetter
* playerTaunt_Jetter
* shopBuy_Jetter

VOICE_GNAW[edit | edit source]

* dieMaw
* GnawChosen001
* kill_Maw
* MawChosen001
* MawTeleport (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* painLittleMaw
* painLotsMaw
* playerAttack_Maw
* playerDefend_Maw
* PlayerHasSpawned_Maw
* playerHelp_Maw
* playerSpree_Maw
* playerTaunt_Maw
* shopBuy_Maw

VOICE_GNAW003[edit | edit source]

* dieMaw003
* EndGame_Gnaw003
* EndGame_Maw003
* GnawChosen003
* kill_Maw003
* MawChosen003
* MawTeleport003 (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Maw003
* playerDefend_Maw003
* PlayerHasSpawned_Maw003
* playerHelp_Maw003
* playerSpree_Maw003
* playerTaunt_Maw003
* shopBuy_Maw003

VOICE_GNAW004[edit | edit source]

* dieMaw004
* EndGame_Maw004
* kill_Maw004
* Maw004_DotWouldKill
* MawChosen004
* MawKillBull004
* MawSkill1Voice004
* MawSkill2Voice004
* MawTeleport004 (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* painLittleMaw004
* painLotsMaw004
* playerAttack_Maw004
* playerDefend_Maw004
* PlayerHasSpawned_Maw004
* playerHelp_Maw004
* playerSpree_Maw004
* playerTaunt_Maw004
* shopBuy_Maw004

VOICE_SCOOP[edit | edit source]

* diePaladin
* kill_Paladin
* painLittlePaladin
* painLotsPaladin
* PaladinChosen001
* PaladinJRPGencounterJapanese
* PaladinSkill1Voice
* PaladinSkill2Voice
* PaladinTeleport (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin
* playerDefend_Paladin
* PlayerHasSpawned_Paladin
* playerHelp_Paladin
* playerSpree_Paladin
* playerTaunt_Paladin
* PoacherChosen001
* PoacherChosen002
* shopBuy_Paladin

VOICE_SCOOP002[edit | edit source]

* diePaladin002
* EndGame_Paladin002
* kill_Paladin002
* painLittlePaladin002
* painLotsPaladin002
* PaladinChosen002
* PaladinSkill1Voice002
* PaladinSkill2Voice002
* PaladinTeleport002 (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin002
* playerDefend_Paladin002
* PlayerHasSpawned_Paladin002
* playerHelp_Paladin002
* playerSpree_Paladin002
* playerTaunt_Paladin002
* shopBuy_Paladin002

VOICE_SCOOP004[edit | edit source]

* diePaladin004
* EndGame_Paladin004
* kill_Paladin004
* painLittlePaladin004
* painLotsPaladin004
* PaladinChosen004
* PaladinSkill1Voice004
* PaladinSkill2Voice004
* PaladinTeleport004 (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin004
* playerDefend_Paladin004
* PlayerHasSpawned_Paladin004
* playerHelp_Paladin004
* playerSpree_Paladin004
* playerTaunt_Paladin004
* shopBuy_Paladin004

VOICE_SMILES[edit | edit source]

* diePoacher
* kill_Poacher
* painLittlePoacher
* painLotsPoacher
* playerAttack_Poacher
* playerDefend_Poacher
* PlayerHasSpawned_Poacher
* playerHelp_Poacher
* playerSpree_Poacher
* playerTaunt_Poacher
* PoacherEncounterEnemyRRteam (Encounter enemy Rocket's Renegades)
* PoacherEncounterFriendlyCommanderRocket
* PoacherEncounterFriendlyRascal
* PoacherEncounterFriendlyRRteam (Encounter friendly Rocket's Renegades)
* PoacherShoot
* PoacherSkill1Voice
* PoacherSkill2Voice
* PoacherTeleport (teleport (heard by others) set attenuation on this sound.)
* PoacherTeleport002 (teleport (heard by others) set attenuation on this sound.)
* PoacherTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* PoacherTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ShopBuy_Poacher

VOICE_SMILES002[edit | edit source]

* diePoacher002
* kill_Poacher002
* painLittlePoacher002
* painLotsPoacher002
* playerAttack_Poacher002
* playerDefend_Poacher002
* PlayerHasSpawned_Poacher002
* playerHelp_Poacher002
* playerSpree_Poacher002
* playerTaunt_Poacher002
* PoacherEncounterEnemyRRteam002 (Encounter enemy Rocket's Renegades)
* PoacherEncounterFriendlyRRteam002 (Encounter friendly Rocket's Renegades)
* PoacherShoot002
* PoacherSkill1Voice002
* PoacherSkill2Voice002
* ShopBuy_Poacher002

VOICE_RASCAL[edit | edit source]

* dieRascal
* dieRascal002
* EndGame_Poacher001
* EndGame_Poacher002
* EndGame_Rascal001
* EndGame_Rascal002
* kill_Rascal
* kill_Rascal002
* painLittleRascal
* painLittleRascal002
* painLotsRascal
* painLotsRascal002
* playerAttack_Rascal
* playerAttack_Rascal002
* playerDefend_Rascal
* playerDefend_Rascal002
* PlayerHasSpawned_Rascal
* PlayerHasSpawned_Rascal002
* playerHelp_Rascal
* playerHelp_Rascal002
* playerSpree_Rascal
* playerSpree_Rascal002
* playerTaunt_Rascal
* playerTaunt_Rascal002
* RascalBaseAttack
* RascalBaseAttack002
* RascalChosen001
* RascalChosen002
* RascalEncounterCommanderRocket
* RascalEncounterCommanderRocket002
* RascalEncounterEnemyRRTeam
* RascalEncounterEnemyRRTeam002
* RascalEncounterFriendlyRRTeam
* RascalEncounterFriendlyRRTeam002
* RascalEncounterFroggyG
* RascalEncounterFroggyG002
* RascalEncounterPoacher
* RascalEncounterPoacher002
* RascalSkill1Voice (Skill 1 voicelines)
* RascalSkill1Voice002 (Skill 1 voicelines)
* RascalSkill2Voice (Skill 2 voicelines)
* RascalSkill2Voice002 (Skill 2 voicelines)
* RascalTeleport (teleport (heard by others) set attenuation on this sound.)
* RascalTeleport002 (teleport (heard by others) set attenuation on this sound.)
* RascalTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* RascalTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* RascalUnlocked
* RascalUnlocked002
* shopBuy_Rascal
* shopBuy_Rascal002

VOICE_SKREE[edit | edit source]

* dieShaman
* kill_Shaman
* KilledAssassinByShaman
* KilledCommandoByShaman
* KilledSentryByShaman
* KilledSpyByShaman
* KilledWeedlingByShaman
* painLittleShaman
* painLotsShaman
* playerAttack_Shaman
* playerDefend_Shaman
* PlayerHasSpawned_Shaman
* playerHelp_Shaman
* playerSpree_Shaman
* playerTaunt_Shaman
* ShamanBaseAttack
* ShamanChosen001
* ShamanSkill1Voice
* ShamanTeleport (teleport (heard by others) set attenuation on this sound.)
* ShamanTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ShamanUnlocked
* shopBuy_Shaman

VOICE_SKREE002[edit | edit source]

* dieShaman002
* EndGame_Shaman002
* kill_Shaman002
* KilledAssassinByShaman002
* KilledCommandoByShaman002
* KilledSentryByShaman002
* KilledSpyByShaman002
* KilledWeedlingByShaman002
* painLittleShaman002
* painLotsShaman002
* playerAttack_Shaman002
* playerDefend_Shaman002
* PlayerHasSpawned_Shaman002
* playerHelp_Shaman002
* playerSpree_Shaman002
* playerTaunt_Shaman002
* ShamanBaseAttack002
* ShamanChosen002
* ShamanSkill1Voice002
* ShamanTeleport002 (teleport (heard by others) set attenuation on this sound.)
* ShamanTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shaman002

VOICE_IX[edit | edit source]

* dieShifter
* kill_Shifter
* painLittleShifter
* painLotsShifter
* playerAttack_Shifter
* playerAttack_Shifter002
* playerDefend_Shifter
* PlayerHasSpawned_Shifter
* playerHelp_Shifter
* playerSpree_Shifter
* playerTaunt_Shifter
* ShifterChosen001
* ShifterKillBulletCharacter
* ShifterKillRobotCharacter
* ShifterSkill1Displace
* ShifterSkill1NoDisplace
* ShifterSkill1NoLineOfSight
* ShifterSkill1OutOfRange
* ShifterSkill1Voice
* ShifterSkill2Voice
* ShifterTeleport (teleport (heard by others) set attenuation on this sound.)
* ShifterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shifter

VOICE_IX2[edit | edit source]

* dieShifter002
* EndGame_Shifter002
* kill_Shifter002
* painLittleShifter002
* painLotsShifter002
* playerDefend_Shifter002
* PlayerHasSpawned_Shifter002
* playerHelp_Shifter002
* playerSpree_Shifter002
* playerTaunt_Shifter002
* ShifterChosen002
* ShifterEncounterDemonicCharacter002
* ShifterEncounterRobotCharacter002
* ShifterEncounterScoopCharacter002
* ShifterSkill1Displace002
* ShifterSkill1NoDisplace002
* ShifterSkill1NoLineOfSight002
* ShifterSkill1OutOfRange002
* ShifterSkill1Voice002
* ShifterSkill2Voice002
* ShifterTeleport002 (teleport (heard by others) set attenuation on this sound.)
* ShifterTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shifter002

VOICE_SENTRY[edit | edit source]

* dieSpy
* kill_Spy
* KilledCommandoBySpy
* KilledPennyBySpy
* KilledShamanBySpy
* KilledSpyBySpy
* painLittleSpy
* painLotsSpy
* playerAttack_Spy
* playerDefend_Spy
* PlayerHasSpawned_Spy
* playerHelp_Spy
* playerSpree_Spy
* playerTaunt_Spy
* shopBuy_Spy
* SpyChosen001
* SpySkill1Voice (This is sentry's shield voice)
* SpySkill2Voice (This is sentry`s reflect voice)
* SpyTeleport (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_SENTRY002[edit | edit source]

* dieSpy002
* EndGame_Spy002
* kill_Spy002
* KilledCommandoBySpy002
* KilledPennyBySpy002
* KilledShamanBySpy002
* KilledSpyBySpy002
* painLittleSpy002
* painLotsSpy002
* playerAttack_Spy002
* playerDefend_Spy002
* PlayerHasSpawned_Spy002
* playerHelp_Spy002
* playerSpree_Spy002
* playerTaunt_Spy002
* shopBuy_Spy002
* SpyChosen002
* SpySkill1Voice002 (This is sentry's shield voice)
* SpySkill2Voice002 (This is sentry`s reflect voice)
* SpyTeleport002 (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_SENTRY003[edit | edit source]

* dieSpy003
* kill_Spy003
* painLittleSpy003
* painLotsSpy003
* playerAttack_Spy003
* playerDefend_Spy003
* PlayerHasSpawned_Spy003
* playerHelp_Spy003
* playerSpree_Spy003
* playerTaunt_Spy003
* shopBuy_Spy003
* SpykillVoice003
* SpyTeleport003 (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_VOLTAR[edit | edit source]

* dieSummoner
* kill_Summoner
* painLittleSummoner
* painLotsSummoner
* playerAttack_Summoner
* playerDefend_Summoner
* PlayerHasSpawned_Summoner
* playerHelp_Summoner
* playerSpree_Summoner
* playerTaunt_Summoner
* shopBuy_Summoner
* SummonerChosen001
* SummonerTeleport (teleport (heard by others) set attenuation on this sound.)
* SummonerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_CLUNK[edit | edit source]

* dieTank
* kill_Tank
* playerAttack_Tank
* playerDefend_Tank
* PlayerHasSpawned_Tank
* playerHelp_Tank
* playerSpree_Tank
* playerTaunt_Tank
* shopBuy_Tank
* TankChosen001
* TankTeleport (teleport (heard by others) set attenuation on this sound.)
* TankTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_COMMANDERROCKET[edit | edit source]

* dieWakuWaku
* EndGame_WakuWaku
* kill_WakuWaku
* painLittleWakuWaku
* painLotsWakuWaku
* playerAttack_WakuWaku
* playerDefend_WakuWaku
* PlayerHasSpawned_WakuWaku
* playerHelp_WakuWaku
* playerSpree_WakuWaku
* playerTaunt_WakuWaku
* shopBuy_WakuWaku
* WakuWakuBaseAttack
* WakuWakuChosen001
* WakuWakuEncounterEnemyRRTeam
* WakuWakuEncounterFriendlyRRTeam
* WakuWakuSkill1Voice (Skill 1 voicelines)
* WakuWakuSkill2Voice (Skill 2 voicelines)
* WakuWakuTeleport (teleport (heard by others) set attenuation on this sound.)
* WakuWakuTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* WakuWakuUnlocked

VOICE_BABYLUX[edit | edit source]

* dieWarrior
* kill_Warrior
* KilledElliptoByWarrior
* KilledHyperByWarrior
* painLittleWarrior
* painLotsWarrior
* playerAttack_Warrior
* playerDefend_Warrior
* PlayerHasSpawned_Warrior
* playerHelp_Warrior
* playerSpree_Warrior
* playerTaunt_Warrior
* shopBuy_Warrior
* WarriorBaseAttack
* WarriorChosen001
* WarriorEncounterEnemyEllipto
* WarriorEncounterEnemyHyper
* WarriorEncounterFriendlyEllipto
* WarriorEncounterFriendlyHyper
* WarriorSkill1Voice (This is the Charge voice)
* WarriorSkill2Voice (This is the Rockets voice)
* WarriorTeleport (teleport (heard by others) set attenuation on this sound.)
* WarriorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_BABYLUX002[edit | edit source]

* dieWarrior002
* EndGame_Warrior002
* kill_Warrior002
* KilledElliptoByWarrior002
* KilledHyperByWarrior002
* painLittleWarrior002
* painLotsWarrior002
* playerAttack_Warrior002
* playerDefend_Warrior002
* PlayerHasSpawned_Warrior002
* playerHelp_Warrior002
* playerSpree_Warrior002
* playerTaunt_Warrior002
* shopBuy_Warrior002
* WarriorBaseAttack002
* WarriorChosen002
* WarriorEncounterEnemyEllipto002
* WarriorEncounterEnemyHyper002
* WarriorEncounterFriendlyEllipto002
* WarriorEncounterFriendlyHyper002
* WarriorSkill1Voice002 (This is the Charge voice)
* WarriorSkill2Voice002 (This is the Rockets voice)
* WarriorTeleport002 (teleport (heard by others) set attenuation on this sound.)
* WarriorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_ROCCO[edit | edit source]

* dieWozzle
* kill_Wozzle
* painLittleWozzle
* painLotsWozzle
* playerAttack_Wozzle
* playerDefend_Wozzle
* playerHelp_Wozzle
* playerSpree_Wozzle
* playerTaunt_Wozzle
* shopBuy_Wozzle
* WozzleChosen001
* WozzleSkill1Voice
* WozzleSkill1VoiceHit
* WozzleSkill2Voice
* WozzleTeleport (teleport (heard by others) set attenuation on this sound.)
* WozzleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_ROCCO003[edit | edit source]

* dieWozzle003
* EndGame_Wozzle003
* kill_Wozzle003
* painLittleWozzle003
* painLotsWozzle003
* playerAttack_Wozzle003
* playerDefend_Wozzle003
* playerHelp_Wozzle003
* playerSpree_Wozzle003
* playerTaunt_Wozzle003
* shopBuy_Wozzle003
* WozzleChosen003
* WozzleSkill1Voice003
* WozzleSkill1VoiceHit003
* WozzleSkill2Voice003
* WozzleTeleport003 (teleport (heard by others) set attenuation on this sound.)
* WozzleTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

CYBER[edit | edit source]

* DigitalBeep (used in cyber character chosen)

LITTLEDROID[edit | edit source]

* DroidFall (This is the little saw droid)
* DroidJump (This is the little saw droid)
* DroidWalk
* jumpCreepFlying
* jumpCreepMelee
* jumpCreepMeleeTurn
* landHardCreepFlying
* landHardCreepMelee
* landSoftCreepFlying
* landSoftCreepMelee
* landSoftCreepPart
* meleeAttackCreepMelee (Little Droid with Circle Saw)
* painLittleCreepFlying (This is the little flying droid)
* painLittleCreepMelee (This is the little saw droid)
* painLotsCreepFlying
* painLotsCreepMelee
* WalkCreepMelee1 (little droids with circle saws)
* WalkCreepMelee2 (little droids with circle saws)

DROPPOD[edit | edit source]

* Droppodrail
* OtherPodDrop
* PodDrop
* PodDropAAStart (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_Other (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_introAppear_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_introAppear_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02AppearLayer (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02ThrusterStart (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStartAppear (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStartAppearLayer01 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropNautuul01 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul01_idle01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle02 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle03 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle04 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_intro_0 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul01_intro_1 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul02 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul02_idle (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropNautuul02_idleLayer01 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropNautuul02_intro_0 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul02_intro_1 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul03 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_idle01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_idleLayer01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_intro_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_intro_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introAppear_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introAppear_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer01_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer01_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer02_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer02_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Appear (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Layer01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Layer02 (Droppod Manta - Tier 3 - Leviathan)
* PodDropSarcoph01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_intro_0 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_intro_1 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_introLayer01_0 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_introLayer01_1 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01Layer01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01Layer02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_intro_0 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_intro_1 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_introLayer01_0 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_introLayer01_1 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer01 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer03 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph03 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_idleAppear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_idleDisappear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_intro_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_intro_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introAppear_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introAppear_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introLayer01_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introLayer01_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Appear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer01 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer02 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer03 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer04 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcophMetalLayer
* PodDropScissor_idleSparks (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor_idleSparksLoop (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor01 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor01_intro_0 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor01_intro_1 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor02 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor02_intro_0 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor02_intro_1 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor03 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_intro_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_intro_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_introAppear_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_introAppear_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03Appear (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodImpact
* PodInsert
* ShipSpark1
* Spaceship_Sht2
* Spaceship_Sht3
* SpaceshipL2
* SpaceshipLoop
* SpaceShipS2
* SpaceShipS3
* SpaceShipSEnd

YOOLIP002[edit | edit source]

* ElliptoAttachLoop002
* ElliptoBaseAttackStaffHitGround002
* ElliptoBaseAttackSwoosh002
* ElliptoDinoDespawn002
* ElliptoDinoLoop002
* ElliptoDinoMouthClose002
* ElliptoDinoSpawn002
* ElliptoIdleLoop002
* ElliptoIdleLoopLayer002
* ElliptoIdlePunkSounds002
* ElliptoIdleSteam002
* ElliptoSparksLoop002
* ElliptoStaffHit002
* ElliptoTeleportSound002
* PainImpactEllipto002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

YOOLIP[edit | edit source]

* ElliptoBaseAttackStaffHitGround
* ElliptoBaseAttackSwoosh
* ElliptoDinoFoostepLeft
* ElliptoDinoFoostepRight
* ElliptoDinoMouthClose
* ElliptoDinoMouthOpen
* ElliptoDinoSpawn
* ElliptoDinoSpawnSpark
* ElliptoGripImpactNoHit
* ElliptoGripStart
* ElliptoShootAttach
* ElliptoShootAttachLoop
* ElliptoSphereEnd
* ElliptoSphereStart
* jumpDownEllipto
* jumpEllipto
* landHardEllipto
* landSoftEllipto
* PainImpactEllipto (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactWakuWaku (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactWakuWaku002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideEllipto
* WalkRightEllipto

YOOLIP003[edit | edit source]

* ElliptoBaseAttackSwoosh003
* ElliptoDieInsertCoin
* ElliptoDinoDeSpawn003
* ElliptoDinoSpawn003
* ElliptoDinoSpawnLoop003
* ElliptoGripAttach003
* ElliptoGripImpactNoHit003
* ElliptoGripStart003
* ElliptoHeal003
* ElliptoHitEnemyLayer003
* ElliptoJump003
* ElliptoJumpLayer003
* landHardEllipto003
* landSoftEllipto003
* WalkElliptoStaffHitGround003
* WalkLeftEllipto003
* WalkRightEllipto003

VOICE_SENTRY004[edit | edit source]

* EndGame_Spy003
* SpyChosen003

VOLTAR[edit | edit source]

* explosionBulletHeal
* explosionBulletShock
* explosionBulletShockHeal
* explosionBulletSummonDrone
* explosionBulletSummonner
* HealTotemDie
* jumpDownSummoner
* jumpSummoner1
* landHardSummoner
* landSoftSummoner
* PainImpactSummoner (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletSummonDrone
* SmnHealTtem1
* SmnHealTtem2
* SmnHealTtemAttack
* SmnHealTtemF
* SmnHealTtemIdle
* SmnHealTtemLoop
* SmnHealTtmSkin1Loop
* SummonAim1
* SummonerDamageImpact
* SummonerDrones
* SummonerDrones2
* SummonerDroneShoot
* SummonerFly
* SummonerHDamageImpactLayer
* SummonerHealbotGone
* SummonerHealBotLayer
* SummonerHealImpact
* SummonerShoot

ENVIRONMENT FLAMESPOUT[edit | edit source]

* FlameAlarm
* FlameOff
* Flamespout
* FlameThreat

CLUNK[edit | edit source]

* flyTank
* jumpDownTank
* jumpStopTank
* jumpTank
* landHardTank
* landHardTankNew
* landSoftTank
* landSoftTankNew
* painLittleTank
* painLotsTank
* shootBulletFlying
* shootBulletTa
* shootBulletTank
* shootBulletTank2
* shootBulletTank3
* shootBulletTank4
* SlideTank
* TankCharge
* TankChargeFlashNew
* TankChargeSkinChicken
* TankChargeSlow
* TankChargeStart
* TankConsume
* TankExplode
* TankExplode2
* TankExplodeMenu
* TankExplodeNew
* TankExplodeNewCharge
* TankTele
* TankTele8Bit
* WalkTank1
* WalkTank2
* WalkTankNew1
* WalkTankNew2
* WalkTankNewMech1
* WalkTankNewMech2

PENNYFOX002[edit | edit source]

* Fox002Revolver
* Fox002RevolverShell
* Foxy002ShootImpact
* Foxy002Walk_1
* Foxy002Walk_2
* FoxyPounceHowl002
* FoxyPounceHowl003

PENNYFOX[edit | edit source]

* FoxJoltExplode (This is renamed to Energy Pulse)
* FoxJoltExplodeLyr (This is renamed to Energy Pulse)
* FoxPounceImpact
* FoxyAttack
* FoxyCharge1
* FoxyCharge2
* FoxyCharge3
* FoxyCharge4
* FoxyCharge5
* FoxyHitImpact
* FoxyJolt (This is renamed to Energy Pulse)
* FoxyJumpSalto
* FoxyPounce
* FoxyPounceHowl
* FoxyShoot
* FoxyShootImpact
* jumpDownFoxy
* JumpFoxy
* landHardFoxy
* landSoftFoxy
* PainImpactAssassin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideFoxy
* WalkFoxy1
* WalkFoxy2

PENNYFOX003[edit | edit source]

* FoxyAttack003
* FoxyHitImpact003
* FoxyShoot003

FREEPOINTS[edit | edit source]

* Freepoints_Start

GNAW002[edit | edit source]

* Gnaw_pl_Bee

GNAW[edit | edit source]

* Gnaw_pl_fall
* Gnaw_pl_jaw
* Gnaw_pl_smash
* Gnaw_pl_spawn
* Gnaw_spit
* Gnaw_spit_voice
* GnawAttack
* GnawAttack_v
* GnawBotAttack
* GnawbotAttack_v
* GnawbotSpawned
* GnawSpawned
* GnawSpitImpact
* IdleGnawBee
* jumpDownMaw
* jumpMaw
* landHardMaw
* landSoftMaw
* MawWeedlingHeal (Gnaw Weedling heal)
* PainImpactMaw (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootGnaw
* shootGnaw_plant
* SlideGnaw
* SlideGnawbot
* WalkGnaw1
* WalkGnaw2
* WalkGnawBee
* WalkGnawbot1
* WalkGnawbot2

GNAW003[edit | edit source]

* Gnawbot_spit_voice
* landHardMaw003
* landSoftMaw003
* painLittleMaw003
* painLotsMaw003

GNAW004 GNAWRIACHI[edit | edit source]

* GnawRiachi_Maraca
* GnawRiachi_MaracaLoop

SHOP[edit | edit source]

* HealPad_AddHealth
* shopactiveloop
* shopjumpdown
* shopjumpup
* Shop-Loop
* Shop-Loop2

VOICE_DERPLZORK_UNLOCKED[edit | edit source]

* HeavyUnlocked

VOICE_RAELYNN_UNLOCKED[edit | edit source]

* HunterUnlocked

HYPER002[edit | edit source]

* Hyper2BikeTurret
* Hyper2BikeTurretLayer
* Hyper2ShootNormal
* Hyper2ShootNormalFlame
* HyperBikeFlames002
* HyperFlyingLoop002
* HyperGhostFX002
* HyperGrenadeDeployLayer002
* HyperTurretShoot002
* jumpHyper002
* PainImpactHyper002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkLeftHyper2
* WalkRightHyper2

HYPER001[edit | edit source]

* HyperBikeFlames
* HyperBikeTurretShoot
* HyperFlyingLoop
* HyperFlyingStart
* HyperFlyingStop
* HyperGrenadeDeploy
* HyperGrenadeExplode
* HyperGrenadePrepare
* HyperGrenadeThrow
* HyperShootNormal
* HyperShootStunBullet
* HyperTurretDeploy
* HyperTurretShoot
* jumpHyper
* landHardHyper
* landSoftHyper
* PainImpactHyper (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkLeftHyper
* WalkRightHyper

HYPER003[edit | edit source]

* HyperBikeFlames003_0
* HyperBikeFlames003_1
* HyperBikeTurretShoot003
* HyperFlyingLoop003
* HyperFlyingStart003
* HyperFlyingStop003
* HyperGrenadeDeploy003
* HyperGrenadeExplode003
* HyperGrenadePrepare003
* HyperShootNormal003
* HyperShootStunBullet003
* HyperTurretDeploy003
* HyperTurretShoot003

RAELYNN[edit | edit source]

* impactRoshan
* jumpDownHunter
* jumpHunter
* landHardHunter
* landSoftHunter
* PainImpactHunter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* RoshanAim
* RoshanAimGrnd
* RoshanFireSniper
* RoshanHitSniper
* RoshanLoadSniper
* RoshanSniperCharged
* RoshanSniperHitEnemy
* RoshanStasisGrndThrow
* RoshanStasisWallFlash
* RoshanStasisWallLoop
* RoshanStasisWallStart
* RoshanStasisWallStop
* RoshanUnLoadSniper
* shootRoshan
* shootRoshanBig
* SlideHunter
* SpeedupHunter
* WalkHunter1
* WalkHunter2

IntroDoor[edit | edit source]

* introdoor_countdown
* introdoor_open

IntroScreen[edit | edit source]

* introscreen_countdown_blue
* introscreen_countdown_GO
* introscreen_logo_fade_in
* introscreen_logo_fade_out
* introscreen_podflash
* introscreen_wind_loop

VOICE_YURI_UNLOCKED[edit | edit source]

* JetterUnlocked

FROGGYG004[edit | edit source]

* jumpDasher004
* PainImpactDasher004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

SCOOP[edit | edit source]

* jumpDownPaladin
* landHardPaladin
* landSoftPaladin
* PainImpactPaladin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Paladin_hammer_bounce
* Paladin_hammer_explode
* Paladin_hammer_impact
* Paladin_Heal
* Paladin_Heal_Explode
* Paladin_jump
* Paladin_Sword_upgrade
* Paladin_throw
* Paladin_walk_left
* Paladin_walk_right
* PaladinAttackHeavy
* PaladinAttackImpact
* PaladinAttackLight

AYLA[edit | edit source]

* jumpDownVampire
* jumpVampire
* landHardVampire
* landSoftVampire
* PainImpactVampire (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideVampire
* VampireAttack
* VampireAttackImpact
* VampireEye
* VampireEyeExplode
* VampireTransform
* VampireTransformEnd
* VampireTransformLoop
* WalkVampire1

CLUNK003[edit | edit source]

* jumpTank003
* shootBulletTank003
* TankChargeSkin2
* TankChargeSkin2Menu
* TankExplodeSkin2

WOZZLE003[edit | edit source]

* JumpVengeanceWozzle003
* JumpWozzle003
* LandWozzleVengeance003
* SlideWozzle3
* WalkWozzle3Left
* WalkWozzle3Right
* WozzlePrecisionArrow003
* WozzleSkill1Shot003

COMMANDERROCKET[edit | edit source]

* jumpWakuWaku
* landHardWakuWaku
* landSoftWakuWaku
* WakuWaku_Footstep_Left
* WakuWaku_Footstep_Right
* WakuWaku_Hit_Target
* WakuWaku_Rockets_Reloaded
* WakuWaku001_Rocket
* WakuWakuFireBigRocket
* WakuWakuFireBigRocketExplosion
* WakuWakuFireMine
* WakuWakuFireRocket
* WakuWakuFireRocketExplosion
* WakuWakuMineArmed_End
* WakuWakuMineArmed_Loop
* WakuWakuMineArmed_Start
* WakuWakuReloadRocket

CHEFROCKET[edit | edit source]

* jumpWakuWaku002
* landHardWakuWaku002
* landSoftWakuWaku002
* WakuWaku_Footstep_Left002
* WakuWaku_Footstep_Right002
* WakuWaku_Hit_Target002
* WakuWaku_Rockets_Reloaded002
* WakuWaku001_Rocket002
* WakuWakuFireBigRocket002
* WakuWakuFireBigRocketExplosion002
* WakuWakuFireMine002
* WakuWakuFireRocket002
* WakuWakuFireRocketExplosion002
* WakuWakuFireRocketLayer002
* WakuWakuGrinderSqueak002
* WakuWakuMineArmed_End002
* WakuWakuMineArmed_Loop002
* WakuWakuMineArmed_Start002
* WakuWakuReloadRocket002
* WakuWakuTeleMouse002

WORM[edit | edit source]

* jumpWorm
* landWorm
* SandWormActive
* SandWormJaw1
* SandWormStart
* WalkWorm1
* WalkWorm2

WOZZLE[edit | edit source]

* jumpWozzle
* PainImpactWozzle (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkWozzleLeft
* WalkWozzleRight
* WozzleActiveSkill
* WozzleActiveSkill003
* WozzleArrowFly
* WozzleArrowHit
* WozzleArrowNoHit
* WozzleArrowNoHit003
* WozzleShootNormal
* WozzleShootNormal003
* WozzleSkill1Shot
* WozzleSkill2Shot
* WozzleSkill2ShotCharge
* WozzleSkill2ShotLayer003
* WozzleSkillFireReady
* WozzleSkillReadyLoop
* WozzleSkillTimeReady

FROFFY G[edit | edit source]

* landHardDasher

SMILES[edit | edit source]

* landHardPoacher
* landHardPoacher002
* landSoftPoacher
* landSoftPoacher002
* PainImpactPoacher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactPoacher002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Poacher_attached_loop
* Poacher_attached_loop002
* Poacher_Attached_Start
* Poacher_fire_burning_loop
* Poacher_FireBreath_Loop
* Poacher_FireBreath_Loop002
* Poacher_FireBreath_Start
* Poacher_FireBreath_Start002
* Poacher_Jump
* Poacher_Jump002
* Poacher_RopeMiss
* Poacher_Skill1_TrappersHook
* Poacher_Skill1_TrappersHook_impact
* Poacher_Skill1_TrappersHook_impact002
* Poacher_Skill1_TrappersHook_Trail
* Poacher_Skill1_TrappersHook_Trail002
* Poacher_Skill1_TrappersHook002
* Poacher_Skill2_TailWhip
* Poacher_Skill2_TailWhip_impact
* Poacher_Skill2_TailWhip_SparksLayer
* Poacher_Skill2_TailWhip002
* Poacher_Walk_Left
* Poacher_Walk_Left002
* Poacher_Walk_Right
* Poacher_Walk_Right002
* SlidePoacher

RASCAL[edit | edit source]

* LandHardRascal
* LandSoftRascal
* RascalFootstep_left
* RascalFootstep_right
* RascalGroundPound
* RascalJump
* RascalJump002
* RascalShootNormal
* RascalShootNormal002
* RascalSkill_Start
* RascalSkill_Start002
* RascalSkillDash002

IX[edit | edit source]

* LandHardShifter
* LandHardShifter002
* LandSoftShifter
* LandSoftShifter002
* PainImpactShifter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* ShifterAttachAllyLoop
* ShifterAttachAllyLoop002
* ShifterAttachEnemyLoop
* ShifterAttachEnemyLoop002
* ShifterDisplaceEnd
* ShifterDisplaceEnd002
* ShifterDisplaceProgress
* ShifterDisplaceStart
* ShifterDisplaceStart002
* ShifterJump
* ShifterJump002
* ShifterJumpDouble
* ShifterJumpDouble002
* ShifterShieldEnd
* ShifterShieldLoop
* ShifterShieldLoop002
* ShifterShieldStart002
* ShifterShift
* ShifterShiftGlowLoop
* ShifterShiftGlowLoop002
* ShifterShiftRocks
* ShifterShootImpact
* ShifterShootImpact002
* ShifterShootNormal
* ShifterShootNormal002
* ShifterSkillShoot
* ShifterSkillShoot002
* ShifterWalkLoop
* ShifterWalkLoop002
* SlideShifter

LITTLETANK[edit | edit source]

* LittleTankDrive (Starstorm map creep / Little tank)
* LittleTankExplode (Starstorm map creep / Little tank)

LOWHEALTH[edit | edit source]

* lowHealthLoop

TUTORIAL[edit | edit source]

* m_recruitment_finished
* m_recruitment_finished1
* m_recruitment_finished2
* m_recruitment_finished3
* m_recruitment_goToArmory
* m_recruitment_goToProfile
* tut_sc2_001CR
* tut_sc2_002SL
* tut_sc2_003CR
* tut_sc2_004SL
* tut_sc2_005CR
* tut_sc2_006SL
* tut_sc2_007CR
* tut_sc2_008SL
* tut_sc2_009CR
* tut_sc2_010SL
* tutorial_button_highlight
* tutorial_contextual_popup_appear
* tutorial_contextual_popup_dissappear
* tutorial_menu_blue_lines_appear
* tutorial_open_shop_menu
* tutorial_pt1_ally_died
* tutorial_pt1_another_kill
* tutorial_pt1_attack_base
* tutorial_pt1_buy_upgrades
* tutorial_pt1_clunk_defeated
* tutorial_pt1_cooldowns
* tutorial_pt1_defeat_clunk
* tutorial_pt1_defend_turrets_drill
* tutorial_pt1_drill_core_objective
* tutorial_pt1_drill_core_reminder
* tutorial_pt1_droid_blaster
* tutorial_pt1_droid_retry
* tutorial_pt1_droid_skills
* tutorial_pt1_droid_skills_retry
* tutorial_pt1_droids_are_cover
* tutorial_pt1_end_loss
* tutorial_pt1_end_win
* tutorial_pt1_end_win_3
* tutorial_pt1_enemies_respawn
* tutorial_pt1_explain_game
* tutorial_pt1_flavour_button_pressed
* tutorial_pt1_flavour_clone
* tutorial_pt1_flavour_defeated_clunk
* tutorial_pt1_flavour_defeated_solarboss
* tutorial_pt1_flavour_froggy
* tutorial_pt1_flavour_goto_clunk
* tutorial_pt1_flavour_points
* tutorial_pt1_flavour_power
* tutorial_pt1_flavour_practice
* tutorial_pt1_flavour_raelynn
* tutorial_pt1_flavour_recruits
* tutorial_pt1_flavour_shop
* tutorial_pt1_flavour_solarboss
* tutorial_pt1_fourth_row
* tutorial_pt1_go_up
* tutorial_pt1_godown_reminder
* tutorial_pt1_goto_shop
* tutorial_pt1_goup_reminder
* tutorial_pt1_head_out
* tutorial_pt1_head_out_reminder
* tutorial_pt1_heal_area_shop
* tutorial_pt1_health_recovered
* tutorial_pt1_low_health
* tutorial_pt1_open_shop
* tutorial_pt1_practice_finished
* tutorial_pt1_pre_give_try
* tutorial_pt1_pre_introduction
* tutorial_pt1_pre_reminder
* tutorial_pt1_pre_text_welcome
* tutorial_pt1_red_left_blue_right
* tutorial_pt1_retry_defeat_clunk
* tutorial_pt1_secret_found
* tutorial_pt1_shop_unlocks
* tutorial_pt1_skills_enabled
* tutorial_pt1_solar
* tutorial_pt1_start_jump
* tutorial_pt1_start_respawn_clunk
* tutorial_pt1_start_respawn_droid
* tutorial_pt1_start_respawn_minilevel
* tutorial_pt1_start_welcome
* tutorial_pt1_teams_of_3
* tutorial_pt1_teleport_reminder
* tutorial_pt1_teleport_to_base
* tutorial_pt1_turret_alone
* tutorial_pt1_turrets_before_drill
* tutorial_pt1_unique_shop
* tutorial_pt1_upgrade_reminder
* tutorial_pt1_welcome_to_base
* tutorial_pt2_afk1
* tutorial_pt2_afk2
* tutorial_pt2_ally_attacks_base1
* tutorial_pt2_ally_attacks_base2
* tutorial_pt2_ally_attacks_base3
* tutorial_pt2_ally_made_kill1
* tutorial_pt2_ally_made_kill2
* tutorial_pt2_ally_made_kill3
* tutorial_pt2_attack_base1
* tutorial_pt2_attack_base2
* tutorial_pt2_attack_base3
* tutorial_pt2_bottom_back_turret_lost
* tutorial_pt2_bottom_front_turret_lost
* tutorial_pt2_critters1
* tutorial_pt2_critters2
* tutorial_pt2_critters3
* tutorial_pt2_danger_turret1
* tutorial_pt2_danger_turret2
* tutorial_pt2_danger_turret3
* tutorial_pt2_defend_base1
* tutorial_pt2_defend_base2
* tutorial_pt2_defend_base3
* tutorial_pt2_defend_bottom1
* tutorial_pt2_defend_bottom2
* tutorial_pt2_defend_top1
* tutorial_pt2_defend_top2
* tutorial_pt2_destroy_turret1
* tutorial_pt2_destroy_turret2
* tutorial_pt2_destroy_turret3
* tutorial_pt2_different_jumps
* tutorial_pt2_do_kill1
* tutorial_pt2_do_kill2
* tutorial_pt2_do_kill3
* tutorial_pt2_downjump1
* tutorial_pt2_downjump2
* tutorial_pt2_downjump3
* tutorial_pt2_end_loss
* tutorial_pt2_end_win
* tutorial_pt2_end_win_3
* tutorial_pt2_enemy_made_kill1
* tutorial_pt2_enemy_made_kill2
* tutorial_pt2_enemy_made_kill3
* tutorial_pt2_enemy_turret_destroyed_other1
* tutorial_pt2_enemy_turret_destroyed_other2
* tutorial_pt2_enemy_turret_destroyed_other3
* tutorial_pt2_enemy_turret_destroyed_other4
* tutorial_pt2_enemy_turret_destroyed_self1
* tutorial_pt2_enemy_turret_destroyed_self2
* tutorial_pt2_enemy_turret_destroyed_self3
* tutorial_pt2_enemy_turret_destroyed_self4
* tutorial_pt2_flavour_critters1
* tutorial_pt2_flavour_critters2
* tutorial_pt2_flavour_doing_good
* tutorial_pt2_flavour_minimap
* tutorial_pt2_flavour_the_one
* tutorial_pt2_flavour_tips
* tutorial_pt2_go_back_shop1
* tutorial_pt2_go_back_shop2
* tutorial_pt2_go_back_shop3
* tutorial_pt2_goal_reminder1
* tutorial_pt2_goal_reminder2
* tutorial_pt2_goal_reminder3
* tutorial_pt2_goodjob_base1
* tutorial_pt2_goodjob_base2
* tutorial_pt2_goodjob_base3
* tutorial_pt2_goodjob_turret1
* tutorial_pt2_goodjob_turret2
* tutorial_pt2_goodjob_turret3
* tutorial_pt2_help_droids1
* tutorial_pt2_help_droids2
* tutorial_pt2_help_droids3
* tutorial_pt2_hide_area1
* tutorial_pt2_hide_area2
* tutorial_pt2_hide_area3
* tutorial_pt2_levelup_ahead
* tutorial_pt2_levelup_behind
* tutorial_pt2_levelup_equal
* tutorial_pt2_low_health1
* tutorial_pt2_low_health2
* tutorial_pt2_low_health3
* tutorial_pt2_low_hp_cooldown
* tutorial_pt2_made_kill1
* tutorial_pt2_made_kill2
* tutorial_pt2_made_kill3
* tutorial_pt2_minimap
* tutorial_pt2_move_right
* tutorial_pt2_open_door
* tutorial_pt2_post_awesomepoints
* tutorial_pt2_post_congratulations
* tutorial_pt2_post_goToArmory
* tutorial_pt2_post_goToCoopVSBots
* tutorial_pt2_post_goToProfile
* tutorial_pt2_post_goToTutorial
* tutorial_pt2_practice_finished
* tutorial_pt2_pre_awesomepoints
* tutorial_pt2_pre_awesomepoints_3
* tutorial_pt2_pre_second_mission
* tutorial_pt2_recommended_items
* tutorial_pt2_respawn1
* tutorial_pt2_respawn2
* tutorial_pt2_spawn_shop1
* tutorial_pt2_spawn_shop2
* tutorial_pt2_spawn1
* tutorial_pt2_spawn2
* tutorial_pt2_spawn3
* tutorial_pt2_status_good1
* tutorial_pt2_status_good2
* tutorial_pt2_status_good3
* tutorial_pt2_status_neutral1
* tutorial_pt2_status_neutral2
* tutorial_pt2_status_neutral3
* tutorial_pt2_status_not_good1
* tutorial_pt2_status_not_good2
* tutorial_pt2_status_not_good3
* tutorial_pt2_superdroid
* tutorial_pt2_survived1
* tutorial_pt2_survived2
* tutorial_pt2_survived3
* tutorial_pt2_tab_instruction
* tutorial_pt2_too_many_enemies1
* tutorial_pt2_too_many_enemies2
* tutorial_pt2_too_many_enemies3
* tutorial_pt2_top_back_turret_lost
* tutorial_pt2_top_front_turret_lost
* tutorial_pt2_welcome1
* tutorial_pt2_welcome2
* tutorial_pt3_end_loss
* tutorial_pt3_end_win
* tutorial_pt3_pre_third_mission
* tutorial_rewardscreen_awesomepoints_unlock
* tutorial_shopmenu_unlocked
* tutorial_sign_restore_health
* tutorial_text_appears
* tutorial_text_dissappears
* tutorial_turret_alarm_loop
* TutorialDroppod
* whatsNew_40_armory_fluff
* whatsNew_40_currency_fluff
* whatsNew_40_droppods_fluff
* whatsNew_40_emblems_fluff
* whatsNew_40_friends_fluffA
* whatsNew_40_friends_fluffB
* whatsNew_40_metagame_fluff
* whatsNew_40_overview_fluff
* whatsNew_40_vsbots_fluff

VOICE_GNAW_UNLOCKED[edit | edit source]

* MawUnlocked

VOICE_GNAW004_UNLOCKED[edit | edit source]

* MawUnlocked004

LEONCHAMELEON004[edit | edit source]

* meleeAttackChameleon004
* PainImpactChameleon004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkChameleon1004
* WalkChameleon2004

REWARDSCREEN[edit | edit source]

* menuCharacterRewardPopup
* menuProfileRewardPopup
* metagameAwesomepoints
* metagameCharacterUnlock
* metagameDroppodparts
* metagameLevelup
* metagameProgressbarFill
* rewardscreen_awesomepoints_slide_in
* rewardscreen_character_slide_in
* rewardscreen_circle_character_appears
* rewardscreen_circle_fills_loop
* rewardscreen_circle_profile_appears
* rewardscreen_levelup_character
* rewardscreen_levelup_glow_effect
* rewardscreen_shop_item_unlocked

Rewardscreen[edit | edit source]

* menuCharacterSwoosh

ORB[edit | edit source]

* OrbAppear

MAX_FOCUS[edit | edit source]

* PainImpactBoizor (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

MAX_ABOMINATION[edit | edit source]

* PainImpactBoizor002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

ADMIRALSWIGGINS002[edit | edit source]

* PainImpactCaptain002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

LITTLEDROIDS[edit | edit source]

* PainImpactDroids (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

FLESH IMPACT[edit | edit source]

* PainImpactFlesh (This is the generic flesh impact sound)

IMPACT METAL[edit | edit source]

* PainImpactMetal (This is the generic metal impact sound)

SKREE[edit | edit source]

* PainImpactShaman (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Skree_Fall
* Skree_Idle
* Skree_Jump
* Skree_Land
* Skree_Lightning
* Skree_Saw_Bullet
* Skree_Saw_Hit
* Skree_Saw_Layer
* Skree_Saw_Loop
* Skree_Saw_Return
* Skree_Shoot
* Skree_Skill_1
* Skree_Skill_2
* Skree_Slide
* Skree_Spark_Hit
* Skree_sparks
* Skree_Totem_Implode
* Skree_Totem_Slow
* Skree_TtmSpark
* Skree_Walk

IX2[edit | edit source]

* PainImpactShifter002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

SENTRY[edit | edit source]

* PainImpactSpy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Sentry_Idle_Phone
* Sentry_Pickup_Phone
* Sentry_Pickup_Voice
* SentryShootExplode
* SentryShootGun
* SentryShootLoop
* SentryShootLoopLayer
* Spy_BlackHole
* Spy_BlackHole003
* Spy_BlackHoleExplosion
* Spy_BlackHoleExplosion003
* Spy_BlackHoleShoot
* Spy_BlackHoleShoot003
* Spy_Shield
* Spy_Shield_Layer
* Spy_Shield_Start
* Spy_Shield_Stop
* Spy_TeleBeacon_Drop
* Spy_TeleBeaconLoop
* Spy_Teleport
* Spy_Teleport003
* sx_JumpDouble
* sx_JumpLayer
* sx_JumpStart
* sx_LandHard
* sx_LandSoft
* sx_Slide
* sx_Slide003
* sx_WalkLoop
* sx_WalkLoop003

SENTRY003[edit | edit source]

* PainImpactSpy003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Spy_MineExplode003
* Spy_Shield_Start003
* Spy_Shield_Stop003
* Spy_Shield003
* Spy_ShootNormal003
* Spy_TeleBeacon_Drop003
* sx_JumpLayer003
* sx_JumpStart003
* sx_LandHard003
* sx3_landsoft

BABYLUX[edit | edit source]

* PainImpactWarrior (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WarriorAttack1
* WarriorAttack2
* WarriorAttack3
* WarriorAttack3Layer
* WarriorAttackRattle
* WarriorBarrageExplode
* WarriorBarrageFire
* WarriorBarrageFireLayer
* WarriorBarrageStart
* WarriorDash
* WarriorDashExplode
* WarriorDashLayer
* WarriorDashStart
* WarriorDashStop
* WarriorDoubleJump
* WarriorEarthquake
* WarriorFlames
* WarriorGroundImpact
* WarriorIdleRattle
* WarriorJump
* WarriorLandHard
* WarriorLandSoft
* WarriorShieldLoop
* WarriorSlide
* WarriorSwoosh
* WarriorWalkingLayerLeft
* WarriorWalkingLayerRight
* WarriorWalkingLoop
* WarriorWalkingSwoosh
* WarriorWalkRattle

BABYLUX002[edit | edit source]

* PainImpactWarrior002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Warrior2Attack1
* Warrior2Attack2
* Warrior2Attack3
* Warrior2AttackSwoosh
* Warrior2BarrageFire
* Warrior2DoubleJump
* Warrior2Jump
* Warrior2WalkingLoop
* WarriorAttackSteam002
* WarriorDash002
* WarriorDashStop002
* WarriorIdleSteam002
* WarriorLandHard002
* WarriorLandSoft002
* WarriorTeleportHelmet002
* WarriorTeleportLaugh

SCOOP002[edit | edit source]

* Paladin_hammer_explode002
* Paladin_hammer_impact002
* Paladin_Heal_Explode002
* Paladin_Heal002
* Paladin_Sword_upgrade002
* Paladin_throw002

SCOOP003[edit | edit source]

* Paladin_hammer_explode003
* Paladin_Heal_Explode003
* Paladin_Heal003
* Paladin_throw003
* PaladinAttack1_003
* PaladinAttack2_003

SCOOP004[edit | edit source]

* Paladin_hammer_impact004
* Paladin_Heal_OverTime004
* Paladin_Heal004
* Paladin_jump004
* Paladin_Sword_upgrade004
* Paladin_throw004
* PaladinAttack1_004
* PaladinAttack2_004
* PaladinAttackImpact004
* PaladinMangaExplode004
* PaladinTeleportFF7
* PaladinTeleportSword004

VOICE_SCOOP_UNLOCKED[edit | edit source]

* PaladinUnlocked

VOICE_SCOOP002_UNLOCKED[edit | edit source]

* PaladinUnlocked002

SPECIAL[edit | edit source]

* PartyLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds)
* SuddenDeathExplode
* SuddenDeathTimer
* XmasJBellsLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds)

VOICE_WOZZLE[edit | edit source]

* PlayerHasSpawned_Wozzle

VOICE_WOZZLE003[edit | edit source]

* PlayerHasSpawned_Wozzle003

SENTRY002[edit | edit source]

* Sentry_Idle_Punch002
* Sentry_Idle_Start002
* Sentry002JumpBoost
* Sentry002Shoot
* Spy_TeleBeacon_Drop002
* Spy_TeleBeaconLoop002

SKOLLDIR SKOLLDIR003 SKOLLDIR004[edit | edit source]

* shootBruteFist (combo1 and 2(used by brute 001 and 003 and 004))
* shootBruteFistCharge (combo1and2(used by brute 001 and 003 and 004))
* shootBruteFistSwoosh (combo1and2(used by brute 001 and 003 and 004))

LONESTAR003[edit | edit source]

* shootBulletCowboy002
* shootBulletCowboy003

CLUNK004[edit | edit source]

* shootBulletTankLayer004

CLUNK002[edit | edit source]

* shootBulletTankReload002
* TankChargeSkin1

MENUSHOP[edit | edit source]

* shopBuy
* shopBuyFailAlreadyBought
* shopBuyFailMissingAchievement
* shopBuyFailMissingBlueprint
* shopBuyFailMissingRequirements
* shopBuyFailNotEnoughMoney
* shopBuyFailShopDisabled
* shopBuySkill
* shopBuyStop
* shopCategoryUnlock
* shopClose
* shopInfoSwitch
* shopOpen
* shopScroll
* shopScrollFail
* shopUndo
* shopUndoRollover

SKREE003[edit | edit source]

* Skree_Fall003
* Skree_Idle003
* Skree_Jump003
* Skree_Land003
* Skree_Saw_Layer003
* Skree_Shoot003
* Skree_Skill_1003
* Skree_Slide003
* Skree_Spark_Hit003
* Skree_Totem_Implode003
* Skree_Walk003

SKREE002[edit | edit source]

* Skree_Saw_Layer002
* Skree_Saw_Loop002
* Skree_Saw_Return002
* Skree_Skill_1002
* Skree_Skill_2002
* Skree_Totem_Implode002

VOLTAR004[edit | edit source]

* SmnHealTtm004
* SummonerDroneShoot004
* SummonerFly004

VINNIESPIKE003[edit | edit source]

* SmokeMusic

ENVIRONMENT[edit | edit source]

* SpaceBallBase (Moving ball thing in background of level AI Station 404)
* SpaceBallCl (Moving ball thing in background of level AI Station 404)
* SpaceBallOp (Moving ball thing in background of level AI Station 404)
* waterfall

VOICE_SENTRY_UNLOCKED[edit | edit source]

* SpyUnlocked

AMBIENCE[edit | edit source]

* StarSAlarmActiveLoop (Ambience sounds in Starstorm Map)
* StarsEngineLoop (Ambience sounds in Starstorm Map)
* StarsEngineOutsideLoop (Ambience sounds in Starstorm Map)
* StarsEngineSparksLoop (Ambience sounds in Starstorm Map)
* StarSGrinderAlarm (Ambience sounds in Starstorm Map)
* StarSGunLoader (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_FireDistant (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part1 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part2 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part3 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part4 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_Muffled_Part1 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_Muffled_Part2 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_start (Ambience sounds in Starstorm Map)
* StarSGunLoader_Start (Ambience sounds in Starstorm Map)
* StarSLaserGunCharge (Ambience sounds in Starstorm Map)
* StarSLaserGunShoot (Ambience sounds in Starstorm Map)
* StarSLoader_off (Ambience sounds in Starstorm Map)
* StarSLoader_on (Ambience sounds in Starstorm Map)
* StarSLoader2ActiveLoop (Ambience sounds in Starstorm Map)
* StarSLoader2End (Ambience sounds in Starstorm Map)
* StarSLoader2Start (Ambience sounds in Starstorm Map)
* StarSLoaderActiveLoop (Ambience sounds in Starstorm Map)
* StarSLoaderEnd (Ambience sounds in Starstorm Map)
* StarSLoaderStart (Ambience sounds in Starstorm Map)
* StarSNeonFlicker (Ambience sounds in Starstorm Map)
* StarSNeonLoop (Ambience sounds in Starstorm Map)
* StarSNeonSparks (Ambience sounds in Starstorm Map)
* StarsPumpLoop (Ambience sounds in Starstorm Map)
* StarsRoomHumLoop (Ambience sounds in Starstorm Map)
* StarSSentryActivate (Ambience sounds in Starstorm Map)
* StarsSentryAssemblyLoop (Ambience sounds in Starstorm Map)

VOICE_VOLTAR_UNLOCKED[edit | edit source]

* SummonerUnlocked

VOICE_CLUNK_UNLOCKED[edit | edit source]

* TankUnlocked

TELEPORT[edit | edit source]

* Teleport1
* Teleport2

TUTORIAL_INSTRUCTOR[edit | edit source]

* tutorial_instructor_fly_loop
* tutorial_instructor_sparks
* tutorial_instructor_wiggle_antenna

BIGDROID[edit | edit source]

* UberCreepBullet (Big droid that appears after you've destroyed a turret)
* UberCreepBulletSlide (Big droid that appears after you've destroyed a turret)
* UberCreepHatchCl (Big droid that appears after you've destroyed a turret)
* UberCreepHatchOp (Big droid that appears after you've destroyed a turret)
* UberCreepJet (Big droid that appears after tuuret is destroyed)
* UberCreepShoot (Big droid that appears after you've destroyed a turret)

AYLA004[edit | edit source]

* VampireAttack004
* VampireAttackImpact004
* VampireAttackSaber004
* VampireEye004
* VampireTransform004
* VampireTransformLoop004

VOICE_AYLA_UNLOCKED[edit | edit source]

* VampireUnlocked

VOICE_BABYLUX VOICE_COMMANDERROCKET[edit | edit source]

* WakuWakuEncounterYoolip

FIRESKOLLDIR SKOLLDIR004[edit | edit source]

* WalkBruteLeft004_0
* WalkBruteRight004_0

Yoolip[edit | edit source]

* WalkElliptoStaffHitGround
* WalkLeftEllipto

WOZZLE002[edit | edit source]

* WozzleArrowCharge002
* WozzleArrowExplode002
* WozzleArrowHit002
* WozzleShootNormal002
* WozzleSkill1Shot002
* WozzleSkill1ShotLayer003
* WozzleSkill2Shot002
* WozzleSkillReadyLoop002

VOICE_ROCCO_UNLOCKED[edit | edit source]

* WozzleUnlocked