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This is a full list of SoundGroups that can be used with PlaySound as of 4.3.3
MISC[ | ]
* AnnouncerCocoPreview * AnnouncerDefaultPreview * AnnouncerDocuPreview * AnnouncerGnawPreview * AnnouncerHorrorPreview * AnnouncerPreview * AnnouncerSingerPreview * AnnouncerSkreePreview * AnnouncerSlowwolfPreview * AnnouncerSusiPreview * announcerTheCollectionPreview * AnnouncerVoltarPreview * AnnouncerWraithlordPreview * AnnouncerXipangPreview * assist_cheers * assist_sparkles * BaseStage5 * BowncerBAtck1 * BowncerBLand * BulletExplTUC * CrumpleShieldStartLayer002 * CrumpleUnlocked * CrumpleUnlocked002 * dieCocoN * dieCocoN004 * dieCocoN005 * dieWakuWaku002 * DrillBaseStage4 * DroppodMenuJingle0 * DroppodMenuJingle1 * DroppodMenuJingle2 * DroppodMenuJingle3 * ElliptoDinoDespawn * ElliptoFallWind002 * ElliptoLand002 * EndGame_Assassin001 * EndGame_Bird001 * EndGame_Blazer001 * EndGame_Blinker001 * EndGame_Boizor001 * EndGame_Brute001 * EndGame_Butterfly001 * EndGame_Captain001 * EndGame_Chameleon001 * EndGame_Commando001 * EndGame_Cowboy001 * EndGame_Crawler001 * EndGame_Dasher001 * EndGame_Dizzy001 * EndGame_Dizzy002 * EndGame_Ellipto001 * EndGame_Heavy001 * EndGame_Hunter001 * EndGame_Hyper001 * EndGame_Jetter001 * EndGame_Maw001 * EndGame_Paladin001 * EndGame_Shaman001 * EndGame_Shifter001 * EndGame_Spy001 * EndGame_Summoner001 * EndGame_Tank001 * EndGame_Vampire001 * EndGame_WakuWaku002 * EndGame_Warrior001 * EndGame_Wozzle001 * explosionBulletFlying * explosionBulletGrenade * explosionBulletRocket * explosionBulletSelfdestruct * explosionMine * ExplosionTower * Freepoints_Loop * jumppad * kill_WakuWaku002 * KilledShamanByCommando * landHardCreepCharger * landHardCreepPart * landSoftCreepCharger * LeaveCharacterMenu * LeaveLevelMenu * LeavePartyMenu * lern2play * lern2play10 * lern2play11 * lern2play12 * lern2play13 * lern2play2 * lern2play3 * lern2play4 * lern2play5 * lern2play6 * lern2play6b * lern2play7 * lern2play8 * lern2play9 * MawKillBull * menuButtonDisabled * menuCharacterSelect * menuCharacterSelectGoClick * menuCharacterSelectGoRollover * menuCharacterSelectSkin * menuCharacterSelectTeleport * menuChatNotification * menuCheckboxOff * menuCheckboxOn * menuCustomReadyClick * menuCustomReadyRollover * menuCustomSwitch * menuDropdownClose * menuDropdownOpen * menuFriendDeclineParty * menuFriendJoinParty * menuGeneralButtonClick_1 * menuGeneralButtonClick_2 * menuGeneralRollover * menuInvited * menuInviteFriend * menuJoinedGame * menuOtherPlayerReady * menuRemovePlayerInvite * menuSearchingForGame * menuSelectGameMode * menuSelectionMoveDisabled * menuStatusDisconnected * menuStatusInitialising * metagameDroppodPurchase * metagamePurchaseComplete * metagamePurchaseFailed * noSound * PainImpactClunk * PainImpactMaw003 * PainImpactRascal * PainImpactRascal002 * painLittleCocoN * painLittleCocoN004 * painLittleCocoN005 * painLittleCreepBowncer * painLittleCreepBull * painLittleCreepCharger * painLittleCreepPart * painLittleCreepSummonDrone * painLittleWakuWaku002 * painLotsCocoN * painLotsCocoN004 * painLotsCocoN005 * painLotsWakuWaku002 * pauseMenuClose * pauseMenuOpen * playerAttack_WakuWaku002 * playerDefend_WakuWaku002 * PlayerHasSpawned_WakuWaku002 * playerHelp_WakuWaku002 * PlayerReplaced * playerSpree_WakuWaku002 * playerTaunt_WakuWaku002 * PoacherUnlocked * PoacherUnlocked002 * rascalBulletImpact * RascalBulletLoop_Big_002 * RascalBulletLoop_Small_002 * RascalSkill_Explode * RascalSkill_Explode002 * SheepDie * shopBuy_WakuWaku002 * shopscreen1 * shopscreen2 * Spaceship_Sht1 * Spaceship_Sht4 * SpaceShipS1 * TankChickenMenu * TeleporterActivate * TeleporterActivateIn * TeleporterActivateOut * TeleporterLoopIn * TeleporterLoopOut * turretCollapse * waitingForOtherPlayersFinalCountDownStarted * WakuWakuBaseAttack002 * WakuWakuChosen002 * WakuWakuSkill1Voice002 * WakuWakuSkill2Voice002 * WakuWakuTeleport002 * WakuWakuTeleportSelf002 * WakuWakuUnlocked002
ANNOUNCER[ | ]
* AlmostDestroyedBase * AlmostDestroyedTurret * AlmostDestroyedTurretBottom * AlmostDestroyedTurretTop * AtEnemyBase * CreepKilledPlayer_AllyTarget * CreepKilledPlayer_Enemy * CreepKilledPlayer_Target * DestroyedTurret * DestroyedTurretBottom * DestroyedTurretTop * DoubleKill * EnemyAtBase * FirstBlood * gameOverDefeat * gameOverVictory * KilledEntireTeam * KilledPlayer_AllyDied (Sound played when an ally was killed) * KilledPlayer_EnemyDied (Sound played when someone(not you) killed an enemy) * KilledPlayer_SelfDied (Sound played when you are killed) * KilledPlayer_SelfKilled (Sound when you killed someone) * KillingSpreeA_Ally (sounds when an ally reaches Killing spree stage 1) * KillingSpreeA_Enemy (sounds when an enemy reaches Killing spree stage 1) * KillingSpreeA_Self (sounds when you reach Killing spree stage 1) * KillingSpreeB_Ally (sounds when an ally reaches Killing spree stage 2 (Killingmachine)) * KillingSpreeB_Enemy (sounds when an enemy reaches Killing spree stage 2) * KillingSpreeB_Self (sounds when you reach Killing spree stage 2 (Killingmachine)) * KillingSpreeC_Ally (sounds when an ally reaches Killing spree stage 3 (LEGENDARY)) * KillingSpreeC_Enemy (sounds when an enemy reaches Killing spree stage 3) * KillingSpreeC_Self (sounds when you reach Killing spree stage 3 (LEGENDARY)) * MinionsHaveSpawned (no types ANNOUNCER: always play --> 11/11/2014 we did limit these to 1!) * MinionsSpawn (no types ANNOUNCER: always play) * PlayerDisconnect * PlayerReconnect * respawnTick0 * respawnTick1 (no types ANNOUNCER: always play) * respawnTick10 * respawnTick2 (no types ANNOUNCER: always play) * respawnTick3 (no types ANNOUNCER: always play) * respawnTick4 (no types ANNOUNCER: always play) * respawnTick5 (no types ANNOUNCER: always play) * shopBuyFailNotEnoughMoneyAnnouncer * TeamKillingSpreeA_Blue (Sounds when Blue Team is dominating) * TeamKillingSpreeA_Red (Sounds when red team is dominating) * TeamKillingSpreeB_Blue (Sounds when Blue Team is dominating) * TeamKillingSpreeB_Red (Sounds when red team is dominating) * TeamKillingSpreeC_Blue * TeamKillingSpreeC_Red * TrippleKill (This one is currently not being used) * TurretDestroyed * TurretDestroyedBottom * TurretDestroyedTop * UnderAttackBase * UnderAttackTurret * UnderAttackTurretBottom * UnderAttackTurretTop
COMMUNITYBUTTON[ | ]
* APLcommunitybutton * Bird003communitybutton * Commando002communitybutton * Commando003communitybutton * Commando003discocommunitybutton * Commando003ladiescommunitybutton * Screencommunitybutton * Sparkcommunitybutton * sparklecommunitybutton * Starstormcommunitybutton * Starstormmusiccommunitybutton * Starstormtrailercommunitybutton * Susicommunitybutton * swooshcommunitybutton * Tedmusictrailercommunitybutton * Tedmusictrailermusiccommunitybutton
VOICE_PENNYFOX[ | ]
* AssassinBaseAttack * AssassinChosen001 * AssassinJoltVoice (Jolt = Enery pulse) * AssassinJoltVoice002 (Jolt = Enery pulse) * AssassinJoltVoice003 (Jolt = Enery pulse) * AssassinPounceVoice * AssassinPounceVoice002 * AssassinPounceVoice003 * AssassinTeleport (teleport (heard by others) set attenuation on this sound.) * AssassinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieAssassin * kill_Assassin * KilledCommandoByAssassin * KilledShamanByAssassin * KilledSpyByAssassin * painLittleAssassin * painLotsAssassin * playerAttack_Assassin * playerDefend_Assassin * PlayerHasSpawned_Assassin * playerHelp_Assassin * playerSpree_Assassin * playerTaunt_Assassin * shopBuy_Assassin * SpawnedStarstormAssassin
VOICE_PENNYFOX002[ | ]
* AssassinBaseAttack002
VOICE_PENNYFOX003[ | ]
* AssassinBaseAttack003
VOICE_PENNYFOX_UNLOCKED[ | ]
* AssassinUnlocked
AWESOME[ | ]
* awesome (awesome acapella is used as victory sound after enemybase explodes)
SKOLLDIR002[ | ]
* AxeFistImpact (This is Skolldir002 combo 3 actual fist hit) * BruteFistHit (This is Skolldir002 combo 1and2 actual fist hit) * PainImpactBrute002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBruteFist002 (This is Skolldir002 combo 1and2) * shootBruteFistCharge002 (This is Skolldir002 combo 3) * shootBruteFistImpact002 (This is Skolldir002 combo 3) * WalkBruteLeft002 * WalkBruteRight002 * wooshBruteFist002 (This is Skolldir002 combo 3)
BASE[ | ]
* Base * BaseBubbles * BaseBubbles2 * BaseBubbles3 * BaseBubbles4 * BaseExpl * baserattle * baserattle2 * basespark1 * basespark2 * basespark3 * Basesparkstage3 * Basesparkstage5 * BaseStage2 * BaseStage3 * BaseStage4 * Basestage4expl * basesteam1 * basesteam2 * basesteam3 * basesteam4end * DrillBase * DrillBaseStage2 * DrillBaseStage3
VOICE_VINNIESPIKE[ | ]
* BirdChosen001 * BirdTeleport (teleport (heard by others) set attenuation on this sound.) * BirdTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * DashVinnieVoice * dieBird * kill_Bird * painLittleBird * painLotsBird * playerAttack_Bird * playerDefend_Bird * PlayerHasSpawned_Bird * playerHelp_Bird * playerSpree_Bird * playerTaunt_Bird * shopBuy_Bird * SmokeScreenVinnieVoice
VOICE_VINNIESPIKE_UNLOCKED[ | ]
* BirdUnlocked
COCO[ | ]
* BlazerAttack * BlazerDetonate * BlazerDetXpl * BlazerFlip * BlazerJump * BlazerJump004 * BlazerWalk * BlazeSparks * jumpDownCocoN * PainImpactBlazer (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
COCO005[ | ]
* BlazerAttack005 * BlazerAttackStart005 * BlazerBall005 * BlazerBlaze005 * BlazerDetonate005 * BlazerFlip005 * BlazerJump005 * BlazerShootBall005 * BlazerWalk005 * PainImpactBlazer005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
VOICE_COCO005[ | ]
* BlazerBaseVoice005 * BlazerChosen005 * BlazerSkill1Voice005 * BlazerSkill2Voice005 * BlazerTeleport005 (Teleport (heard by others) set attenuation on this sound.) * BlazerTeleportSelf005 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * EndGame_Blazer005 * kill_Blazer005 * playerAttack_Blazer005 * playerDefend_Blazer005 * PlayerHasSpawned_Blazer005 * playerHelp_Blazer005 * playerSpree_Blazer005 * playerTaunt_Blazer005 * shopBuy_Blazer005
VOICE_COCO[ | ]
* BlazerChosen001 * BlazerSkill2Voice * BlazerTeleport (teleport (heard by others) set attenuation on this sound.) * BlazerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * CostumeCoco * kill_Blazer * playerAttack_Blazer * playerDefend_Blazer * PlayerHasSpawned_Blazer * playerHelp_Blazer * playerSpree_Blazer * playerTaunt_Blazer * shopBuy_Blazer
VOICE_COCO004[ | ]
* BlazerChosen004 * BlazerTeleport004 (teleport (heard by others) set attenuation on this sound.) * BlazerTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * EndGame_Blazer004 * kill_Blazer004 * playerAttack_Blazer004 * playerDefend_Blazer004 * PlayerHasSpawned_Blazer004 * playerHelp_Blazer004 * playerSpree_Blazer004 * playerTaunt_Blazer004 * shopBuy_Blazer004
MOVINGBULLET[ | ]
* BlazerDet * Bullet_Charge1 (Deze bullet fly nog checken) * Bullet_Charge2 * Bullet_Charge3 * BulletBounce * BulletEpic * BulletGnaw * BulletSplitter * Grenade * GrenadeFlash * movingBulletMine * movingBulletRocket * movingbulletSuper * movingBulletTank * movingEasyTurret * movingMissileCreepBoss * movingStandardTurret * movingTutorialTurret
COCO004[ | ]
* BlazerFlip004 * BlazerIdle1004 * BlazerIdle2004 * BlazerWalk004 * PainImpactBlazer004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
VOICE_COCO_UNLOCKED[ | ]
* BlazerUnlocked
COCO001[ | ]
* BlazerWalkSkin1
YURI[ | ]
* blinkDisappear * BulletMineActive * BulletMineActive1 * JetterJetpack * JetterMine1 * JetterMine2 * JetterMine3 * JetterMineExplosion * JetterMineRepeater * JetterTimeBubbleStart1 * JetterTimeBubbleStart2 * jumpJetter * landHardJetter * landSoftJetter * laserBeam * PainImpactJetter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * patrolMine (is this one still being used??) * TimeBubble * TimeBubbleStart * TimeBubbleStop * WalkJetter1 * WalkJetter2
NIBBS002[ | ]
* Blinker002ClawAttack * Blinker002FireBreath * Blinker002FireBreathExtend * Blinker002HeadAttack * Blinker002ShadowWalkFire * Blinker002ShadowWalkFireBallStart * Blinker002TeleportKlang * Blinker002TeleportSwoosh
NIBBS[ | ]
* BlinkerAttackClaw * BlinkerAttackClaw003 * BlinkerAttackHead * BlinkerAttackHead003 * BlinkerBiteImpact * BlinkerClawImpact * BlinkerFireBreath * BlinkerFireBreathExtend * BlinkerShadowWalkFire * BlinkerShadowWalkFire003 * BlinkerShadowWalkFireBallEnd * BlinkerShadowWalkFireBallEnd003 * BlinkerShadowWalkFireBallHeartbeat003 * BlinkerShadowWalkFireBallStart * BlinkerShadowWalkFireBallWings * BlinkerShadowWalkTeleport * BlinkerShieldEnd * BlinkerShieldLoop * BlinkerShieldStart * BlinkerTeleportFireBallLoop * BlinkerTeleportFireBallLoop003 * BlinkerTeleportWingFlaps * jumpBlinker * jumpDownBlinker * landHardBlinker * landSoftBlinker * PainImpactBlinker (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideBlinker * WalkBlinker * WalkBlinkerLayer003
VOICE_NIBBS[ | ]
* BlinkerBaseAttack * BlinkerChosen001 * BlinkerSkill1Voice * BlinkerSkill2TeleSelfVoice * BlinkerSkill2TeleVoice * BlinkerTeleport (teleport (heard by others) set attenuation on this sound.) * BlinkerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieBlinker * kill_Blinker * KilledCommandoByBlinker * KilledSentryByBlinker * KilledShamanByBlinker * KilledSpyByBlinker * painLittleBlinker * painLotsBlinker * playerAttack_Blinker * playerDefend_Blinker * PlayerHasSpawned_Blinker * playerHelp_Blinker * playerSpree_Blinker * playerTaunt_Blinker * shopBuy_Blinker
VOICE_NIBBS002[ | ]
* BlinkerBaseAttack002 * BlinkerChosen002 * BlinkerSkill1Voice002 * BlinkerSkill2TeleSelfVoice002 * BlinkerSkill2TeleVoice002 * BlinkerTeleport002 (teleport (heard by others) set attenuation on this sound.) * BlinkerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieBlinker002 * EndGame_Blinker002 * kill_Blinker002 * KilledCommandoByBlinker002 * KilledSentryByBlinker002 * KilledShamanByBlinker002 * KilledSpyByBlinker002 * painLittleBlinker002 * painLotsBlinker002 * playerAttack_Blinker002 * playerDefend_Blinker002 * PlayerHasSpawned_Blinker002 * playerHelp_Blinker002 * playerSpree_Blinker002 * playerTaunt_Blinker002 * shopBuy_Blinker002
NIBBS003[ | ]
* BlinkerFireBreath003 * BlinkerFireBreathExtend003
VOICE_NIBBS_UNLOCKED[ | ]
* BlinkerUnlocked002
VOICE_MAX_ABOMINATION[ | ]
* Boizor002MeetPaladin004 * BoizorChosen002 * BoizorShoot002 (Boizor - Max Focus base attack Shooting (Flood Light)) * BoizorSkill1Voice002 (Boizor - Max Focus skill 1 voice Scene Illumination) * BoizorSkill2Voice002 (Boizor - Max Focus skill 2 voice Slow-mo Shot) * BoizorTeleport002 (teleport (heard by others) set attenuation on this sound.) * BoizorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieBoizor002 * EndGame_Boizor002 * kill_Boizor002 * painLittleBoizor002 * painLotsBoizor002 * playerAttack_Boizor002 * playerDefend_Boizor002 * PlayerHasSpawned_Boizor002 * playerHelp_Boizor002 * playerSpree_Boizor002 * playerTaunt_Boizor002 * shopBuy_Boizor002
MAXFOCUS[ | ]
* BoizorAmpChargedSpark * BoizorAmpChargedStart * BoizorAmpChargingLayer * BoizorAmpChargingLoop * BoizorArmSlomo * BoizorArmSlomoDone * BoizorBeamShoot * BoizorBeamShootLayerLoop * BoizorBeamShootLonger * BoizorBeamShootLongest * BoizorDeployOrb * BoizorIdleBlink1 * BoizorIdleBlink2 * BoizorIdleLoop * BoizorOrbEnd * BoizorOrbLoop * BoizorOrbLoopJingleLayer * BoizorShootAmpLayer * BoizorShootNormal * BoizorTeleportLayer * BoizorWalkLayer * BoizorWalkLoop
MAXFOCUS002[ | ]
* BoizorArmSlomo002 * BoizorArmSlomoDone002 * BoizorBeamShoot002 * BoizorBeamShootLonger002 * BoizorBeamShootLongest002 * BoizorDeployOrb002 * BoizorIdleLoop002 * BoizorOrbEnd002 * BoizorOrbLoop002 * BoizorShootNormal002 * BoizorWalkLoop002
VOICE_MAX_FOCUS[ | ]
* BoizorChosen001 * BoizorShoot (Boizor - Max Focus base attack Shooting (Flood Light)) * BoizorSkill1Voice (Boizor - Max Focus skill 1 voice Scene Illumination) * BoizorSkill2Voice (Boizor - Max Focus skill 2 voice Slow-mo Shot) * BoizorTeleport (teleport (heard by others) set attenuation on this sound.) * BoizorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieBoizor * kill_Boizor * painLittleBoizor * painLotsBoizor * playerAttack_Boizor * playerDefend_Boizor * PlayerHasSpawned_Boizor * playerHelp_Boizor * playerSpree_Boizor * playerTaunt_Boizor * shopBuy_Boizor
VOMITCREEP[ | ]
* BowncerBAtck2 (This is the vomiting monster) * BowncerBAtck3 (This is the vomiting monster) * BowncerBWalk1 (solar creep boss that vomits) * BowncerBWalk2 (solar creep boss that vomits) * BowncerJump (This is the vomiting monster) * landSoftCreepBowncer * WalkBowncer1 (solar creep boss that vomits) * WalkBowncer2 (solar creep boss that vomits)
FIRESKOLLDIR SKOLLDIR003 SKOLLDIR004[ | ]
* Breath_0 (Breathfire is being used by Brute003 and FIREBrute004)
ICESKOLLDIR SKOLLDIR004[ | ]
* Breath_1 (IceBreath Skolldir ICEBRUTE 004) * WalkBruteLeft004_1 * WalkBruteRight004_1 * WalkIceLayerLeft004_1 * WalkIceLayerRight004_1
SKOLLDIR003[ | ]
* BreathFire * BruteThrow003 * FireFistImpact (This is Skolldir003 combo 3 actual fist hit) * PainImpactBrute003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBruteFist003 (This is Skolldir003 combo 1and2 actual fist hit) * shootBruteFistCharge003 * shootBruteFistImpact003 (This is Skolldir003 combo 3 (voor combo 1and2 van skin003 zie skin001)) * wooshBruteFist003
SKOLLDIR004[ | ]
* Brute004_Throw_0 * Brute004_Throw_1 (This is skolldir004 ICEBRUTE throw) * FireFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 actual fist hit) * jumpBrute004 * PainImpactBrute004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBruteFist004_0 (This is Skolldir004 FIREBRUTE combo 1and2 actual fist hit) * shootBruteFist004_1 (This is Skolldir004 ICEBRUTE combo 1and2 actual fist hit) * shootBruteFistCharge004 (Skolldir 004 FIREBRUTE) * shootBruteFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 (voor combo 1and2 van skin004 zie skin001)) * wooshBruteFist004 (Skolldir 004 FIREBRUTE)
VOICE_SKOLLDIR[ | ]
* BruteChosen001 * BruteStampVoice * BruteTeleport (teleport (heard by others) set attenuation on this sound.) * BruteTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * BruteThrowVoice * dieBrute * kill_Brute * painLittleBrute * painLotsBrute * playerAttack_Brute * playerDefend_Brute * PlayerHasSpawned_Brute * playerHelp_Brute * playerSpree_Brute * playerTaunt_Brute * shootBruteFistVoice * shopBuy_Brute
VOICE_SKOLLDIR004[ | ]
* BruteChosen004 * EndGame_Brute004
SKOLLDIR[ | ]
* BruteFistImpactHit (This is Skolldir combo 1and2 actual fist hit) * BruteFistImpactHit3 (This is Skolldir combo 3 actual fist hit) * BruteGnomeExplode * BruteStampCharge * BruteStampExpl * BruteStampImpact (Is this still being used?) * BruteStampStart * BruteThrow * BruteThrowGnome * BruteThrowSkinFire * fartBrute * jumpBrute * jumpBruteBoost * jumpDownBrute * landHardBrute * landSoftBrute * PainImpactBrute (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBruteFistCombSwoosh (This is Skolldir combo 3) * shootBruteFistImpact (This is Skolldir combo 3) * SlideBrute * WalkBrute1 * WalkBrute2
FIRESKOLLDIR[ | ]
* BruteStamp004_0 * BruteStampExpl004_0
ICESKOLLDIR[ | ]
* BruteStamp004_1 * BruteStampExpl004_1
VOICE_SKOLLDIR_UNLOCKED[ | ]
* BruteUnlocked
LONESTAR[ | ]
* BullCreate * BullCreateFoot * BullEnd * BulletHomingCboy * BulletHomingCboyFly * BullMoving * BullMovingSkinMels * BullPushHit * CboyGrenadeExpl * CboyGrenadeExplBigger * CboyGrenadeExplBiggest * CboyGrenadeExplFlash * CboyHomingExpl * CowboyChargeGrenade * explosionBulletCowboy * impactCowboy * jumpCowboy * jumpCowboyBoost * jumpDownCowboy * landHardCowboy * landSoftCowboy * PainImpactCowboy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBulletCowboy * shootBulletRocket * SlideCowboy * summonCreepBull * TeleportSoundLonestarSkin * TeleportSoundLonestarStandard * WalkCowboy1 * WalkCowboy2
LONESTAR004[ | ]
* BullCreate004 * BullCreateFoot004 * BullEnd004 * BullEndFadeout004 * BullImpact004 * BullMoving004 * BullPushHit004 * CboyGrenadeExpl004 * CboyGrenadeExplBigger004 * CboyGrenadeExplBiggest004 * CboyGrenadeExplFlash004 * landHardCowboy004 * landSoftCowboy004 * PainImpactCowboy004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBulletCowboy004 * SlideCowboy004 * summonCreepBull004 * WalkCowboy1004 * WalkCowboy2004
FROGGYG[ | ]
* bulletDasherImpact * dashCharger * DasherSkillImpact * DasherSpark * dashShockwave * explosionBulletDasher * explosionBulletDasherClose * FrogGroundPound * FrogJumpChargeFull1 * FrogJumpChargeFullOnce * FrogWhirlwind * FrogWhirlwindDigital * FrogWhirlwindWater * jumpDasher * jumpDownDasher * landSoftDasher * PainImpactDasher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBulletDasher * shootBulletDasher004 * SlideDasher * WalkDasher1 * WalkDasher2 * whirlwindActivate * whirlwindDeactivate
BULLET_IMPACTS[ | ]
* BulletImpactsHit (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
TURRET[ | ]
* bulletshells * shootStandardTurret * turretStage3 (Turret Damaged) * turretUnderAttackWarning * underAttackAlmostDestroyedWarning
LONESTAR002[ | ]
* BullMovingSkin1
GENJI[ | ]
* ButterflyBulletStormExpl * ButterflyBulletStormLoop * ButterflyCocoonExplode * ButterflyCocoonFly * ButterflyCocoonHit * ButterflyCocoonInside * ButterflyCocoonLifesteal * ButterflyCocoonPop * ButterflyCocoonSpit * ButterflyShieldActive * ButterflyShieldEnd * ButterflyShieldStart * jumpButterfly * jumpButterflyFly * jumpButterflyFlyTinkle * jumpDownButterfly * landHardButterfly * landSoftButterfly * PainImpactButterfly (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootButterflyShot * shootButterflyShotT * SlideButterfly * WalkButterfly1 * WalkButterfly2
GENJI004[ | ]
* ButterflyBulletStormLoop004 * ButterflyCocoonFly004 * ButterflyCocoonHit004 * ButterflyCocoonSpit004 * ButterflyShieldStart004 * ButterflyShieldStop004 * ButterFlyShoot004 * jumpButterflyFly004 * jumpButterflyFlyLayer004 * landHardButterfly004 * landSoftButterfly004 * WalkButterflyLeft004 * WalkButterflyRight004
VOICE_GENJI[ | ]
* ButterflyChosen001 * ButterflyCocoonSpitVoice * ButterflyShieldVoice * ButterflyTeleport (teleport (heard by others) set attenuation on this sound.) * ButterflyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * ButterflyTheGrey * dieButterfly * kill_Butterfly * painLittleButterfly * painLotsButterfly * playerAttack_Butterfly * playerDefend_Butterfly * PlayerHasSpawned_Butterfly * playerHelp_Butterfly * playerSpree_Butterfly * playerTaunt_Butterfly * shopBuy_Butterfly
VOICE_GENJI004[ | ]
* ButterflyChosen004 * ButterflyCocoonSpitVoice004 * ButterflyShieldVoice004 * ButterflyTeleport004 (teleport (heard by others) set attenuation on this sound.) * ButterflyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieButterfly004 * EndGame_Butterfly004 * kill_Butterfly004 * painLittleButterfly004 * painLotsButterfly004 * playerAttack_Butterfly004 * playerDefend_Butterfly004 * PlayerHasSpawned_Butterfly004 * playerHelp_Butterfly004 * playerSpree_Butterfly004 * playerTaunt_Butterfly004 * shopBuy_Butterfly004
VOICE_GENJI_UNLOCKED[ | ]
* ButterflyUnlocked
VOICE_GENJI004_UNLOCKED[ | ]
* ButterflyUnlocked004
MISC_DOOR[ | ]
* ButtonEnd (CREEP/DRIOD container) * ButtonStart (CREEP/DRIOD container) * CrpDoorCl (DRIOD doors) * CrpDoorCl1 (DRIOD doors) * CrpDoorOpen (DRIOD doors) * CrpDoorOpen1 (DRIOD doors) * CrpDoorSmoke (DRIOD doors) * CrpSpwnDoorCl (CREEP/DRIOD container) * CrpSpwnDoorOp (CREEP/DRIOD container) * IrisDoorEnd (iris door (layer of quarantine doors)) * IrisDoorStart (iris door (layer of quarantine doors)) * QrtDoorCl * QrtDoorCl1 * QrtDoorCl2 * QrtDoorOpen * QrtDoorOpen1 * QrtDoorOpen2
ADMIRALSWIGGINS[ | ]
* CaptainAnchorAttach * CaptainAnchorChain * CaptainAnchorChainImpact * CaptainAnchorChainLoop * CaptainAnchorDamage * CaptainAnchorDamageB * CaptainAnchorDrop * CaptainAnchorFire * CaptainAnchorPickup1 * CaptainAnchorReturn * CaptainAttack1 * CaptainAttack2 * CaptainBulletImpact * CaptainChainbase * CaptainChainbaseFlash * CaptainChainbaseLoop * CaptainHookend * CaptainKiteAim * CaptainShoot * jumpCaptain * jumpDownCaptain * landHardCaptain * landSoftCaptain * PainImpactCaptain (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCaptain * WalkCaptain * WalkCaptainLoop
VOICE_ADMIRALSWIGGINS[ | ]
* CaptainChosen001 * CaptainSkill1Voice * CaptainSkill1VoiceAttach * CaptainSkill2Voice * CaptainTeleport (teleport (heard by others) set attenuation on this sound.) * CaptainTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCaptain * kill_Captain * painLittleCaptain * painLotsCaptain * playerAttack_Captain * playerDefend_Captain * PlayerHasSpawned_Captain * playerHelp_Captain * playerSpree_Captain * playerTaunt_Captain * shopBuy_Captain
VOICE_ADMIRALSWIGGINS002[ | ]
* CaptainChosen002 * CaptainSkill1Voice002 * CaptainSkill1VoiceAttach002 * CaptainSkill2Voice002 * CaptainTeleport002 (teleport (heard by others) set attenuation on this sound.) * CaptainTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCaptain002 * EndGame_Captain002 * kill_Captain002 * painLittleCaptain002 * painLotsCaptain002 * playerAttack_Captain002 * playerDefend_Captain002 * PlayerHasSpawned_Captain002 * playerHelp_Captain002 * playerSpree_Captain002 * playerTaunt_Captain002 * shopBuy_Captain002
ADMIRALSWIGGINS003[ | ]
* CaptainKiteAim003 * jumpCaptain003 * jumpDownCaptain003 * landHardCaptain003 * landSoftCaptain003 * PainImpactCaptain003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCaptain003 * WalkCaptain003
VOICE_ADMIRALSWIGGINS_UNLOCKED[ | ]
* CaptainUnlocked
DERPLZORK[ | ]
* Cat1 * Cat2 * Cat3 * Cat4 * HeavyTrap * HeavyTrapHitExplode * HeavyTrapHitLoop * HeavyTrapLoop * HeavyTrapUse * jumpDownHeavy * PainImpactHeavy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootHeavy2 * shootHeavyLayer * TurretguyFire1 * TurretguyFire2 * TurretGuyFireLayer * TurretguyJump * TurretGuyJumpLayer * TurretguyLand * TurretguySlide * TurretguyTransform * TurretguyTransformBack * TurretguyTurretLaunch * WalkTurretguy1 * WalkTurretguy2 * ZorkNuke * ZorkShield * ZorkShieldStart
VOICE_LEONCHAMELEON[ | ]
* ChameleonChosen001 * ChameleonEnterStealthVoice * ChameleonTeleport (teleport (heard by others) set attenuation on this sound.) * ChameleonTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * CharacterPreview (This plays when you adjust character voice volume) * dieChameleon * kill_Chameleon * painLittleChameleon * painLotsChameleon * playerAttack_Chameleon * playerDefend_Chameleon * PlayerHasSpawned_Chameleon * playerHelp_Chameleon * playerSpree_Chameleon * playerTaunt_Chameleon * shopBuy_Chameleon
VOICE_LEONCHAMELEON003[ | ]
* ChameleonChosen003 * ChameleonTeleport003 (teleport (heard by others) set attenuation on this sound.) * ChameleonTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieChameleon003 * EndGame_Chameleon003 * kill_Chameleon003 * painLittleChameleon003 * painLotsChameleon003 * playerAttack_Chameleon003 * playerDefend_Chameleon003 * PlayerHasSpawned_Chameleon003 * playerHelp_Chameleon003 * playerSpree_Chameleon003 * playerTaunt_Chameleon003 * shopBuy_Chameleon003
VOICE_LEONCHAMELEON004[ | ]
* ChameleonChosen004 * ChameleonTeleport004 (teleport (heard by others) set attenuation on this sound.) * ChameleonTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieChameleon004 * EndGame_Chameleon004 * kill_Chameleon004 * painLittleChameleon004 * painLotsChameleon004 * playerAttack_Chameleon004 * playerDefend_Chameleon004 * PlayerHasSpawned_Chameleon004 * playerHelp_Chameleon004 * playerSpree_Chameleon004 * playerTaunt_Chameleon004 * shopBuy_Chameleon004
LEONCHAMELEON[ | ]
* ChameleonCloneExpl * ChameleonEnterStealth * ChameleonExitStealth * ChameleonQuickAttack3 * ChameleonSurpriseAttack * ChameleonTongueHit * ChameleonTongueStart * enterStealth * jumpChameleon * jumpDownChameleon * landHardChameleon * landSoftChameleon * leaveStealth * meleeAttackChameleon * meleeAttackChameleonPirate * PainImpactChameleon (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideChameleon * WalkChameleon1 * WalkChameleon2 * WalkChameleonWoodenLeg
LEONCHAMELEON005[ | ]
* ChameleonSurpriseAttack005 * meleeAttackChameleon005 * PainImpactChameleon005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * quickAttackChameleon005 * WalkChameleon005left * WalkChameleon005right
VOICE_LEONCHAMELEON_UNLOCKED[ | ]
* ChameleonUnlocked
MENU[ | ]
* characterBack * characterInfoSwitch * characterScroll * characterSelect * characterSelectFail * chatNewUnreadMessage * checkbox * droppod_launchscreen_enter * Enm_Team_LevelUp * If_Item * keybind * keybindDelete * levelInfoSwitch * levelScroll * levelSelect * levelup (Progress screen) * loadoutBack * menuAIselector0 * menuAIselector1 * menuAIselector2 * menuAIselector3 * menuAIselector4 * menuAIselector5 * menuBack * menuBuyCharacterSuccess * menuClickItem * MenuEnterAwesomenauts * menuLeave * menuSelectCharacterFailLocked * menuSelectionCancel * menuSelectionHit * menuSelectionMove * menuSliderClick * menuSliderMove * menuStart * menuTimer * Own_Team_LevelUp * partyMenuBack * partyMenuPlayerJoin * partyMenuPlayerLeave * partyMenuSwitchTeam * pauseMenuClickItem * pauseMenuNextMenu * pauseMenuPreviousMenu * pauseMenuSelectionMove * pauseMenuSwitchMenuFail * popupCancelSound * popupConfirmSound * progressBarFillSound (Progress screen) * SFXPreview (This plays when you adjust sfx volume) * silenced * tutorial_all_completed * tutorial_completed * tutorial_goal * UImainCl * UImainO1 * UImainO2
PICKUP[ | ]
* CoinBigDrop * CoinPickupBig * CoinPickupSmall * CoinSmallDrop * floatingGoldBigPickup * floatingGoldSmallPickup * floatingGoldTreasure * floatingHealthPickup * GoldTreasure * HealthPackDrop * HealthPickup
TEDMCPAIN004[ | ]
* CommandoAirstrikeAnchor * CommandoAirstrikeExpl004 * CommandoAirstrikeFire004 * CommandoJump004 * landHardCommando004 * landSoftCommando004 * TP_shoot_rifle_snipeshot_ready004 * TP_shoot_rifle_snipeshot004 * TP_shoot_rifle004 * TP_shotgun_shoot_bomb004 * TP_shotgun_shoot004 * TP_Transform_in004 * TP_Transform_out004 * WalkCommando1_004 * WalkCommando2_004
TEDMCPAIN[ | ]
* CommandoAirstrikeBulletExpl * CommandoAirstrikeExpl * CommandoAirstrikeExpl2 * CommandoAirstrikeFire * CommandoAirstrikeLaser * CommandoJump * CommandoJumpLoop * CommandoShellSounds * CommandoShootRifle * CommandoShootShotgun * CommandoShotgunMineCharged * CommandoShotgunMineChargedLoop * CommandoShotgunMineExpl * CommandoShotgunMineShoot * CommandoStim * CommandoStimAfter * CommandoTransform * jumpDownCommando * landHardCommando * landSoftCommando * PainImpactCommando (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCommando * TP_shoot_rifle_snipeshot * TP_shoot_rifle_snipeshot_ready * WalkCommando1 * WalkCommando2
TEDMCPAIN002[ | ]
* CommandoBulletImpact * CommandoShootRifle002 * CommandoShootShotgun002 * CommandoTransform002 * PainImpactCommando002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCommando002 * TP_shoot_rifle * TP_shotgun_shoot * WalkCommando1_002 * WalkCommando2_002
VOICE_TEDMCPAIN[ | ]
* CommandoChosen001 * CommandoMachinegunVoice * CommandoShotgunVoice * CommandoSkill1Voice (tp Skill1 = Ted McPain airstrike) * CommandoSkill2Voice (tp Skill2 = Ted McPain Stimpack) * CommandoSkill3Voice (tp Skill3 = Ted McPain switch to shotgun) * CommandoSkill4Voice (tp Skill4 = Ted McPain switch to machine gun) * CommandoTeleport (teleport (heard by others) set attenuation on this sound.) * CommandoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCommando * kill_Commando * KilledCommandoByCommando * KilledSpyByCommando * painLittleCommando * painLotsCommando * playerAttack_Commando * playerDefend_Commando * PlayerHasSpawned_Commando * playerHelp_Commando * playerSpree_Commando * playerTaunt_Commando * shopBuy_Commando * SpawnedStarstormCommando
VOICE_TEDMCPAIN002[ | ]
* CommandoChosen002 * CommandoMachinegunVoice002 * CommandoShotgunVoice002 * CommandoSkill1Voice002 (tp Skill1 = Ted McPain airstrike) * CommandoSkill2Voice002 (tp Skill2 = Ted McPain Stimpack) * CommandoSkill3Voice002 (tp Skill3 = Ted McPain switch to shotgun) * CommandoSkill4Voice002 (tp Skill4 = Ted McPain switch to machine gun) * CommandoTeleport002 (teleport (heard by others) set attenuation on this sound.) * CommandoTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCommando002 * EndGame_Commando002 * kill_Commando002 * KilledCommandoByCommando002 * KilledShamanByCommando002 * KilledSpyCommando002 * painLittleCommando002 * painLotsCommando002 * playerAttack_Commando002 * playerDefend_Commando002 * PlayerHasSpawned_Commando002 * playerHelp_Commando002 * playerSpree_Commando002 * playerTaunt_Commando002 * shopBuy_Commando002 * SpawnedStarstormCommando002
VOICE_TEDMCPAIN003[ | ]
* CommandoChosen003 * CommandoMachinegunVoice003 * CommandoShotgunVoice003 * CommandoSkill1Voice003 (tp Skill1 = Ted McPain airstrike) * CommandoSkill2Voice003 (tp Skill2 = Ted McPain Stimpack) * CommandoSkill3Voice003 (tp Skill3 = Ted McPain switch to shotgun) * CommandoSkill4Voice003 (tp Skill4 = Ted McPain switch to machine gun) * CommandoTeleport003 (teleport (heard by others) set attenuation on this sound.) * CommandoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCommando003 * EndGame_Commando003 * kill_Commando003 * KilledCommandoByCommando003 * KilledShamanByCommando003 * KilledSpyByCommando003 * painLittleCommando003 * painLotsCommando003 * playerAttack_Commando003 * playerDefend_Commando003 * PlayerHasSpawned_Commando003 * playerHelp_Commando003 * playerSpree_Commando003 * playerTaunt_Commando003 * shopBuy_Commando003 * SpawnedStarstormCommando003
VOICE_TEDMCPAIN004[ | ]
* CommandoChosen004 * CommandoMachinegunVoice004 * CommandoShotgunVoice004 * CommandoSkill1Voice004 (tp Skill1 = Ted McPain airstrike) * CommandoSkill2Voice004 (tp Skill2 = Ted McPain Stimpack) * CommandoSkill3Voice004 (tp Skill3 = Ted McPain switch to shotgun) * CommandoSkill4Voice004 (tp Skill4 = Ted McPain switch to machine gun) * CommandoTeleport004 (teleport (heard by others) set attenuation on this sound.) * CommandoTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCommando004 * EndGame_Commando004 * kill_Commando004 * painLittleCommando004 * painLotsCommando004 * PirateKilledByCommando004 * PirateMeetCommando004 * playerAttack_Commando004 * playerDefend_Commando004 * PlayerHasSpawned_Commando004 * playerHelp_Commando004 * playerSpree_Commando004 * playerTaunt_Commando004 * shopBuy_Commando004
TEDMCPAIN003[ | ]
* CommandoJump003 * CommandoJumpLoop003 * CommandoTransform003 * landHardCommando003 * landSoftCommando003 * PainImpactCommando003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCommando003 * TP_Transform_in * TP_Transform_out * WalkCommando1_003 * WalkCommando2_003
VOICE_TEDMCPAIN_UNLOCKED[ | ]
* CommandoUnlocked
MENULOADOUT[ | ]
* confirmSelect * loadoutInfoSwitch * skillSelect * skillSelectFail
VOICE_AYLA[ | ]
* CostumeAyla * dieVampire * kill_Vampire * painLittleVampire * painLotsVampire * playerAttack_Vampire * playerDefend_Vampire * PlayerHasSpawned_Vampire * playerHelp_Vampire * playerSpree_Vampire * playerTaunt_Vampire * shopBuy_Vampire * VampireAttackVoice * VampireChosen001 * VampireEyeVoice * VampireTeleport (teleport (heard by others) set attenuation on this sound.) * VampireTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * VampireTransformVoice
VOICE_LONESTAR[ | ]
* CowboyChosen001 * CowboyTeleport (teleport (heard by others) set attenuation on this sound.) * CowboyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCowboy * kill_Cowboy * painLittleCowboy * painLotsCowboy * playerAttack_Cowboy * playerDefend_Cowboy * PlayerHasSpawned_Cowboy * playerHelp_Cowboy * playerSpree_Cowboy * playerTaunt_Cowboy * shopBuy_Cowboy
VOICE_LONESTAR004[ | ]
* CowboyChosen004 * CowboyTeleport004 (teleport (heard by others) set attenuation on this sound.) * CowboyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCowboy004 * EndGame_Cowboy004 * kill_Cowboy004 * painLittleCowboy004 * painLotsCowboy004 * playerAttack_Cowboy004 * playerDefend_Cowboy004 * PlayerHasSpawned_Cowboy004 * playerHelp_Cowboy004 * playerSpree_Cowboy004 * playerTaunt_Cowboy004 * shopBuy_Cowboy004
VOICE_LONESTAR_UNLOCKED[ | ]
* CowboyUnlocked
VOICE_KSENIA002[ | ]
* Crawler002KillNibbs * CrawlerBaseAttack002 * CrawlerChosen002 * CrawlerSkill1Voice002 * CrawlerSkill2Voice002 * CrawlerTeleport002 (teleport (heard by others) set attenuation on this sound.) * CrawlerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCrawler002 * EndGame_Crawler002 * kill_Crawler002 * painLittleCrawler002 * painLotsCrawler002 * playerAttack_Crawler002 * playerDefend_Crawler002 * PlayerHasSpawned_Crawler002 * playerHelp_Crawler002 * playerSpree_Crawler002 * playerTaunt_Crawler002 * shopBuy_Crawler002
VOICE_KSENIA[ | ]
* CrawlerBaseAttack * CrawlerChosen001 * CrawlerSkill1Voice * CrawlerSkill2Voice * CrawlerTeleport (teleport (heard by others) set attenuation on this sound.) * CrawlerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCrawler * kill_Crawler * KilledJetterByCrawler * painLittleCrawler * painLotsCrawler * playerAttack_Crawler * playerDefend_Crawler * PlayerHasSpawned_Crawler * playerHelp_Crawler * playerSpree_Crawler * playerTaunt_Crawler * shopBuy_Crawler
KSENIA[ | ]
* CrawlerCaltropAppear * CrawlerCaltropDespawn * CrawlerCaltropExplode * CrawlerCaltropLoop * CrawlerQuickAttack1 * CrawlerQuickAttack2 * CrawlerQuickAttack3 * CrawlerScissorsImpact * CrawlerScissorsPickup * CrawlerScissorsThrow * CrawlerStealthDash * CrawlerStealthEnter * CrawlerStealthExit * CrawlerSurpriseAttack * DoubeJumpCrawler * jumpCrawler * jumpDownCrawler * landHardCrawler * landSoftCrawler * PainImpactCrawler (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCrawler * WalkLeftCrawler * WalkRightCrawler
KSENIA002[ | ]
* CrawlerQuickAttack1_002 * CrawlerQuickAttack2_002 * CrawlerQuickAttack3_002 * CrawlerScissorsImpact002 * CrawlerScissorsPickup002 * CrawlerScissorsThrow002 * CrawlerStealthDash002 * CrawlerStealthEnter002 * CrawlerStealthExit002 * CrawlerSurpriseAttack_002 * DoubeJumpCrawler002 * jumpCrawler002 * jumpDownCrawler002
KSENIA003[ | ]
* CrawlerQuickAttack1_003 * CrawlerQuickAttack2_003 * CrawlerQuickAttack3_003 * CrawlerStealthDash003 * CrawlerStealthEnter003 * CrawlerStealthExit003 * CrawlerSurpriseAttack_003
VOICE_KSENIA_UNLOCKED[ | ]
* CrawlerUnlocked
VOICE_KSENIA_UNLOCKED002[ | ]
* CrawlerUnlocked002
CREEP[ | ]
* CreepSpawn (Starstorm map creep / Little tank)
VOICE_DEADLIFT[ | ]
* CrumpleBaseAttack * CrumpleChosen001 * CrumpleEncounterEnemyLonestar * CrumpleEncounterFriendlyLonestar * CrumpleSkill1Voice (Deadlift/Crumple Skill 1 voicelines (Power Leap)) * CrumpleSkill2Voice (Deadlift/Crumple Skill 2 voicelines (Shield)) * CrumpleTeleport (teleport (heard by others) set attenuation on this sound.) * CrumpleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCrumple * EndGame_Crumple001 * kill_Crumple * painLittleCrumple * painLotsCrumple * playerAttack_Crumple * playerDefend_Crumple * PlayerHasSpawned_Crumple * playerHelp_Crumple * playerSpree_Crumple * playerTaunt_Crumple * shopBuy_Crumple
VOICE_DEADLIFT002[ | ]
* CrumpleBaseAttack002 * CrumpleChosen002 * CrumpleSkill1Voice002 (Deadlift/Crumple Skill 1 voicelines (Power Leap)) * CrumpleSkill2Voice002 (Deadlift/Crumple Skill 2 voicelines (Shield)) * CrumpleTeleport002 (teleport (heard by others) set attenuation on this sound.) * CrumpleTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * dieCrumple002 * EndGame_Crumple002 * kill_Crumple002 * painLittleCrumple002 * painLotsCrumple002 * playerAttack_Crumple002 * playerDefend_Crumple002 * PlayerHasSpawned_Crumple002 * playerHelp_Crumple002 * playerSpree_Crumple002 * playerTaunt_Crumple002 * shopBuy_Crumple002
DEADLIFT[ | ]
* CrumpleFistHit * CrumpleFistHit002 * CrumpleFistHitMetalLayer * CrumpleFistSwoosh * CrumpleFistSwoosh002 * CrumpleJump * CrumpleJump002 * CrumplePowerLeap * CrumplePowerLeap002 * CrumplePowerLeapImpact * CrumpleShieldLoop * CrumpleShieldLoop002 * CrumpleShieldLoopEnd * CrumpleShieldLoopEnd002 * CrumpleShieldStart * CrumpleShieldStart002 * CrumpleShieldStartLayer * CrumpleWalkLeft * CrumpleWalkRight * LandHardCrumple * LandSoftCrumple * PainImpactCrumple (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * PainImpactCrumple002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideCrumple
VOICE_FROGGYG[ | ]
* DasherChosen001 * DasherTeleport (teleport (heard by others) set attenuation on this sound.) * DasherTeleportSelf * dieDasher * kill_Dasher * painLittleDasher * painLotsDasher * playerAttack_Dasher * playerDefend_Dasher * PlayerHasSpawned_Dasher * playerHelp_Dasher * playerSpree_Dasher * playerTaunt_Dasher * shopBuy_Dasher
VOICE_FROGGYG_UNLOCKED[ | ]
* DasherUnlocked
FROGGYG SKILL1[ | ]
* dashNormal
VINNIESPIKE[ | ]
* DashVinnie * DashVinnieSpikes * IdleVinnie * jumpBoostVinnie * jumpDownVinnie * jumpVinnie * landHardVinnie * landSoftVinnie * PainImpactBird (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * ShieldEndVinnie * ShieldStartVinnie * shootVinnieLayer * shootVinnieShot * SlideVinnie * SmokeScreenVinnie * WalkVinnie
DIE[ | ]
* DeathExpl * DeathExplCr * Die * dieCreepFlying * dieCreepMelee * DroidExplosion
DERPLZORK002[ | ]
* DerplSkin1Teleport * DerplSkinParrot * WalkDerplSkin1 * WalkDerplSkin1Idle * WalkDerplSkin1Walk
VOICE_YOOLIP[ | ]
* dieEllipto * ElliptoBaseAttack * ElliptoChosen001 * ElliptoSkill1Voice * ElliptoSkill2Voice * ElliptoTeleport (teleport (heard by others) set attenuation on this sound.) * ElliptoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Ellipto * painLittleEllipto * painLotsEllipto * playerAttack_Ellipto * playerDefend_Ellipto * PlayerHasSpawned_Ellipto * playerHelp_Ellipto * playerSpree_Ellipto * playerTaunt_Ellipto * shopBuy_Ellipto
VOICE_YOOLIP002[ | ]
* dieEllipto003 * ElliptoBaseAttack003 * ElliptoChosen003 * ElliptoSkill1Voice003 * ElliptoSkill2Voice003 * ElliptoTeleport003 (teleport (heard by others) set attenuation on this sound.) * ElliptoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * EndGame_Ellipto003 * kill_Ellipto003 * painLittleEllipto003 * painLotsEllipto003 * playerAttack_Ellipto003 * playerDefend_Ellipto003 * PlayerHasSpawned_Ellipto003 * playerHelp_Ellipto003 * playerSpree_Ellipto003 * playerTaunt_Ellipto003 * shopBuy_Ellipto003
VOICE_DERPLZORK[ | ]
* dieHeavy * HeavyChosen001 * HeavyTeleport (teleport (heard by others) set attenuation on this sound.) * HeavyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Heavy * painLittleHeavy * painLotsHeavy * playerAttack_Heavy * playerDefend_Heavy * PlayerHasSpawned_Heavy * playerHelp_Heavy * playerSpree_Heavy * playerTaunt_Heavy * shopBuy_Heavy
VOICE_DERPLZORK003[ | ]
* dieHeavy003 * EndGame_Heavy003 * HeavyChosen003 * HeavyTeleport003 (teleport (heard by others) set attenuation on this sound.) * HeavyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Heavy003 * painLittleHeavy003 * painLotsHeavy003 * playerAttack_Heavy003 * playerDefend_Heavy003 * PlayerHasSpawned_Heavy003 * playerHelp_Heavy003 * playerSpree_Heavy003 * playerTaunt_Heavy003 * shopBuy_Heavy003
VOICE_RAELYNN[ | ]
* dieHunter * HunterChosen001 * HunterTeleport (teleport (heard by others) set attenuation on this sound.) * HunterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Hunter * painLittleHunter * painLotsHunter * playerAttack_Hunter * playerDefend_Hunter * PlayerHasSpawned_Hunter * playerHelp_Hunter * playerSpree_Hunter * playerTaunt_Hunter * RoshanSniperVoice * RoshanStasisVoice * shopBuy_Hunter
VOICE_HYPER[ | ]
* dieHyper * HyperBaseAttack * HyperBaseAttackStunBullet * HyperChosen001 * HyperEncounterEnemyEllipto * HyperEncounterFriendlyEllipto * HyperSkill1Voice (Stickybombs) * HyperSkill2VoiceDetBike (Skill 2 Detonate Bike) * HyperSkill2VoiceOffBike * HyperSkill2VoiceOnBike * HyperTeleport (teleport (heard by others) set attenuation on this sound.) * HyperTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Hyper * KilledElliptoByHyper * painLittleHyper * painLotsHyper * playerAttack_Hyper * playerDefend_Hyper * PlayerHasSpawned_Hyper * playerHelp_Hyper * playerSpree_Hyper * playerTaunt_Hyper * shopBuy_Hyper
VOICE_HYPER002[ | ]
* dieHyper002 * EndGame_Hyper002 * HyperBaseAttack002 * HyperBaseAttackStunBullet002 * HyperChosen002 * HyperEncounterEnemyEllipto002 * HyperEncounterFriendlyEllipto002 * HyperSkill1Voice002 (Stickybombs) * HyperSkill2VoiceDetBike002 (Skill 2 Detonate Bike) * HyperSkill2VoiceOffBike002 * HyperSkill2VoiceOnBike002 * HyperTeleport002 (teleport (heard by others) set attenuation on this sound.) * HyperTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Hyper002 * KilledElliptoByHyper002 * painLittleHyper002 * painLotsHyper002 * playerAttack_Hyper002 * playerDefend_Hyper002 * PlayerHasSpawned_Hyper002 * playerHelp_Hyper002 * playerSpree_Hyper002 * playerTaunt_Hyper002 * shopBuy_Hyper002
VOICE_YURI[ | ]
* dieJetter * JetterChosen001 * JetterTeleport (teleport (heard by others) set attenuation on this sound.) * JetterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * kill_Jetter * painLittleJetter * painLotsJetter * playerAttack_Jetter * playerDefend_Jetter * PlayerHasSpawned_Jetter * playerHelp_Jetter * playerSpree_Jetter * playerTaunt_Jetter * shopBuy_Jetter
VOICE_GNAW[ | ]
* dieMaw * GnawChosen001 * kill_Maw * MawChosen001 * MawTeleport (teleport (heard by others) set attenuation on this sound.) * MawTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * painLittleMaw * painLotsMaw * playerAttack_Maw * playerDefend_Maw * PlayerHasSpawned_Maw * playerHelp_Maw * playerSpree_Maw * playerTaunt_Maw * shopBuy_Maw
VOICE_GNAW003[ | ]
* dieMaw003 * EndGame_Gnaw003 * EndGame_Maw003 * GnawChosen003 * kill_Maw003 * MawChosen003 * MawTeleport003 (teleport (heard by others) set attenuation on this sound.) * MawTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * playerAttack_Maw003 * playerDefend_Maw003 * PlayerHasSpawned_Maw003 * playerHelp_Maw003 * playerSpree_Maw003 * playerTaunt_Maw003 * shopBuy_Maw003
VOICE_GNAW004[ | ]
* dieMaw004 * EndGame_Maw004 * kill_Maw004 * Maw004_DotWouldKill * MawChosen004 * MawKillBull004 * MawSkill1Voice004 * MawSkill2Voice004 * MawTeleport004 (teleport (heard by others) set attenuation on this sound.) * MawTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * painLittleMaw004 * painLotsMaw004 * playerAttack_Maw004 * playerDefend_Maw004 * PlayerHasSpawned_Maw004 * playerHelp_Maw004 * playerSpree_Maw004 * playerTaunt_Maw004 * shopBuy_Maw004
VOICE_SCOOP[ | ]
* diePaladin * kill_Paladin * painLittlePaladin * painLotsPaladin * PaladinChosen001 * PaladinJRPGencounterJapanese * PaladinSkill1Voice * PaladinSkill2Voice * PaladinTeleport (teleport (heard by others) set attenuation on this sound.) * PaladinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * playerAttack_Paladin * playerDefend_Paladin * PlayerHasSpawned_Paladin * playerHelp_Paladin * playerSpree_Paladin * playerTaunt_Paladin * PoacherChosen001 * PoacherChosen002 * shopBuy_Paladin
VOICE_SCOOP002[ | ]
* diePaladin002 * EndGame_Paladin002 * kill_Paladin002 * painLittlePaladin002 * painLotsPaladin002 * PaladinChosen002 * PaladinSkill1Voice002 * PaladinSkill2Voice002 * PaladinTeleport002 (teleport (heard by others) set attenuation on this sound.) * PaladinTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * playerAttack_Paladin002 * playerDefend_Paladin002 * PlayerHasSpawned_Paladin002 * playerHelp_Paladin002 * playerSpree_Paladin002 * playerTaunt_Paladin002 * shopBuy_Paladin002
VOICE_SCOOP004[ | ]
* diePaladin004 * EndGame_Paladin004 * kill_Paladin004 * painLittlePaladin004 * painLotsPaladin004 * PaladinChosen004 * PaladinSkill1Voice004 * PaladinSkill2Voice004 * PaladinTeleport004 (teleport (heard by others) set attenuation on this sound.) * PaladinTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * playerAttack_Paladin004 * playerDefend_Paladin004 * PlayerHasSpawned_Paladin004 * playerHelp_Paladin004 * playerSpree_Paladin004 * playerTaunt_Paladin004 * shopBuy_Paladin004
VOICE_SMILES[ | ]
* diePoacher * kill_Poacher * painLittlePoacher * painLotsPoacher * playerAttack_Poacher * playerDefend_Poacher * PlayerHasSpawned_Poacher * playerHelp_Poacher * playerSpree_Poacher * playerTaunt_Poacher * PoacherEncounterEnemyRRteam (Encounter enemy Rocket's Renegades) * PoacherEncounterFriendlyCommanderRocket * PoacherEncounterFriendlyRascal * PoacherEncounterFriendlyRRteam (Encounter friendly Rocket's Renegades) * PoacherShoot * PoacherSkill1Voice * PoacherSkill2Voice * PoacherTeleport (teleport (heard by others) set attenuation on this sound.) * PoacherTeleport002 (teleport (heard by others) set attenuation on this sound.) * PoacherTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * PoacherTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * ShopBuy_Poacher
VOICE_SMILES002[ | ]
* diePoacher002 * kill_Poacher002 * painLittlePoacher002 * painLotsPoacher002 * playerAttack_Poacher002 * playerDefend_Poacher002 * PlayerHasSpawned_Poacher002 * playerHelp_Poacher002 * playerSpree_Poacher002 * playerTaunt_Poacher002 * PoacherEncounterEnemyRRteam002 (Encounter enemy Rocket's Renegades) * PoacherEncounterFriendlyRRteam002 (Encounter friendly Rocket's Renegades) * PoacherShoot002 * PoacherSkill1Voice002 * PoacherSkill2Voice002 * ShopBuy_Poacher002
VOICE_RASCAL[ | ]
* dieRascal * dieRascal002 * EndGame_Poacher001 * EndGame_Poacher002 * EndGame_Rascal001 * EndGame_Rascal002 * kill_Rascal * kill_Rascal002 * painLittleRascal * painLittleRascal002 * painLotsRascal * painLotsRascal002 * playerAttack_Rascal * playerAttack_Rascal002 * playerDefend_Rascal * playerDefend_Rascal002 * PlayerHasSpawned_Rascal * PlayerHasSpawned_Rascal002 * playerHelp_Rascal * playerHelp_Rascal002 * playerSpree_Rascal * playerSpree_Rascal002 * playerTaunt_Rascal * playerTaunt_Rascal002 * RascalBaseAttack * RascalBaseAttack002 * RascalChosen001 * RascalChosen002 * RascalEncounterCommanderRocket * RascalEncounterCommanderRocket002 * RascalEncounterEnemyRRTeam * RascalEncounterEnemyRRTeam002 * RascalEncounterFriendlyRRTeam * RascalEncounterFriendlyRRTeam002 * RascalEncounterFroggyG * RascalEncounterFroggyG002 * RascalEncounterPoacher * RascalEncounterPoacher002 * RascalSkill1Voice (Skill 1 voicelines) * RascalSkill1Voice002 (Skill 1 voicelines) * RascalSkill2Voice (Skill 2 voicelines) * RascalSkill2Voice002 (Skill 2 voicelines) * RascalTeleport (teleport (heard by others) set attenuation on this sound.) * RascalTeleport002 (teleport (heard by others) set attenuation on this sound.) * RascalTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * RascalTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * RascalUnlocked * RascalUnlocked002 * shopBuy_Rascal * shopBuy_Rascal002
VOICE_SKREE[ | ]
* dieShaman * kill_Shaman * KilledAssassinByShaman * KilledCommandoByShaman * KilledSentryByShaman * KilledSpyByShaman * KilledWeedlingByShaman * painLittleShaman * painLotsShaman * playerAttack_Shaman * playerDefend_Shaman * PlayerHasSpawned_Shaman * playerHelp_Shaman * playerSpree_Shaman * playerTaunt_Shaman * ShamanBaseAttack * ShamanChosen001 * ShamanSkill1Voice * ShamanTeleport (teleport (heard by others) set attenuation on this sound.) * ShamanTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * ShamanUnlocked * shopBuy_Shaman
VOICE_SKREE002[ | ]
* dieShaman002 * EndGame_Shaman002 * kill_Shaman002 * KilledAssassinByShaman002 * KilledCommandoByShaman002 * KilledSentryByShaman002 * KilledSpyByShaman002 * KilledWeedlingByShaman002 * painLittleShaman002 * painLotsShaman002 * playerAttack_Shaman002 * playerDefend_Shaman002 * PlayerHasSpawned_Shaman002 * playerHelp_Shaman002 * playerSpree_Shaman002 * playerTaunt_Shaman002 * ShamanBaseAttack002 * ShamanChosen002 * ShamanSkill1Voice002 * ShamanTeleport002 (teleport (heard by others) set attenuation on this sound.) * ShamanTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * shopBuy_Shaman002
VOICE_IX[ | ]
* dieShifter * kill_Shifter * painLittleShifter * painLotsShifter * playerAttack_Shifter * playerAttack_Shifter002 * playerDefend_Shifter * PlayerHasSpawned_Shifter * playerHelp_Shifter * playerSpree_Shifter * playerTaunt_Shifter * ShifterChosen001 * ShifterKillBulletCharacter * ShifterKillRobotCharacter * ShifterSkill1Displace * ShifterSkill1NoDisplace * ShifterSkill1NoLineOfSight * ShifterSkill1OutOfRange * ShifterSkill1Voice * ShifterSkill2Voice * ShifterTeleport (teleport (heard by others) set attenuation on this sound.) * ShifterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * shopBuy_Shifter
VOICE_IX2[ | ]
* dieShifter002 * EndGame_Shifter002 * kill_Shifter002 * painLittleShifter002 * painLotsShifter002 * playerDefend_Shifter002 * PlayerHasSpawned_Shifter002 * playerHelp_Shifter002 * playerSpree_Shifter002 * playerTaunt_Shifter002 * ShifterChosen002 * ShifterEncounterDemonicCharacter002 * ShifterEncounterRobotCharacter002 * ShifterEncounterScoopCharacter002 * ShifterSkill1Displace002 * ShifterSkill1NoDisplace002 * ShifterSkill1NoLineOfSight002 * ShifterSkill1OutOfRange002 * ShifterSkill1Voice002 * ShifterSkill2Voice002 * ShifterTeleport002 (teleport (heard by others) set attenuation on this sound.) * ShifterTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * shopBuy_Shifter002
VOICE_SENTRY[ | ]
* dieSpy * kill_Spy * KilledCommandoBySpy * KilledPennyBySpy * KilledShamanBySpy * KilledSpyBySpy * painLittleSpy * painLotsSpy * playerAttack_Spy * playerDefend_Spy * PlayerHasSpawned_Spy * playerHelp_Spy * playerSpree_Spy * playerTaunt_Spy * shopBuy_Spy * SpyChosen001 * SpySkill1Voice (This is sentry's shield voice) * SpySkill2Voice (This is sentry`s reflect voice) * SpyTeleport (teleport (heard by others) set attenuation on this sound.) * SpyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_SENTRY002[ | ]
* dieSpy002 * EndGame_Spy002 * kill_Spy002 * KilledCommandoBySpy002 * KilledPennyBySpy002 * KilledShamanBySpy002 * KilledSpyBySpy002 * painLittleSpy002 * painLotsSpy002 * playerAttack_Spy002 * playerDefend_Spy002 * PlayerHasSpawned_Spy002 * playerHelp_Spy002 * playerSpree_Spy002 * playerTaunt_Spy002 * shopBuy_Spy002 * SpyChosen002 * SpySkill1Voice002 (This is sentry's shield voice) * SpySkill2Voice002 (This is sentry`s reflect voice) * SpyTeleport002 (teleport (heard by others) set attenuation on this sound.) * SpyTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_SENTRY003[ | ]
* dieSpy003 * kill_Spy003 * painLittleSpy003 * painLotsSpy003 * playerAttack_Spy003 * playerDefend_Spy003 * PlayerHasSpawned_Spy003 * playerHelp_Spy003 * playerSpree_Spy003 * playerTaunt_Spy003 * shopBuy_Spy003 * SpykillVoice003 * SpyTeleport003 (teleport (heard by others) set attenuation on this sound.) * SpyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_VOLTAR[ | ]
* dieSummoner * kill_Summoner * painLittleSummoner * painLotsSummoner * playerAttack_Summoner * playerDefend_Summoner * PlayerHasSpawned_Summoner * playerHelp_Summoner * playerSpree_Summoner * playerTaunt_Summoner * shopBuy_Summoner * SummonerChosen001 * SummonerTeleport (teleport (heard by others) set attenuation on this sound.) * SummonerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_CLUNK[ | ]
* dieTank * kill_Tank * playerAttack_Tank * playerDefend_Tank * PlayerHasSpawned_Tank * playerHelp_Tank * playerSpree_Tank * playerTaunt_Tank * shopBuy_Tank * TankChosen001 * TankTeleport (teleport (heard by others) set attenuation on this sound.) * TankTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_COMMANDERROCKET[ | ]
* dieWakuWaku * EndGame_WakuWaku * kill_WakuWaku * painLittleWakuWaku * painLotsWakuWaku * playerAttack_WakuWaku * playerDefend_WakuWaku * PlayerHasSpawned_WakuWaku * playerHelp_WakuWaku * playerSpree_WakuWaku * playerTaunt_WakuWaku * shopBuy_WakuWaku * WakuWakuBaseAttack * WakuWakuChosen001 * WakuWakuEncounterEnemyRRTeam * WakuWakuEncounterFriendlyRRTeam * WakuWakuSkill1Voice (Skill 1 voicelines) * WakuWakuSkill2Voice (Skill 2 voicelines) * WakuWakuTeleport (teleport (heard by others) set attenuation on this sound.) * WakuWakuTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.) * WakuWakuUnlocked
VOICE_BABYLUX[ | ]
* dieWarrior * kill_Warrior * KilledElliptoByWarrior * KilledHyperByWarrior * painLittleWarrior * painLotsWarrior * playerAttack_Warrior * playerDefend_Warrior * PlayerHasSpawned_Warrior * playerHelp_Warrior * playerSpree_Warrior * playerTaunt_Warrior * shopBuy_Warrior * WarriorBaseAttack * WarriorChosen001 * WarriorEncounterEnemyEllipto * WarriorEncounterEnemyHyper * WarriorEncounterFriendlyEllipto * WarriorEncounterFriendlyHyper * WarriorSkill1Voice (This is the Charge voice) * WarriorSkill2Voice (This is the Rockets voice) * WarriorTeleport (teleport (heard by others) set attenuation on this sound.) * WarriorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_BABYLUX002[ | ]
* dieWarrior002 * EndGame_Warrior002 * kill_Warrior002 * KilledElliptoByWarrior002 * KilledHyperByWarrior002 * painLittleWarrior002 * painLotsWarrior002 * playerAttack_Warrior002 * playerDefend_Warrior002 * PlayerHasSpawned_Warrior002 * playerHelp_Warrior002 * playerSpree_Warrior002 * playerTaunt_Warrior002 * shopBuy_Warrior002 * WarriorBaseAttack002 * WarriorChosen002 * WarriorEncounterEnemyEllipto002 * WarriorEncounterEnemyHyper002 * WarriorEncounterFriendlyEllipto002 * WarriorEncounterFriendlyHyper002 * WarriorSkill1Voice002 (This is the Charge voice) * WarriorSkill2Voice002 (This is the Rockets voice) * WarriorTeleport002 (teleport (heard by others) set attenuation on this sound.) * WarriorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_ROCCO[ | ]
* dieWozzle * kill_Wozzle * painLittleWozzle * painLotsWozzle * playerAttack_Wozzle * playerDefend_Wozzle * playerHelp_Wozzle * playerSpree_Wozzle * playerTaunt_Wozzle * shopBuy_Wozzle * WozzleChosen001 * WozzleSkill1Voice * WozzleSkill1VoiceHit * WozzleSkill2Voice * WozzleTeleport (teleport (heard by others) set attenuation on this sound.) * WozzleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
VOICE_ROCCO003[ | ]
* dieWozzle003 * EndGame_Wozzle003 * kill_Wozzle003 * painLittleWozzle003 * painLotsWozzle003 * playerAttack_Wozzle003 * playerDefend_Wozzle003 * playerHelp_Wozzle003 * playerSpree_Wozzle003 * playerTaunt_Wozzle003 * shopBuy_Wozzle003 * WozzleChosen003 * WozzleSkill1Voice003 * WozzleSkill1VoiceHit003 * WozzleSkill2Voice003 * WozzleTeleport003 (teleport (heard by others) set attenuation on this sound.) * WozzleTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
CYBER[ | ]
* DigitalBeep (used in cyber character chosen)
LITTLEDROID[ | ]
* DroidFall (This is the little saw droid) * DroidJump (This is the little saw droid) * DroidWalk * jumpCreepFlying * jumpCreepMelee * jumpCreepMeleeTurn * landHardCreepFlying * landHardCreepMelee * landSoftCreepFlying * landSoftCreepMelee * landSoftCreepPart * meleeAttackCreepMelee (Little Droid with Circle Saw) * painLittleCreepFlying (This is the little flying droid) * painLittleCreepMelee (This is the little saw droid) * painLotsCreepFlying * painLotsCreepMelee * WalkCreepMelee1 (little droids with circle saws) * WalkCreepMelee2 (little droids with circle saws)
DROPPOD[ | ]
* Droppodrail * OtherPodDrop * PodDrop * PodDropAAStart (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart_Other (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02_introAppear_0 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02_introAppear_1 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02AppearLayer (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStart02ThrusterStart (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStartAppear (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropAAStartAppearLayer01 (Droppod Basic - Zork Inc. - Mark I Shoebox) * PodDropNautuul01 (Droppod Manta - Tier 1 - Nautilon Pod) * PodDropNautuul01_idle01 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropNautuul01_idle02 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropNautuul01_idle03 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropNautuul01_idle04 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropNautuul01_intro_0 (Droppod Manta - Tier 1 - Nautilon Pod) * PodDropNautuul01_intro_1 (Droppod Manta - Tier 1 - Nautilon Pod) * PodDropNautuul02 (Droppod Manta - Tier 2 - Blue Medusa) * PodDropNautuul02_idle (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropNautuul02_idleLayer01 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropNautuul02_intro_0 (Droppod Manta - Tier 2 - Blue Medusa) * PodDropNautuul02_intro_1 (Droppod Manta - Tier 2 - Blue Medusa) * PodDropNautuul03 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_idle01 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_idleLayer01 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_intro_0 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_intro_1 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introAppear_0 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introAppear_1 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introLayer01_0 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introLayer01_1 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introLayer02_0 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03_introLayer02_1 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03Appear (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03Layer01 (Droppod Manta - Tier 3 - Leviathan) * PodDropNautuul03Layer02 (Droppod Manta - Tier 3 - Leviathan) * PodDropSarcoph01 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01_intro_0 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01_intro_1 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01_introLayer01_0 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01_introLayer01_1 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01Layer01 (Droppod Xemzen - Tier 1 - Gorgos embryo) * PodDropSarcoph01Layer02 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02_intro_0 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02_intro_1 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02_introLayer01_0 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02_introLayer01_1 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02Layer01 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02Layer02 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph02Layer03 (Droppod Xemzen - Tier 2 - Plague Needle) * PodDropSarcoph03 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_idleAppear (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_idleDisappear (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_intro_0 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_intro_1 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_introAppear_0 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_introAppear_1 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_introLayer01_0 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03_introLayer01_1 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03Appear (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03Layer01 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03Layer02 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03Layer03 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcoph03Layer04 (Droppod Xemzen - Tier 3 - Dark Weaver) * PodDropSarcophMetalLayer * PodDropScissor_idleSparks (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith) * PodDropScissor_idleSparksLoop (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith) * PodDropScissor01 (Droppod Fotonof SA - Tier 1 - Hellion T-50) * PodDropScissor01_intro_0 (Droppod Fotonof SA - Tier 1 - Hellion T-50) * PodDropScissor01_intro_1 (Droppod Fotonof SA - Tier 1 - Hellion T-50) * PodDropScissor02 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith) * PodDropScissor02_intro_0 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith) * PodDropScissor02_intro_1 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith) * PodDropScissor03 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodDropScissor03_intro_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodDropScissor03_intro_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodDropScissor03_introAppear_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodDropScissor03_introAppear_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodDropScissor03Appear (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre) * PodImpact * PodInsert * ShipSpark1 * Spaceship_Sht2 * Spaceship_Sht3 * SpaceshipL2 * SpaceshipLoop * SpaceShipS2 * SpaceShipS3 * SpaceShipSEnd
YOOLIP002[ | ]
* ElliptoAttachLoop002 * ElliptoBaseAttackStaffHitGround002 * ElliptoBaseAttackSwoosh002 * ElliptoDinoDespawn002 * ElliptoDinoLoop002 * ElliptoDinoMouthClose002 * ElliptoDinoSpawn002 * ElliptoIdleLoop002 * ElliptoIdleLoopLayer002 * ElliptoIdlePunkSounds002 * ElliptoIdleSteam002 * ElliptoSparksLoop002 * ElliptoStaffHit002 * ElliptoTeleportSound002 * PainImpactEllipto002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
YOOLIP[ | ]
* ElliptoBaseAttackStaffHitGround * ElliptoBaseAttackSwoosh * ElliptoDinoFoostepLeft * ElliptoDinoFoostepRight * ElliptoDinoMouthClose * ElliptoDinoMouthOpen * ElliptoDinoSpawn * ElliptoDinoSpawnSpark * ElliptoGripImpactNoHit * ElliptoGripStart * ElliptoShootAttach * ElliptoShootAttachLoop * ElliptoSphereEnd * ElliptoSphereStart * jumpDownEllipto * jumpEllipto * landHardEllipto * landSoftEllipto * PainImpactEllipto (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * PainImpactWakuWaku (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * PainImpactWakuWaku002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideEllipto * WalkRightEllipto
YOOLIP003[ | ]
* ElliptoBaseAttackSwoosh003 * ElliptoDieInsertCoin * ElliptoDinoDeSpawn003 * ElliptoDinoSpawn003 * ElliptoDinoSpawnLoop003 * ElliptoGripAttach003 * ElliptoGripImpactNoHit003 * ElliptoGripStart003 * ElliptoHeal003 * ElliptoHitEnemyLayer003 * ElliptoJump003 * ElliptoJumpLayer003 * landHardEllipto003 * landSoftEllipto003 * WalkElliptoStaffHitGround003 * WalkLeftEllipto003 * WalkRightEllipto003
VOICE_SENTRY004[ | ]
* EndGame_Spy003 * SpyChosen003
VOLTAR[ | ]
* explosionBulletHeal * explosionBulletShock * explosionBulletShockHeal * explosionBulletSummonDrone * explosionBulletSummonner * HealTotemDie * jumpDownSummoner * jumpSummoner1 * landHardSummoner * landSoftSummoner * PainImpactSummoner (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootBulletSummonDrone * SmnHealTtem1 * SmnHealTtem2 * SmnHealTtemAttack * SmnHealTtemF * SmnHealTtemIdle * SmnHealTtemLoop * SmnHealTtmSkin1Loop * SummonAim1 * SummonerDamageImpact * SummonerDrones * SummonerDrones2 * SummonerDroneShoot * SummonerFly * SummonerHDamageImpactLayer * SummonerHealbotGone * SummonerHealBotLayer * SummonerHealImpact * SummonerShoot
ENVIRONMENT FLAMESPOUT[ | ]
* FlameAlarm * FlameOff * Flamespout * FlameThreat
CLUNK[ | ]
* flyTank * jumpDownTank * jumpStopTank * jumpTank * landHardTank * landHardTankNew * landSoftTank * landSoftTankNew * painLittleTank * painLotsTank * shootBulletFlying * shootBulletTa * shootBulletTank * shootBulletTank2 * shootBulletTank3 * shootBulletTank4 * SlideTank * TankCharge * TankChargeFlashNew * TankChargeSkinChicken * TankChargeSlow * TankChargeStart * TankConsume * TankExplode * TankExplode2 * TankExplodeMenu * TankExplodeNew * TankExplodeNewCharge * TankTele * TankTele8Bit * WalkTank1 * WalkTank2 * WalkTankNew1 * WalkTankNew2 * WalkTankNewMech1 * WalkTankNewMech2
PENNYFOX002[ | ]
* Fox002Revolver * Fox002RevolverShell * Foxy002ShootImpact * Foxy002Walk_1 * Foxy002Walk_2 * FoxyPounceHowl002 * FoxyPounceHowl003
PENNYFOX[ | ]
* FoxJoltExplode (This is renamed to Energy Pulse) * FoxJoltExplodeLyr (This is renamed to Energy Pulse) * FoxPounceImpact * FoxyAttack * FoxyCharge1 * FoxyCharge2 * FoxyCharge3 * FoxyCharge4 * FoxyCharge5 * FoxyHitImpact * FoxyJolt (This is renamed to Energy Pulse) * FoxyJumpSalto * FoxyPounce * FoxyPounceHowl * FoxyShoot * FoxyShootImpact * jumpDownFoxy * JumpFoxy * landHardFoxy * landSoftFoxy * PainImpactAssassin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideFoxy * WalkFoxy1 * WalkFoxy2
PENNYFOX003[ | ]
* FoxyAttack003 * FoxyHitImpact003 * FoxyShoot003
FREEPOINTS[ | ]
* Freepoints_Start
GNAW002[ | ]
* Gnaw_pl_Bee
GNAW[ | ]
* Gnaw_pl_fall * Gnaw_pl_jaw * Gnaw_pl_smash * Gnaw_pl_spawn * Gnaw_spit * Gnaw_spit_voice * GnawAttack * GnawAttack_v * GnawBotAttack * GnawbotAttack_v * GnawbotSpawned * GnawSpawned * GnawSpitImpact * IdleGnawBee * jumpDownMaw * jumpMaw * landHardMaw * landSoftMaw * MawWeedlingHeal (Gnaw Weedling heal) * PainImpactMaw (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * shootGnaw * shootGnaw_plant * SlideGnaw * SlideGnawbot * WalkGnaw1 * WalkGnaw2 * WalkGnawBee * WalkGnawbot1 * WalkGnawbot2
GNAW003[ | ]
* Gnawbot_spit_voice * landHardMaw003 * landSoftMaw003 * painLittleMaw003 * painLotsMaw003
GNAW004 GNAWRIACHI[ | ]
* GnawRiachi_Maraca * GnawRiachi_MaracaLoop
SHOP[ | ]
* HealPad_AddHealth * shopactiveloop * shopjumpdown * shopjumpup * Shop-Loop * Shop-Loop2
VOICE_DERPLZORK_UNLOCKED[ | ]
* HeavyUnlocked
VOICE_RAELYNN_UNLOCKED[ | ]
* HunterUnlocked
HYPER002[ | ]
* Hyper2BikeTurret * Hyper2BikeTurretLayer * Hyper2ShootNormal * Hyper2ShootNormalFlame * HyperBikeFlames002 * HyperFlyingLoop002 * HyperGhostFX002 * HyperGrenadeDeployLayer002 * HyperTurretShoot002 * jumpHyper002 * PainImpactHyper002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * WalkLeftHyper2 * WalkRightHyper2
HYPER001[ | ]
* HyperBikeFlames * HyperBikeTurretShoot * HyperFlyingLoop * HyperFlyingStart * HyperFlyingStop * HyperGrenadeDeploy * HyperGrenadeExplode * HyperGrenadePrepare * HyperGrenadeThrow * HyperShootNormal * HyperShootStunBullet * HyperTurretDeploy * HyperTurretShoot * jumpHyper * landHardHyper * landSoftHyper * PainImpactHyper (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * WalkLeftHyper * WalkRightHyper
HYPER003[ | ]
* HyperBikeFlames003_0 * HyperBikeFlames003_1 * HyperBikeTurretShoot003 * HyperFlyingLoop003 * HyperFlyingStart003 * HyperFlyingStop003 * HyperGrenadeDeploy003 * HyperGrenadeExplode003 * HyperGrenadePrepare003 * HyperShootNormal003 * HyperShootStunBullet003 * HyperTurretDeploy003 * HyperTurretShoot003
RAELYNN[ | ]
* impactRoshan * jumpDownHunter * jumpHunter * landHardHunter * landSoftHunter * PainImpactHunter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * RoshanAim * RoshanAimGrnd * RoshanFireSniper * RoshanHitSniper * RoshanLoadSniper * RoshanSniperCharged * RoshanSniperHitEnemy * RoshanStasisGrndThrow * RoshanStasisWallFlash * RoshanStasisWallLoop * RoshanStasisWallStart * RoshanStasisWallStop * RoshanUnLoadSniper * shootRoshan * shootRoshanBig * SlideHunter * SpeedupHunter * WalkHunter1 * WalkHunter2
IntroDoor[ | ]
* introdoor_countdown * introdoor_open
IntroScreen[ | ]
* introscreen_countdown_blue * introscreen_countdown_GO * introscreen_logo_fade_in * introscreen_logo_fade_out * introscreen_podflash * introscreen_wind_loop
VOICE_YURI_UNLOCKED[ | ]
* JetterUnlocked
FROGGYG004[ | ]
* jumpDasher004 * PainImpactDasher004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
SCOOP[ | ]
* jumpDownPaladin * landHardPaladin * landSoftPaladin * PainImpactPaladin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Paladin_hammer_bounce * Paladin_hammer_explode * Paladin_hammer_impact * Paladin_Heal * Paladin_Heal_Explode * Paladin_jump * Paladin_Sword_upgrade * Paladin_throw * Paladin_walk_left * Paladin_walk_right * PaladinAttackHeavy * PaladinAttackImpact * PaladinAttackLight
AYLA[ | ]
* jumpDownVampire * jumpVampire * landHardVampire * landSoftVampire * PainImpactVampire (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * SlideVampire * VampireAttack * VampireAttackImpact * VampireEye * VampireEyeExplode * VampireTransform * VampireTransformEnd * VampireTransformLoop * WalkVampire1
CLUNK003[ | ]
* jumpTank003 * shootBulletTank003 * TankChargeSkin2 * TankChargeSkin2Menu * TankExplodeSkin2
WOZZLE003[ | ]
* JumpVengeanceWozzle003 * JumpWozzle003 * LandWozzleVengeance003 * SlideWozzle3 * WalkWozzle3Left * WalkWozzle3Right * WozzlePrecisionArrow003 * WozzleSkill1Shot003
COMMANDERROCKET[ | ]
* jumpWakuWaku * landHardWakuWaku * landSoftWakuWaku * WakuWaku_Footstep_Left * WakuWaku_Footstep_Right * WakuWaku_Hit_Target * WakuWaku_Rockets_Reloaded * WakuWaku001_Rocket * WakuWakuFireBigRocket * WakuWakuFireBigRocketExplosion * WakuWakuFireMine * WakuWakuFireRocket * WakuWakuFireRocketExplosion * WakuWakuMineArmed_End * WakuWakuMineArmed_Loop * WakuWakuMineArmed_Start * WakuWakuReloadRocket
CHEFROCKET[ | ]
* jumpWakuWaku002 * landHardWakuWaku002 * landSoftWakuWaku002 * WakuWaku_Footstep_Left002 * WakuWaku_Footstep_Right002 * WakuWaku_Hit_Target002 * WakuWaku_Rockets_Reloaded002 * WakuWaku001_Rocket002 * WakuWakuFireBigRocket002 * WakuWakuFireBigRocketExplosion002 * WakuWakuFireMine002 * WakuWakuFireRocket002 * WakuWakuFireRocketExplosion002 * WakuWakuFireRocketLayer002 * WakuWakuGrinderSqueak002 * WakuWakuMineArmed_End002 * WakuWakuMineArmed_Loop002 * WakuWakuMineArmed_Start002 * WakuWakuReloadRocket002 * WakuWakuTeleMouse002
WORM[ | ]
* jumpWorm * landWorm * SandWormActive * SandWormJaw1 * SandWormStart * WalkWorm1 * WalkWorm2
WOZZLE[ | ]
* jumpWozzle * PainImpactWozzle (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * WalkWozzleLeft * WalkWozzleRight * WozzleActiveSkill * WozzleActiveSkill003 * WozzleArrowFly * WozzleArrowHit * WozzleArrowNoHit * WozzleArrowNoHit003 * WozzleShootNormal * WozzleShootNormal003 * WozzleSkill1Shot * WozzleSkill2Shot * WozzleSkill2ShotCharge * WozzleSkill2ShotLayer003 * WozzleSkillFireReady * WozzleSkillReadyLoop * WozzleSkillTimeReady
FROFFY G[ | ]
* landHardDasher
SMILES[ | ]
* landHardPoacher * landHardPoacher002 * landSoftPoacher * landSoftPoacher002 * PainImpactPoacher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * PainImpactPoacher002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Poacher_attached_loop * Poacher_attached_loop002 * Poacher_Attached_Start * Poacher_fire_burning_loop * Poacher_FireBreath_Loop * Poacher_FireBreath_Loop002 * Poacher_FireBreath_Start * Poacher_FireBreath_Start002 * Poacher_Jump * Poacher_Jump002 * Poacher_RopeMiss * Poacher_Skill1_TrappersHook * Poacher_Skill1_TrappersHook_impact * Poacher_Skill1_TrappersHook_impact002 * Poacher_Skill1_TrappersHook_Trail * Poacher_Skill1_TrappersHook_Trail002 * Poacher_Skill1_TrappersHook002 * Poacher_Skill2_TailWhip * Poacher_Skill2_TailWhip_impact * Poacher_Skill2_TailWhip_SparksLayer * Poacher_Skill2_TailWhip002 * Poacher_Walk_Left * Poacher_Walk_Left002 * Poacher_Walk_Right * Poacher_Walk_Right002 * SlidePoacher
RASCAL[ | ]
* LandHardRascal * LandSoftRascal * RascalFootstep_left * RascalFootstep_right * RascalGroundPound * RascalJump * RascalJump002 * RascalShootNormal * RascalShootNormal002 * RascalSkill_Start * RascalSkill_Start002 * RascalSkillDash002
IX[ | ]
* LandHardShifter * LandHardShifter002 * LandSoftShifter * LandSoftShifter002 * PainImpactShifter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * ShifterAttachAllyLoop * ShifterAttachAllyLoop002 * ShifterAttachEnemyLoop * ShifterAttachEnemyLoop002 * ShifterDisplaceEnd * ShifterDisplaceEnd002 * ShifterDisplaceProgress * ShifterDisplaceStart * ShifterDisplaceStart002 * ShifterJump * ShifterJump002 * ShifterJumpDouble * ShifterJumpDouble002 * ShifterShieldEnd * ShifterShieldLoop * ShifterShieldLoop002 * ShifterShieldStart002 * ShifterShift * ShifterShiftGlowLoop * ShifterShiftGlowLoop002 * ShifterShiftRocks * ShifterShootImpact * ShifterShootImpact002 * ShifterShootNormal * ShifterShootNormal002 * ShifterSkillShoot * ShifterSkillShoot002 * ShifterWalkLoop * ShifterWalkLoop002 * SlideShifter
LITTLETANK[ | ]
* LittleTankDrive (Starstorm map creep / Little tank) * LittleTankExplode (Starstorm map creep / Little tank)
LOWHEALTH[ | ]
* lowHealthLoop
TUTORIAL[ | ]
* m_recruitment_finished * m_recruitment_finished1 * m_recruitment_finished2 * m_recruitment_finished3 * m_recruitment_goToArmory * m_recruitment_goToProfile * tut_sc2_001CR * tut_sc2_002SL * tut_sc2_003CR * tut_sc2_004SL * tut_sc2_005CR * tut_sc2_006SL * tut_sc2_007CR * tut_sc2_008SL * tut_sc2_009CR * tut_sc2_010SL * tutorial_button_highlight * tutorial_contextual_popup_appear * tutorial_contextual_popup_dissappear * tutorial_menu_blue_lines_appear * tutorial_open_shop_menu * tutorial_pt1_ally_died * tutorial_pt1_another_kill * tutorial_pt1_attack_base * tutorial_pt1_buy_upgrades * tutorial_pt1_clunk_defeated * tutorial_pt1_cooldowns * tutorial_pt1_defeat_clunk * tutorial_pt1_defend_turrets_drill * tutorial_pt1_drill_core_objective * tutorial_pt1_drill_core_reminder * tutorial_pt1_droid_blaster * tutorial_pt1_droid_retry * tutorial_pt1_droid_skills * tutorial_pt1_droid_skills_retry * tutorial_pt1_droids_are_cover * tutorial_pt1_end_loss * tutorial_pt1_end_win * tutorial_pt1_end_win_3 * tutorial_pt1_enemies_respawn * tutorial_pt1_explain_game * tutorial_pt1_flavour_button_pressed * tutorial_pt1_flavour_clone * tutorial_pt1_flavour_defeated_clunk * tutorial_pt1_flavour_defeated_solarboss * tutorial_pt1_flavour_froggy * tutorial_pt1_flavour_goto_clunk * tutorial_pt1_flavour_points * tutorial_pt1_flavour_power * tutorial_pt1_flavour_practice * tutorial_pt1_flavour_raelynn * tutorial_pt1_flavour_recruits * tutorial_pt1_flavour_shop * tutorial_pt1_flavour_solarboss * tutorial_pt1_fourth_row * tutorial_pt1_go_up * tutorial_pt1_godown_reminder * tutorial_pt1_goto_shop * tutorial_pt1_goup_reminder * tutorial_pt1_head_out * tutorial_pt1_head_out_reminder * tutorial_pt1_heal_area_shop * tutorial_pt1_health_recovered * tutorial_pt1_low_health * tutorial_pt1_open_shop * tutorial_pt1_practice_finished * tutorial_pt1_pre_give_try * tutorial_pt1_pre_introduction * tutorial_pt1_pre_reminder * tutorial_pt1_pre_text_welcome * tutorial_pt1_red_left_blue_right * tutorial_pt1_retry_defeat_clunk * tutorial_pt1_secret_found * tutorial_pt1_shop_unlocks * tutorial_pt1_skills_enabled * tutorial_pt1_solar * tutorial_pt1_start_jump * tutorial_pt1_start_respawn_clunk * tutorial_pt1_start_respawn_droid * tutorial_pt1_start_respawn_minilevel * tutorial_pt1_start_welcome * tutorial_pt1_teams_of_3 * tutorial_pt1_teleport_reminder * tutorial_pt1_teleport_to_base * tutorial_pt1_turret_alone * tutorial_pt1_turrets_before_drill * tutorial_pt1_unique_shop * tutorial_pt1_upgrade_reminder * tutorial_pt1_welcome_to_base * tutorial_pt2_afk1 * tutorial_pt2_afk2 * tutorial_pt2_ally_attacks_base1 * tutorial_pt2_ally_attacks_base2 * tutorial_pt2_ally_attacks_base3 * tutorial_pt2_ally_made_kill1 * tutorial_pt2_ally_made_kill2 * tutorial_pt2_ally_made_kill3 * tutorial_pt2_attack_base1 * tutorial_pt2_attack_base2 * tutorial_pt2_attack_base3 * tutorial_pt2_bottom_back_turret_lost * tutorial_pt2_bottom_front_turret_lost * tutorial_pt2_critters1 * tutorial_pt2_critters2 * tutorial_pt2_critters3 * tutorial_pt2_danger_turret1 * tutorial_pt2_danger_turret2 * tutorial_pt2_danger_turret3 * tutorial_pt2_defend_base1 * tutorial_pt2_defend_base2 * tutorial_pt2_defend_base3 * tutorial_pt2_defend_bottom1 * tutorial_pt2_defend_bottom2 * tutorial_pt2_defend_top1 * tutorial_pt2_defend_top2 * tutorial_pt2_destroy_turret1 * tutorial_pt2_destroy_turret2 * tutorial_pt2_destroy_turret3 * tutorial_pt2_different_jumps * tutorial_pt2_do_kill1 * tutorial_pt2_do_kill2 * tutorial_pt2_do_kill3 * tutorial_pt2_downjump1 * tutorial_pt2_downjump2 * tutorial_pt2_downjump3 * tutorial_pt2_end_loss * tutorial_pt2_end_win * tutorial_pt2_end_win_3 * tutorial_pt2_enemy_made_kill1 * tutorial_pt2_enemy_made_kill2 * tutorial_pt2_enemy_made_kill3 * tutorial_pt2_enemy_turret_destroyed_other1 * tutorial_pt2_enemy_turret_destroyed_other2 * tutorial_pt2_enemy_turret_destroyed_other3 * tutorial_pt2_enemy_turret_destroyed_other4 * tutorial_pt2_enemy_turret_destroyed_self1 * tutorial_pt2_enemy_turret_destroyed_self2 * tutorial_pt2_enemy_turret_destroyed_self3 * tutorial_pt2_enemy_turret_destroyed_self4 * tutorial_pt2_flavour_critters1 * tutorial_pt2_flavour_critters2 * tutorial_pt2_flavour_doing_good * tutorial_pt2_flavour_minimap * tutorial_pt2_flavour_the_one * tutorial_pt2_flavour_tips * tutorial_pt2_go_back_shop1 * tutorial_pt2_go_back_shop2 * tutorial_pt2_go_back_shop3 * tutorial_pt2_goal_reminder1 * tutorial_pt2_goal_reminder2 * tutorial_pt2_goal_reminder3 * tutorial_pt2_goodjob_base1 * tutorial_pt2_goodjob_base2 * tutorial_pt2_goodjob_base3 * tutorial_pt2_goodjob_turret1 * tutorial_pt2_goodjob_turret2 * tutorial_pt2_goodjob_turret3 * tutorial_pt2_help_droids1 * tutorial_pt2_help_droids2 * tutorial_pt2_help_droids3 * tutorial_pt2_hide_area1 * tutorial_pt2_hide_area2 * tutorial_pt2_hide_area3 * tutorial_pt2_levelup_ahead * tutorial_pt2_levelup_behind * tutorial_pt2_levelup_equal * tutorial_pt2_low_health1 * tutorial_pt2_low_health2 * tutorial_pt2_low_health3 * tutorial_pt2_low_hp_cooldown * tutorial_pt2_made_kill1 * tutorial_pt2_made_kill2 * tutorial_pt2_made_kill3 * tutorial_pt2_minimap * tutorial_pt2_move_right * tutorial_pt2_open_door * tutorial_pt2_post_awesomepoints * tutorial_pt2_post_congratulations * tutorial_pt2_post_goToArmory * tutorial_pt2_post_goToCoopVSBots * tutorial_pt2_post_goToProfile * tutorial_pt2_post_goToTutorial * tutorial_pt2_practice_finished * tutorial_pt2_pre_awesomepoints * tutorial_pt2_pre_awesomepoints_3 * tutorial_pt2_pre_second_mission * tutorial_pt2_recommended_items * tutorial_pt2_respawn1 * tutorial_pt2_respawn2 * tutorial_pt2_spawn_shop1 * tutorial_pt2_spawn_shop2 * tutorial_pt2_spawn1 * tutorial_pt2_spawn2 * tutorial_pt2_spawn3 * tutorial_pt2_status_good1 * tutorial_pt2_status_good2 * tutorial_pt2_status_good3 * tutorial_pt2_status_neutral1 * tutorial_pt2_status_neutral2 * tutorial_pt2_status_neutral3 * tutorial_pt2_status_not_good1 * tutorial_pt2_status_not_good2 * tutorial_pt2_status_not_good3 * tutorial_pt2_superdroid * tutorial_pt2_survived1 * tutorial_pt2_survived2 * tutorial_pt2_survived3 * tutorial_pt2_tab_instruction * tutorial_pt2_too_many_enemies1 * tutorial_pt2_too_many_enemies2 * tutorial_pt2_too_many_enemies3 * tutorial_pt2_top_back_turret_lost * tutorial_pt2_top_front_turret_lost * tutorial_pt2_welcome1 * tutorial_pt2_welcome2 * tutorial_pt3_end_loss * tutorial_pt3_end_win * tutorial_pt3_pre_third_mission * tutorial_rewardscreen_awesomepoints_unlock * tutorial_shopmenu_unlocked * tutorial_sign_restore_health * tutorial_text_appears * tutorial_text_dissappears * tutorial_turret_alarm_loop * TutorialDroppod * whatsNew_40_armory_fluff * whatsNew_40_currency_fluff * whatsNew_40_droppods_fluff * whatsNew_40_emblems_fluff * whatsNew_40_friends_fluffA * whatsNew_40_friends_fluffB * whatsNew_40_metagame_fluff * whatsNew_40_overview_fluff * whatsNew_40_vsbots_fluff
VOICE_GNAW_UNLOCKED[ | ]
* MawUnlocked
VOICE_GNAW004_UNLOCKED[ | ]
* MawUnlocked004
LEONCHAMELEON004[ | ]
* meleeAttackChameleon004 * PainImpactChameleon004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * WalkChameleon1004 * WalkChameleon2004
REWARDSCREEN[ | ]
* menuCharacterRewardPopup * menuProfileRewardPopup * metagameAwesomepoints * metagameCharacterUnlock * metagameDroppodparts * metagameLevelup * metagameProgressbarFill * rewardscreen_awesomepoints_slide_in * rewardscreen_character_slide_in * rewardscreen_circle_character_appears * rewardscreen_circle_fills_loop * rewardscreen_circle_profile_appears * rewardscreen_levelup_character * rewardscreen_levelup_glow_effect * rewardscreen_shop_item_unlocked
Rewardscreen[ | ]
* menuCharacterSwoosh
ORB[ | ]
* OrbAppear
MAX_FOCUS[ | ]
* PainImpactBoizor (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
MAX_ABOMINATION[ | ]
* PainImpactBoizor002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
ADMIRALSWIGGINS002[ | ]
* PainImpactCaptain002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
LITTLEDROIDS[ | ]
* PainImpactDroids (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
FLESH IMPACT[ | ]
* PainImpactFlesh (This is the generic flesh impact sound)
IMPACT METAL[ | ]
* PainImpactMetal (This is the generic metal impact sound)
SKREE[ | ]
* PainImpactShaman (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Skree_Fall * Skree_Idle * Skree_Jump * Skree_Land * Skree_Lightning * Skree_Saw_Bullet * Skree_Saw_Hit * Skree_Saw_Layer * Skree_Saw_Loop * Skree_Saw_Return * Skree_Shoot * Skree_Skill_1 * Skree_Skill_2 * Skree_Slide * Skree_Spark_Hit * Skree_sparks * Skree_Totem_Implode * Skree_Totem_Slow * Skree_TtmSpark * Skree_Walk
IX2[ | ]
* PainImpactShifter002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
SENTRY[ | ]
* PainImpactSpy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Sentry_Idle_Phone * Sentry_Pickup_Phone * Sentry_Pickup_Voice * SentryShootExplode * SentryShootGun * SentryShootLoop * SentryShootLoopLayer * Spy_BlackHole * Spy_BlackHole003 * Spy_BlackHoleExplosion * Spy_BlackHoleExplosion003 * Spy_BlackHoleShoot * Spy_BlackHoleShoot003 * Spy_Shield * Spy_Shield_Layer * Spy_Shield_Start * Spy_Shield_Stop * Spy_TeleBeacon_Drop * Spy_TeleBeaconLoop * Spy_Teleport * Spy_Teleport003 * sx_JumpDouble * sx_JumpLayer * sx_JumpStart * sx_LandHard * sx_LandSoft * sx_Slide * sx_Slide003 * sx_WalkLoop * sx_WalkLoop003
SENTRY003[ | ]
* PainImpactSpy003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Spy_MineExplode003 * Spy_Shield_Start003 * Spy_Shield_Stop003 * Spy_Shield003 * Spy_ShootNormal003 * Spy_TeleBeacon_Drop003 * sx_JumpLayer003 * sx_JumpStart003 * sx_LandHard003 * sx3_landsoft
BABYLUX[ | ]
* PainImpactWarrior (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * WarriorAttack1 * WarriorAttack2 * WarriorAttack3 * WarriorAttack3Layer * WarriorAttackRattle * WarriorBarrageExplode * WarriorBarrageFire * WarriorBarrageFireLayer * WarriorBarrageStart * WarriorDash * WarriorDashExplode * WarriorDashLayer * WarriorDashStart * WarriorDashStop * WarriorDoubleJump * WarriorEarthquake * WarriorFlames * WarriorGroundImpact * WarriorIdleRattle * WarriorJump * WarriorLandHard * WarriorLandSoft * WarriorShieldLoop * WarriorSlide * WarriorSwoosh * WarriorWalkingLayerLeft * WarriorWalkingLayerRight * WarriorWalkingLoop * WarriorWalkingSwoosh * WarriorWalkRattle
BABYLUX002[ | ]
* PainImpactWarrior002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.) * Warrior2Attack1 * Warrior2Attack2 * Warrior2Attack3 * Warrior2AttackSwoosh * Warrior2BarrageFire * Warrior2DoubleJump * Warrior2Jump * Warrior2WalkingLoop * WarriorAttackSteam002 * WarriorDash002 * WarriorDashStop002 * WarriorIdleSteam002 * WarriorLandHard002 * WarriorLandSoft002 * WarriorTeleportHelmet002 * WarriorTeleportLaugh
SCOOP002[ | ]
* Paladin_hammer_explode002 * Paladin_hammer_impact002 * Paladin_Heal_Explode002 * Paladin_Heal002 * Paladin_Sword_upgrade002 * Paladin_throw002
SCOOP003[ | ]
* Paladin_hammer_explode003 * Paladin_Heal_Explode003 * Paladin_Heal003 * Paladin_throw003 * PaladinAttack1_003 * PaladinAttack2_003
SCOOP004[ | ]
* Paladin_hammer_impact004 * Paladin_Heal_OverTime004 * Paladin_Heal004 * Paladin_jump004 * Paladin_Sword_upgrade004 * Paladin_throw004 * PaladinAttack1_004 * PaladinAttack2_004 * PaladinAttackImpact004 * PaladinMangaExplode004 * PaladinTeleportFF7 * PaladinTeleportSword004
VOICE_SCOOP_UNLOCKED[ | ]
* PaladinUnlocked
VOICE_SCOOP002_UNLOCKED[ | ]
* PaladinUnlocked002
SPECIAL[ | ]
* PartyLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds) * SuddenDeathExplode * SuddenDeathTimer * XmasJBellsLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds)
VOICE_WOZZLE[ | ]
* PlayerHasSpawned_Wozzle
VOICE_WOZZLE003[ | ]
* PlayerHasSpawned_Wozzle003
SENTRY002[ | ]
* Sentry_Idle_Punch002 * Sentry_Idle_Start002 * Sentry002JumpBoost * Sentry002Shoot * Spy_TeleBeacon_Drop002 * Spy_TeleBeaconLoop002
SKOLLDIR SKOLLDIR003 SKOLLDIR004[ | ]
* shootBruteFist (combo1 and 2(used by brute 001 and 003 and 004)) * shootBruteFistCharge (combo1and2(used by brute 001 and 003 and 004)) * shootBruteFistSwoosh (combo1and2(used by brute 001 and 003 and 004))
LONESTAR003[ | ]
* shootBulletCowboy002 * shootBulletCowboy003
CLUNK004[ | ]
* shootBulletTankLayer004
CLUNK002[ | ]
* shootBulletTankReload002 * TankChargeSkin1
MENUSHOP[ | ]
* shopBuy * shopBuyFailAlreadyBought * shopBuyFailMissingAchievement * shopBuyFailMissingBlueprint * shopBuyFailMissingRequirements * shopBuyFailNotEnoughMoney * shopBuyFailShopDisabled * shopBuySkill * shopBuyStop * shopCategoryUnlock * shopClose * shopInfoSwitch * shopOpen * shopScroll * shopScrollFail * shopUndo * shopUndoRollover
SKREE003[ | ]
* Skree_Fall003 * Skree_Idle003 * Skree_Jump003 * Skree_Land003 * Skree_Saw_Layer003 * Skree_Shoot003 * Skree_Skill_1003 * Skree_Slide003 * Skree_Spark_Hit003 * Skree_Totem_Implode003 * Skree_Walk003
SKREE002[ | ]
* Skree_Saw_Layer002 * Skree_Saw_Loop002 * Skree_Saw_Return002 * Skree_Skill_1002 * Skree_Skill_2002 * Skree_Totem_Implode002
VOLTAR004[ | ]
* SmnHealTtm004 * SummonerDroneShoot004 * SummonerFly004
VINNIESPIKE003[ | ]
* SmokeMusic
ENVIRONMENT[ | ]
* SpaceBallBase (Moving ball thing in background of level AI Station 404) * SpaceBallCl (Moving ball thing in background of level AI Station 404) * SpaceBallOp (Moving ball thing in background of level AI Station 404) * waterfall
VOICE_SENTRY_UNLOCKED[ | ]
* SpyUnlocked
AMBIENCE[ | ]
* StarSAlarmActiveLoop (Ambience sounds in Starstorm Map) * StarsEngineLoop (Ambience sounds in Starstorm Map) * StarsEngineOutsideLoop (Ambience sounds in Starstorm Map) * StarsEngineSparksLoop (Ambience sounds in Starstorm Map) * StarSGrinderAlarm (Ambience sounds in Starstorm Map) * StarSGunLoader (Ambience sounds in Starstorm Map) * StarSGunLoader_Active_FireDistant (Ambience sounds in Starstorm Map) * StarSGunLoader_Active_part1 (Ambience sounds in Starstorm Map) * StarSGunLoader_Active_part2 (Ambience sounds in Starstorm Map) * StarSGunLoader_Active_part3 (Ambience sounds in Starstorm Map) * StarSGunLoader_Active_part4 (Ambience sounds in Starstorm Map) * StarSGunLoader_Ignition_Muffled_Part1 (Ambience sounds in Starstorm Map) * StarSGunLoader_Ignition_Muffled_Part2 (Ambience sounds in Starstorm Map) * StarSGunLoader_Ignition_start (Ambience sounds in Starstorm Map) * StarSGunLoader_Start (Ambience sounds in Starstorm Map) * StarSLaserGunCharge (Ambience sounds in Starstorm Map) * StarSLaserGunShoot (Ambience sounds in Starstorm Map) * StarSLoader_off (Ambience sounds in Starstorm Map) * StarSLoader_on (Ambience sounds in Starstorm Map) * StarSLoader2ActiveLoop (Ambience sounds in Starstorm Map) * StarSLoader2End (Ambience sounds in Starstorm Map) * StarSLoader2Start (Ambience sounds in Starstorm Map) * StarSLoaderActiveLoop (Ambience sounds in Starstorm Map) * StarSLoaderEnd (Ambience sounds in Starstorm Map) * StarSLoaderStart (Ambience sounds in Starstorm Map) * StarSNeonFlicker (Ambience sounds in Starstorm Map) * StarSNeonLoop (Ambience sounds in Starstorm Map) * StarSNeonSparks (Ambience sounds in Starstorm Map) * StarsPumpLoop (Ambience sounds in Starstorm Map) * StarsRoomHumLoop (Ambience sounds in Starstorm Map) * StarSSentryActivate (Ambience sounds in Starstorm Map) * StarsSentryAssemblyLoop (Ambience sounds in Starstorm Map)
VOICE_VOLTAR_UNLOCKED[ | ]
* SummonerUnlocked
VOICE_CLUNK_UNLOCKED[ | ]
* TankUnlocked
TELEPORT[ | ]
* Teleport1 * Teleport2
TUTORIAL_INSTRUCTOR[ | ]
* tutorial_instructor_fly_loop * tutorial_instructor_sparks * tutorial_instructor_wiggle_antenna
BIGDROID[ | ]
* UberCreepBullet (Big droid that appears after you've destroyed a turret) * UberCreepBulletSlide (Big droid that appears after you've destroyed a turret) * UberCreepHatchCl (Big droid that appears after you've destroyed a turret) * UberCreepHatchOp (Big droid that appears after you've destroyed a turret) * UberCreepJet (Big droid that appears after tuuret is destroyed) * UberCreepShoot (Big droid that appears after you've destroyed a turret)
AYLA004[ | ]
* VampireAttack004 * VampireAttackImpact004 * VampireAttackSaber004 * VampireEye004 * VampireTransform004 * VampireTransformLoop004
VOICE_AYLA_UNLOCKED[ | ]
* VampireUnlocked
VOICE_BABYLUX VOICE_COMMANDERROCKET[ | ]
* WakuWakuEncounterYoolip
FIRESKOLLDIR SKOLLDIR004[ | ]
* WalkBruteLeft004_0 * WalkBruteRight004_0
Yoolip[ | ]
* WalkElliptoStaffHitGround * WalkLeftEllipto
WOZZLE002[ | ]
* WozzleArrowCharge002 * WozzleArrowExplode002 * WozzleArrowHit002 * WozzleShootNormal002 * WozzleSkill1Shot002 * WozzleSkill1ShotLayer003 * WozzleSkill2Shot002 * WozzleSkillReadyLoop002
VOICE_ROCCO_UNLOCKED[ | ]
* WozzleUnlocked