Patch 0.2 (27 July 2012)
Lonestar: blind grenades combined in 1 upgrade
Lonestar: contact grenades now add a dot instead of detonating on contact
Lonestar: lifesteal grenades buffed
Lonestar: dynamite skills now starts with 2 sticks.
Lonestar: dynamite damage is now 20 per stick, instead of 25.
Lonestar: the two missile upgrades for main shot now have their own cooldown and can’t be fired at the same time
Lonestar: speed upgrade cost raised fro, 135 to 190
Derpl: nuke now uses ammo, Derpl can hold up to 5 nukes at the same time and nukes spawn 1 per minute.
Derpl: cooldown between nukes has been reduced from 10 to 8.
Derpl: fixed how he sometimes couldn’t jump upwards when colliding with a glass platform.
Derpl: removed tier 2 for the hollow point bullets upgrade, upgrade now adds 3 damage instead of 2.
Derpl: snare now works more reliable against jumping characters
Coco: speed up on blaze now matches the cooldown of the blaze skill.
Coco: base health reduced from 150 to 135.
Coco: Changed the price of Silver Coating level 3 to the same as level 1 and 2
Coco: knockback now works more reliably
Leon: all slash upgrades are now inherited by clones, but clone damage in general has been reduced by 50%.
Clunk: medical pump fixed to let detection area match the actual bite area.
Yuri: healing on the time bubble is no longer interruptible by stuns.
Yuri: slowing laser now slows for 35% instead of 30% for 0.25 seconds, instead of 0.1.
Voltar: drones are now always detonatable.
Voltar: drone unlocks are now set to the correct levels.
Voltar: now aims at cursor instead of slightly beneath it
General fixes: major fixes [ edit | edit source ]
Fixes that under certain circumstances, one player would not see one other player at all
Fixed that anti-speedhack-code would accidentally trigger on some PCs that weren't cheating (if you are still getting this, please send us your logs!)
Fixed counter for Creepspawner in level AI Station
Fixed that in splitscreen, one player could control both player's shops
Fixed swapped Attack and Defend messages
Fixed that you couldn't scroll back up after going beyond 100 in the Leaderboards
Fixed that mouse could not reach bottom of view in 3 player splitscreen
Fixed that on some PCs, installer tried to run every time the game started
Fixed that assigning mousewheel didn't work with some skills
General fixes: minor fixes [ edit | edit source ]
Solar boss checks a smaller area to start regenerating health, looks further to attack.
Fixed ‘Robotic Stead’ achievement, for first blood.
Fixed ‘Yoooo JOE!’ achievements, they now actually require online gameplay
Migrating host no longer gives bots 100% health.
Made cooldown timers more readable
Fixed missing Lonestar in How To Play screens in menu
Chat window now in front of end-game scorescreen, instead of behind it
No more ##PlayerNumer## in control config menu
Fixed interface disappearing for 1 frame during Froggy's Dash
Various improvements in the networking code to make it more robust against rare situations
Fixed infinite printing of same error on older Intel cards with out-of-date drivers
Fixed wrong info on which button to press to open shop in splitscreen
Small text is now drawn more smoothly on videocards that support shader model 3 and higher (all modern videocards support this)
Fixed that Yo Joe achievement could be gotten while playing offline
Fixed that in windowed mode, game would sometimes start partially outside screen
Fixed that icon in volume mixer in Windows 7 was gigantic
Fixed that in splitscreen, messages were shown double in game chat
A few general stats descriptions fixes
Various improvements to mouse and joystick support in menus
Various other minor fixes