Patch 1.0 (1 August 2012)
Damage/heal numbers that pop out of characters are now correctly rounded. So 1.6 is now rounded to 2 instead of to 1. This has no gameplay impact, it only changes the numbers that pop up!
Derpl’s Nuke no longer requires ammo
Derpl’s damage absorbing shield now does not block against snare, stun and tongue any more
Fixed that teleporting could sometimes be interrupted at the very end, when the character was already visually gone
Lonestar now stands still very shortly while casting Bull, like on console, so that he doesn’t cast the Bull behind him while walking
General fixes: major fixes [ edit | edit source ]
Achievements cannot be gotten in the tutorial any more
Yoooo JOE! and Slimer’s Evil Twin Achievements can no longer be gained offline
Fixed crash when quitting the game during the “joining match” screen
General fixes: minor fixes [ edit | edit source ]
Fixed several cases where one player’s HUD would show up in the other player’s view in splitscreen
Fixed Coco Syphon Disruptor upgrade pricing.
Adjusted pricing for upgrades with multiple tiers vs. single tier upgrades.
Improved keyboard only control schemes
Fixed several text and stat bugs
If you open the control scheme menu during the first time in the tutorial, it is now now empty any more
Lowest volume setting is now lower
Various menu controls improvements (mouse and joystick)