Patch 1.23 (3 October 2013)
Added dual stick support.
Digital G, Cyber Coco, and Ghost Leon skins added.
Matches will no longer automatically start until 6 players are present. If no players enter after 2 minutes, then the game can be manually quick-started.
The Awesomenauts window icon now flickers when a match starts.
Private Matches can now be set to be only joinable by invite, instead of allowing a friend to join by themselves.
Players with low bandwidth should now have a smoother online experience in Awesomenauts.
Fixed some issues with ping calculation.
Fixed menu cursor being permanently shown over in gameplay.
Fixed crosshair/cursor being invisible during gameplay.
New players who win a lot of matches now take twice as long to reach the higher leagues.
All players will now be visible if a rare bug occurs where a team has four players instead of three.
Fixed a few text errors.
Added subtle anchor graphics to Swiggins’
Royal Toy Castle shield. Fixed Kage Genji skin missing some voice lines.
Tongue Snatch graphics being broken after Morning Star Piercing was purchased. Fixed Ravishing Raelynn skin not playing
Timerift charge-up sounds. Improved team colors of the Coco Mcfly skin.
Fixed shadow under character being positioned too high, when standing inside a team wall/turret.
Players can no longer be seen on the minimap when
Blinded. Mass (pushing power) has been increased and changed for all characters based on
health. Changed the moving platform between the bottom turrets on
Aiguillon to a static one. Fixed that when you jumped down through a glass platform that was very close to the floor, you couldn’t jump up again until you stopped touching the glass platform with your head.
Removed homing on
Suicide Drones. Increased movement acceleration.
Increased jump height.
Ice Cubes now give a 2s slow instead of stun for 15% per stage for. Price reduced to 150 Solar. (The slow countdown starts after the base stun is over) Can't Touch This is now a percentage-based shield. (25%)
Turbo Tape is now split into 2 stages, each increasing speed by 4, 140 Solar for each stage. Base Splash Dash cooldown increased from 7s to 7.5s.
Snipe charge-up reduced from 0.7s to 0.65s
Gryc Lubricator divided into 3 stages, each increases range by 4 for 120 Solar.
Timerift now deals 1 damage at base. One stage removed from
Nuclear Warhead, price reduced from 175 to 165 Solar.
HC-Bomb is now divided into 2 stages, each stage increases the number of bullets that can deal doubled damage. Price reduced from 130 to 115 Solar.
Joe Doll price reduced from 175 to 160 Solar
Receding Ponytail price reduced from 310 to 300 Solar. Fixed that if you have the damage upgrade for Timerift, the damage area would sometimes not be in the same spot as the Timerift itself.
Evil Eye base slow reduced from 10% to 7.5%. Evil Eye extra slow per health stage reduced from 10% to 7.5%.
Drop Anchor could chain a player for a long time when Swiggins is in “reconnecting” state.
Power Pills Turbo replaced with Power Pills Companion, which functions identically. Reduced collision size of Homboldt and chain activation range.