Fixed a number of problems caused by replays with players whose names have odd characters like Ø or œ: they would incorrectly claim to be corrupted, sometimes not show up at all, and/or have garbled player names (many rarer characters are still not supported there but now they are replaced with spaces instead of garbage).
Fixed that Incendiary Bomb damage would also work against turrets.
Taunt sounds for all Lonestar skins have been fixed.
The Hyper Bull spawnpoint has been placed on the same location as in the old lonestar skins, fixing that using Bull at melee range didn’t work well.
Reduced the time before Lonestar can move backwards after throwing grenades.
The delay before Hyper Bull could be spawned after throwing grenades has been reverted to the old delay from 0.5 to 0.2 seconds. It is reverted for now but balance wise this may change in future patches.
Updated Lonestar's minimap icon to resemble the revamped art.
Crystal Eagle Bullets, the damage description doesn’t scale anymore with level.
Eagle Bullets, second stage damage description doesn’t scale anymore with level.
This page was last edited on 9 March 2016, at 02:16.
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