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Determines where players and bots will be able to respawn.
|team||The team allowed to use the respawn point.||TEAM_ZERO, TEAM_ONE, TEAM_NONE (You can put multiples values separated by a space)||Text|
|startPositionType||Determines the type of spawn point. DroppodLandingArea seems to be created automatically at the respawnCollisionHeight||Text|
|availabilityInfluencedBy||The name of a button. It is only possible to use the respawn point if the button associated is pressed.||Text|
|isRandomSpawnInNeutralZone||When enabled the object will be a random spawn point for when random spawn positions are enabled||Yes / No|
|isFirstSpawnStartPosition||When enabled the object will be the first place the players will spawn||Yes / No|
|respawnCollisionHeight||The Y coordinate where the droppod should explode.||Number|
Additional notes[edit | edit source]
- You have to set respawnCollisionHeight to determines where droppod will explode.
- If there's only one spawn point it will be used by everyone (even if the associated button isn't pressed or if the player is in the opposite team)
- You can't change the width of the "drop pod zone"