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Awesomenauts Wiki
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'Nauts
Admiral Swiggins
Ayla
Chucho Krokk
Clunk
Coco Nebulon
Commander Rocket
Deadlift
Derpl Zork
Dizzy
Froggy G
Genji the Pollen Prophet
Gnaw
Ix the Interloper
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Max Focus
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Raelynn/Builds/Puddingskins Ultimate Raelynn Build
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Raelynn/Builds/Puddingskins Ultimate Raelynn Build
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==Play Style and Tips== <!-- Play Style and Tips -->Aiming Snipe us very important, because linear aiming tends not to do the trick. Also learn to aim time-rift and HC-Bomb, as that can be very important. Preloading: Before you go into the heat of the battle, plop down a rift so that you alredy have HC-Bomb at your disposal. This allows you to hit it twice in a very short amount of time, as Rift would already be off cooldown. Super Raelynn Combo: >Pre-load an HC-Bomb >Use it on target >Plop rift on target >Use HC-Bomb again >Whiddle them down with Cuddles as they try to escape >Snipe them as they run >??? >Profit <span style="font-style: italic">Using boots effectively:</span> This will sound weird, but it's totally a thing. If you can make a kill by chasing an enemy, maybe with Rift or HC-Bomb instead of the face-to-face you have at the moment, stop the fight <span style="font-style: italic">early</span> so that your boots will charge up and you can chase them down. Sounds wonky, but it works and enemies don't expect you to re-engage. Kiting: Raelynn has range, and she has speed. For many 'nauts, most notably Clunk, it's easy to keep them at arms length and still do damage. It's what makes you able to out-brawl characters like Skolldir and Leon, because they can't get close enough to you to do damage. If you can use this to you advantage, you can become a brawling monster as well, especially if you have HC-Bomb at this point. Cheese the turret: Basically, you can go at max blaster range from the turret and jump up and down while firing. This makes it so that you will land most of your shots while the turret misses most of its. This is glorious when used with regen, and even more so if you have PPT as well. This gives you the kind of edge that it takes to turn games around, and it helps with keeping constant pressure on turrets. With a fully upgraded blaster, you can easily wreck turrets with no assistance. Just be wary of Leons who will pull you in to the turret and body-blockers/stun-lockers like Derpl or Froggy coming in from behind. Constant lane presence: What this means is... You will ideally always have a way to take out droids. You can do this by:<br />-Using pre-loading to take droids out.<br />-Using Damage-Rift to take out the next wave.<br />-Using HC-Bomb again on the next wave.<br />-Using snipe on the next wave.<br />-Time-rift should be off cooldown and all waves cleared, so rinse and repeat. Grace periods: "Grace period" is the term that I use for the period of time in a match when you can take out droids with one use of an ability. For Raelynn, her grace period ability is snipe. Droids start with 55 health, and level up every six minutes to gain +15 health, so you can achieve your grace period by getting one stage of Pump Rifle before those first six minutes are up. This can be further extended to twelve minutes if you max out pump rifle. So, why are grace periods important? Because, they are the ideal time to farm creeps and get the advantage that you need for mid-game. If you are constantly laning, then that means that you will easily be able to set up pushes and can net yourself a lot of money. Although I consider the possible grace periods to be over at twelve minutes, building into a Damage Rift, or even just Cuddles, can help with laning in general, as seen in Lane Presence.
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