Attack Range is the length an attack can travel before dissipating. Both abilities and attacks can have upgrades aimed at increasing range.
Calculating percent range increase[ | ]
A simple mathematical formula can be used to calculate the how much (percent-wise) an upgrade provides to an ability, as seen below:
Where "V" is the value of the upgrade (final range - base range) and "I" is the initial (base) range of the attack/ability. So as an example if a skill has 2 range and its upgrade gives +4 range the formula would be 4/2 x 100 for a 200% increase.
Range-altering upgrades[ | ]
Admiral Swiggins[ | ]
Ayla[ | ]
Chucho Krokk[ | ]
- Double Pistol/Bike Blaster (Team Toddletron)
- Double Pistol (One Armed Chameleon) Special shot only.
Coco Nebulon[ | ]
Commander Rocket[ | ]
Deadlift[ | ]
Derpl Zork[ | ]
Dizzy[ | ]
- Multi Dash (Backstage Pass) Last remaining Dash only.
- Bubble Shot (Tipi Teal).
Froggy G[ | ]
Genji[ | ]
Ix the Interloper[ | ]
Ksenia[ | ]
Leon Chameleon[ | ]
Max Focus[ | ]
Nibbs[ | ]
Penny Fox[ | ]
Raelynn[ | ]
- Protoblaster (Monkey Hand)
- Snipe (Gryc Lubricator)
- Snipe (Flashy Glasses) Decreases the range of Snipe, also increases damage.
Rocco[ | ]
Sentry X-58[ | ]
Scoop of Justice[ | ]
Skølldir[ | ]
- Earthquake (Stolen Couch)
- Bash (Flaming Fists) Third hit only.