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Attack Range is the length an attack can travel before dissipating. Both abilities and attacks can have upgrades aimed at increasing range.

Calculating percent range increase[ | ]

A simple mathematical formula can be used to calculate the how much (percent-wise) an upgrade provides to an ability, as seen below:

Percentrangecalculator

Where "V" is the value of the upgrade (final range - base range) and "I" is the initial (base) range of the attack/ability. So as an example if a skill has 2 range and its upgrade gives +4 range the formula would be 4/2 x 100 for a 200% increase.


Range-altering upgrades[ | ]

Admiral Swiggins[ | ]

Ayla[ | ]

Chucho Krokk[ | ]

Coco Nebulon[ | ]

Commander Rocket[ | ]

Deadlift[ | ]

Derpl Zork[ | ]

Dizzy[ | ]

Froggy G[ | ]

Genji[ | ]

Ix the Interloper[ | ]

Ksenia[ | ]

Leon Chameleon[ | ]

Max Focus[ | ]

Nibbs[ | ]

Penny Fox[ | ]

Raelynn[ | ]

Rocco[ | ]

Sentry X-58[ | ]

Scoop of Justice[ | ]

Skølldir[ | ]

Smiles[ | ]

Snork Gunk[ | ]

Ted McPain[ | ]

Vinnie & Spike[ | ]

Voltar[ | ]

Yoolip[ | ]

Yuri[ | ]

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