Text

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Add text to your animation.

Field Description Possible values Type
depth No description yet float
lineWidth No description yet float
lineSpacingMultiplier No description yet float
dropShadowAngle No description yet float
dropShadowOffset No description yet float
strokeOffset No description yet float
textTyperSpeedMin No description yet float
textTyperSpeedMax No description yet float
borderSpacingX No description yet float
borderSpacingY No description yet float
balloonArrowOffset No description yet float
allowAnimationOffsetsToAlterCCM No description yet bool
limitVisibleCharactersToLineWidth No description yet bool
hideTextUntilOverwritten No description yet bool
allowTextMirroring No description yet bool
useTeamColour No description yet bool
dropShadow No description yet bool
stroke No description yet bool
dontLoopTextTyper No description yet bool
anchorToBorder No description yet bool
enableBorder No description yet bool
tilingEdges No description yet bool
roundSizeToTileSize No description yet bool
enableBalloonArrow No description yet bool
mirrorBalloonArrow No description yet bool
directText No description yet string
textAlign No description yet string
font No description yet string
secondaryTexture No description yet string
borderAnchorPoint No description yet string
borderTileset No description yet string
balloonArrowDirection No description yet string
numRandomTextIDNumbers No description yet int
ownID No description yet int
dropShadowColour No description yet colour
strokeColour No description yet colour

Additional notes[edit | edit source]

  • Availables fonts are: defaultFont, defaultFontItalic, editorFont, Effectvalue, Ethnocentric, Readable, textchatFont, textchatFontItalic
  • When you select a test copied from an official animation, its text will disappear.
  • If you want to add new lines, write your text in notepad and then past it in the text field
  • Borders tileset can be found in the texture assets browser, they are called ui_border_xxx_yyy. Be sure to remove the _yyy part and just keep the tileset name