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For general attributes click here
Field | Description | Possible values | Type |
---|---|---|---|
offset | Changes the location the texture is displayed in, but not where the hitbox is | vector2 | |
textureScroll | Will make the texture move inside the texture object | vector2 | |
textureScale | The size of the texture inside of the texture object | vector2 | |
texture2Scroll | Will make the second texture move inside the texture object | vector2 | |
texture2Scale | The size of the second texture inside of the texture object | vector2 | |
saturation | No description yet | Number | |
transparencyWhenInfluenced | Will determen the transparacy of the texture when connected to a hide area | Number | |
topSkew | The upper side of the texture(Can only be moved horizontaly) | Number | |
botSkew | The bottom side of the texture(Can only be moved horizontaly) | Number | |
leftSkew | The left side of the texture(Can only be moved verticaly) | Number | |
rightSkew | The right side of the texture(Can only be moved verticaly) | Number | |
topTaper | The length of the top side of the texture | Number | |
botTaper | The length of the bottom side of the texture | Number | |
leftTaper | The length of the left side of the texture | Number | |
rightTaper | The length of the right side of the texture | Number | |
animationSpeed | No description yet | Number | |
allowAnimationOffsetsToAlterCCM | No description yet | Yes / No | |
dontOffsetWithParallax | Does the same as offset, only with the parallax option and in the direction of the top left | Yes / No | |
textureSubSampling | No description yet | Yes / No | |
forceToBackground | Wil force the texture into the background | Yes / No | |
platformSpecificTexture | No description yet | Yes / No | |
hideOnHighGraphicsQuality | When enabled, will not show the texture while someone is playing the game on high graphics | Yes / No | |
showOnlyOnLowGraphicsQuality | When enabled, will only show the texture on low graphics | Yes / No | |
colourCombineModeRGB | No description yet | Text | |
colourCombineModeAlpha | No description yet | Text | |
textureName | No description yet | Text | |
influencedName | No description yet | Text | |
textureWrapMode | No description yet | Text | |
blendMode | How this Texture combines with whatever is behind it in the map. Most used here is BlendMode. You can also use this for advanced effects like blur and distortion. Check here for a detailed explained of how blur and distortion work. | Text | |
ignoreAdvancedEffectsSetting | No description yet | Yes / No | |
texture2Name | Selected texture will be put on top of the first selected texture | Text | |
secondaryTextureOperation | Determines how texture and texture2 are combined. Have a look here for an explanation of what each option does. | Text | |
colourRGBA | Will determine the strength of the 3 colors, Red, Green and Blue | colour | |
secondaryCombineColour | No description yet | colour | |
levelsBrightnesses | No description yet | colour | |
numSegmentsX | No description yet | Number | |
numSegmentsY | No description yet | Number | |
hiddenByHideArea | The name of the hide area you want the texture to react to | Text | |
hiddenByButton | The name of the button you want the texture to react to(Needs to be connected to a hide area to work) | Text | |
opacityWhenHidden | The visibility of the object when interacted with by a button or hide area | Number |
Additional notes
- To make hiddenByButton work you also need to have a texture connected to an existing hide area
- Textures that are hidden by button will always be visible on replays
- See Screen Distortion And Blur for more information about this attribute
- See Secondary Texture Operations for more information about settings related to this