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Click here to return to the map editor's object list

For general attributes click here

Field Description Possible values Type
offset Changes the location the texture is displayed in, but not where the hitbox is vector2
textureScroll Will make the texture move inside the texture object vector2
textureScale The size of the texture inside of the texture object vector2
texture2Scroll Will make the second texture move inside the texture object vector2
texture2Scale The size of the second texture inside of the texture object vector2
saturation No description yet Number
transparencyWhenInfluenced Will determen the transparacy of the texture when connected to a hide area Number
topSkew The upper side of the texture(Can only be moved horizontaly) Number
botSkew The bottom side of the texture(Can only be moved horizontaly) Number
leftSkew The left side of the texture(Can only be moved verticaly) Number
rightSkew The right side of the texture(Can only be moved verticaly) Number
topTaper The length of the top side of the texture Number
botTaper The length of the bottom side of the texture Number
leftTaper The length of the left side of the texture Number
rightTaper The length of the right side of the texture Number
animationSpeed No description yet Number
allowAnimationOffsetsToAlterCCM No description yet Yes / No
dontOffsetWithParallax Does the same as offset, only with the parallax option and in the direction of the top left Yes / No
textureSubSampling No description yet Yes / No
forceToBackground Wil force the texture into the background Yes / No
platformSpecificTexture No description yet Yes / No
hideOnHighGraphicsQuality When enabled, will not show the texture while someone is playing the game on high graphics Yes / No
showOnlyOnLowGraphicsQuality When enabled, will only show the texture on low graphics Yes / No
colourCombineModeRGB No description yet Text
colourCombineModeAlpha No description yet Text
textureName No description yet Text
influencedName No description yet Text
textureWrapMode No description yet Text
blendMode How this Texture combines with whatever is behind it in the map. Most used here is BlendMode. You can also use this for advanced effects like blur and distortion. Check here for a detailed explained of how blur and distortion work. Text
ignoreAdvancedEffectsSetting No description yet Yes / No
texture2Name Selected texture will be put on top of the first selected texture Text
secondaryTextureOperation Determines how texture and texture2 are combined. Have a look here for an explanation of what each option does. Text
colourRGBA Will determine the strength of the 3 colors, Red, Green and Blue colour
secondaryCombineColour No description yet colour
levelsBrightnesses No description yet colour
numSegmentsX No description yet Number
numSegmentsY No description yet Number
hiddenByHideArea The name of the hide area you want the texture to react to Text
hiddenByButton The name of the button you want the texture to react to(Needs to be connected to a hide area to work) Text
opacityWhenHidden The visibility of the object when interacted with by a button or hide area Number

Additional notes

  • To make hiddenByButton work you also need to have a texture connected to an existing hide area
  • Textures that are hidden by button will always be visible on replays
  • See Screen Distortion And Blur for more information about this attribute
  • See Secondary Texture Operations for more information about settings related to this
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