Turret(modding)

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Click here to return to the map editor's object list

For general attributes click here

If you don't know what is a turret, click here.

Description Possible values Type
team Which team the turret belongs to TEAM_ONE, TEAM_ZERO, TEAM_NONE Text
collision offset Moves the collision of the turret Offset ([ x ] [ y ])
useDefaultAwarenessAreas Uncheck this if you want to edit the to attributes below. You shouldn't have to change it. Yes / No
awarenessOffset Used by bots to see if someone is near a turret Offset ([ x ] [ y ])
awarenessArea Used by bots to see if someone is near a turret Size ([ width ] [ height ])
turretTypeIndex The type of the turret, see below Text
turretOrientation Used by bot to determine where the turret is located Text
ignoreCollisionOfType No description yet Text
influenceOnDeath The name to influence when the turret is down (this is the same as creating a button that is pressed only when the turret is down) Text
enterableByOwnTeam When enabled the turret will be enterable by team it’s assigned to Yes / No
enterableByOtherTeams When enabled the turret will be enterable by the teams that aren’t from the assigned team. This makes the turret invincible Yes / No
removeGameFromMatchmakingIfHealthIsLow This option has no use in the level editor Yes / No
enemyCanReachBaseIfDestroyed Tick this case if the enemy can reach the base when the turret is destroyed. Used by bots Yes / No
xpRewardWhenDestroyed The amount of experience to give when the turret is destroyed Number

turret Type index[edit | edit source]

The following ID values will give the following stats to your turrets:

ID Graphic Size Solar Reward Health Pod Graphics Size Shoot Type Range Min. Delay[1] Uses ingame
0 1 40 (30) 85 0.8 TurretNoDMG[2] 0.45 15 -
1 1 40 (30) 5100 0.8 TurretShotGatlingNormal[3] 1 15 -
2 0 40 (30) 1e20 1 - 1 15 -
3 0.9 40 (30) 7650 0.8 TurretShotGatlingNormal[3] 0.62 10 Most maps' front turrets, AI Station 404 bottom lane rear turrets.
4 0.9 40 (30) 11900 0.8 TurretShotGatlingNormal[3] 0.62 10 Most maps' back turrets, AI Station 404 front turret.
5 0 0 (30) 14875 0 - 0 5 -
6 0 0 (30) 5100 0 - 0 5 -
7 0.9 40 (30) 3000 0.8 TurretShotGatlingNormal[3] 0.62 15 -
8 1.26 0 (30) 12000 0 - 0.58 15 Base
9 1.26 0 (30) 4250 0 - 0.58 15 -
10 1.26 0 (30) 4250 0 TurretShotGatlingNormal[3] 0.8 15 -
11 0.9 40 (30) 25500 0.8 TurretShotGatlingNormal[3] 0.62 10 -
12 0.9 40 (30) 4000 0.8 TurretShotGatlingNormal[3] 0.62 10 -
13 0.9 0 (0) 1e9 0.8 TurretShotGatlingNormal[3] 0.8 10 -
14 0.9 40 (30) 1e5 0.8 TurretShotGatlingNormal[3] 0.62 10 -
  1. (between "Your turret is under attack!" messages)
  2. Deals no damage
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Deals 40 damage, at an attack speed of 400 (6 and 2/3 times per second, 20 times every 3 seconds), for 266.67 dps

Additional notes[edit | edit source]

  • You can't change the turret range or make it shots on invisible character
  • You can see the awarenessArea by opening the AI editor and pressing the "Show/Hide Turret area" buttons
  • When changing the collision offset, keep in mind that the turret must be able to hit the user to be damaged
  • All turrets have a graphic switch delay (upon being destroyed) of 0.2s.
  • All turrets have the turretCollapse sound effect upon death, with the exceptions of 8, 9 & 10, which have no sound effects, and 5 & 6, which have the baseCollapse sound effect.
  • All turrets have a y-offset of -0.17 for their graphics, with the exception of turret 10 which has no offset.
  • All turrets have an Awareness Area of (1, 1) with an offset of (0, 0) [x, y], excluding turrets 3 and 4, which have an area of (0.5, 0.5) and offset of (0.2, 0).
  • Most turrets have regular turret shields, excluding turrets 0, 2, 5, 6, 8 & 9, which have none.
  • Most turrets have a rotation speed of 1800, excluding turrets 6, 8 & 9, and 10, which have speeds of 180, 0 and 100, respectively