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Awesomenauts Wiki
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'Nauts
Admiral Swiggins
Ayla
Chucho Krokk
Clunk
Coco Nebulon
Commander Rocket
Deadlift
Derpl Zork
Dizzy
Froggy G
Genji the Pollen Prophet
Gnaw
Ix the Interloper
Jimmy And The Lux5000
Ksenia
Leon Chameleon
Max Focus
Nibbs
Penny Fox
Professor Milton Yoolip
Qi'Tara
Raelynn
Rocco
Scoop of Justice
Sentry X-58
Sheriff Lonestar
Skølldir
Skree
Smiles
Snork Gunk
Ted McPain
Vinnie & Spike
Voltar the Omniscient
Yuri
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Clunk
Coco Nebulon
Derpl Zork
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Clunk/Builds/Flexible Clunk
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Clunk/Builds/Flexible Clunk
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==Purchase Order== <!-- Purhcase Order --> My initial purchase order is fixed: Piggy Bank, Space Air Max, Vacuum Bite and 1 level of Med-i'-can. After here, what I buy depends on my team and how much solar I have when I back. I try to buy something every time I back, so that when I return to the fight, I have some sort of further advantage. High Priority items: 2nd level of Med-i'-can, Screamer Engine, Explode. For more lane sustain: Power Converter and The Suckanator Power 9000 Cleaner. It is important to buy power converter first, as suckanator with no power converter will remove 1/3 of your bite damage! Bite damage is pretty useful. If your teammates aren't helping you, you probably want to take Explode, but if you are with teammates, and trying to tank damage for them, this combo can be very potent, healing you for 64 health per bite, on top of your med-i'-can heals. For more damage: Find yourself surrounded by opponents? Scared to use explode due to that 40 damage bite back? What you need is Thermonuclear Cleaner and Titanium Hard Hat. The order in which you buy them is up to you, but I tend to go hard hat 1, cleaner 1, hard hat 2. After this point I usually want to spend solar somewhere else (especially on cooldown reduction - Reactor Cooler), but 100 damage explode is nothing to sniff at, so the second cleaner upgrade will also be worth the buy if you happen to go back with 215 solar.
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