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This is a full list of SoundGroups that can be used with PlaySound as of 4.3.3

MISC[ | ]

* AnnouncerCocoPreview
* AnnouncerDefaultPreview
* AnnouncerDocuPreview
* AnnouncerGnawPreview
* AnnouncerHorrorPreview
* AnnouncerPreview
* AnnouncerSingerPreview
* AnnouncerSkreePreview
* AnnouncerSlowwolfPreview
* AnnouncerSusiPreview
* announcerTheCollectionPreview
* AnnouncerVoltarPreview
* AnnouncerWraithlordPreview
* AnnouncerXipangPreview
* assist_cheers
* assist_sparkles
* BaseStage5
* BowncerBAtck1
* BowncerBLand
* BulletExplTUC
* CrumpleShieldStartLayer002
* CrumpleUnlocked
* CrumpleUnlocked002
* dieCocoN
* dieCocoN004
* dieCocoN005
* dieWakuWaku002
* DrillBaseStage4
* DroppodMenuJingle0
* DroppodMenuJingle1
* DroppodMenuJingle2
* DroppodMenuJingle3
* ElliptoDinoDespawn
* ElliptoFallWind002
* ElliptoLand002
* EndGame_Assassin001
* EndGame_Bird001
* EndGame_Blazer001
* EndGame_Blinker001
* EndGame_Boizor001
* EndGame_Brute001
* EndGame_Butterfly001
* EndGame_Captain001
* EndGame_Chameleon001
* EndGame_Commando001
* EndGame_Cowboy001
* EndGame_Crawler001
* EndGame_Dasher001
* EndGame_Dizzy001
* EndGame_Dizzy002
* EndGame_Ellipto001
* EndGame_Heavy001
* EndGame_Hunter001
* EndGame_Hyper001
* EndGame_Jetter001
* EndGame_Maw001
* EndGame_Paladin001
* EndGame_Shaman001
* EndGame_Shifter001
* EndGame_Spy001
* EndGame_Summoner001
* EndGame_Tank001
* EndGame_Vampire001
* EndGame_WakuWaku002
* EndGame_Warrior001
* EndGame_Wozzle001
* explosionBulletFlying
* explosionBulletGrenade
* explosionBulletRocket
* explosionBulletSelfdestruct
* explosionMine
* ExplosionTower
* Freepoints_Loop
* jumppad
* kill_WakuWaku002
* KilledShamanByCommando
* landHardCreepCharger
* landHardCreepPart
* landSoftCreepCharger
* LeaveCharacterMenu
* LeaveLevelMenu
* LeavePartyMenu
* lern2play
* lern2play10
* lern2play11
* lern2play12
* lern2play13
* lern2play2
* lern2play3
* lern2play4
* lern2play5
* lern2play6
* lern2play6b
* lern2play7
* lern2play8
* lern2play9
* MawKillBull
* menuButtonDisabled
* menuCharacterSelect
* menuCharacterSelectGoClick
* menuCharacterSelectGoRollover
* menuCharacterSelectSkin
* menuCharacterSelectTeleport
* menuChatNotification
* menuCheckboxOff
* menuCheckboxOn
* menuCustomReadyClick
* menuCustomReadyRollover
* menuCustomSwitch
* menuDropdownClose
* menuDropdownOpen
* menuFriendDeclineParty
* menuFriendJoinParty
* menuGeneralButtonClick_1
* menuGeneralButtonClick_2
* menuGeneralRollover
* menuInvited
* menuInviteFriend
* menuJoinedGame
* menuOtherPlayerReady
* menuRemovePlayerInvite
* menuSearchingForGame
* menuSelectGameMode
* menuSelectionMoveDisabled
* menuStatusDisconnected
* menuStatusInitialising
* metagameDroppodPurchase
* metagamePurchaseComplete
* metagamePurchaseFailed
* noSound
* PainImpactClunk
* PainImpactMaw003
* PainImpactRascal
* PainImpactRascal002
* painLittleCocoN
* painLittleCocoN004
* painLittleCocoN005
* painLittleCreepBowncer
* painLittleCreepBull
* painLittleCreepCharger
* painLittleCreepPart
* painLittleCreepSummonDrone
* painLittleWakuWaku002
* painLotsCocoN
* painLotsCocoN004
* painLotsCocoN005
* painLotsWakuWaku002
* pauseMenuClose
* pauseMenuOpen
* playerAttack_WakuWaku002
* playerDefend_WakuWaku002
* PlayerHasSpawned_WakuWaku002
* playerHelp_WakuWaku002
* PlayerReplaced
* playerSpree_WakuWaku002
* playerTaunt_WakuWaku002
* PoacherUnlocked
* PoacherUnlocked002
* rascalBulletImpact
* RascalBulletLoop_Big_002
* RascalBulletLoop_Small_002
* RascalSkill_Explode
* RascalSkill_Explode002
* SheepDie
* shopBuy_WakuWaku002
* shopscreen1
* shopscreen2
* Spaceship_Sht1
* Spaceship_Sht4
* SpaceShipS1
* TankChickenMenu
* TeleporterActivate
* TeleporterActivateIn
* TeleporterActivateOut
* TeleporterLoopIn
* TeleporterLoopOut
* turretCollapse
* waitingForOtherPlayersFinalCountDownStarted
* WakuWakuBaseAttack002
* WakuWakuChosen002
* WakuWakuSkill1Voice002
* WakuWakuSkill2Voice002
* WakuWakuTeleport002
* WakuWakuTeleportSelf002
* WakuWakuUnlocked002

ANNOUNCER[ | ]

* AlmostDestroyedBase
* AlmostDestroyedTurret
* AlmostDestroyedTurretBottom
* AlmostDestroyedTurretTop
* AtEnemyBase
* CreepKilledPlayer_AllyTarget
* CreepKilledPlayer_Enemy
* CreepKilledPlayer_Target
* DestroyedTurret
* DestroyedTurretBottom
* DestroyedTurretTop
* DoubleKill
* EnemyAtBase
* FirstBlood
* gameOverDefeat
* gameOverVictory
* KilledEntireTeam
* KilledPlayer_AllyDied (Sound played when an ally was killed)
* KilledPlayer_EnemyDied (Sound played when someone(not you) killed an enemy)
* KilledPlayer_SelfDied (Sound played when you are killed)
* KilledPlayer_SelfKilled (Sound when you killed someone)
* KillingSpreeA_Ally (sounds when an ally reaches Killing spree stage 1)
* KillingSpreeA_Enemy (sounds when an enemy reaches Killing spree stage 1)
* KillingSpreeA_Self (sounds when you reach Killing spree stage 1)
* KillingSpreeB_Ally (sounds when an ally reaches Killing spree stage 2 (Killingmachine))
* KillingSpreeB_Enemy (sounds when an enemy reaches Killing spree stage 2)
* KillingSpreeB_Self (sounds when you reach Killing spree stage 2 (Killingmachine))
* KillingSpreeC_Ally (sounds when an ally reaches Killing spree stage 3 (LEGENDARY))
* KillingSpreeC_Enemy (sounds when an enemy reaches Killing spree stage 3)
* KillingSpreeC_Self (sounds when you reach Killing spree stage 3 (LEGENDARY))
* MinionsHaveSpawned (no types ANNOUNCER: always play --> 11/11/2014 we did limit these to 1!)
* MinionsSpawn (no types ANNOUNCER: always play)
* PlayerDisconnect
* PlayerReconnect
* respawnTick0
* respawnTick1 (no types ANNOUNCER: always play)
* respawnTick10
* respawnTick2 (no types ANNOUNCER: always play)
* respawnTick3 (no types ANNOUNCER: always play)
* respawnTick4 (no types ANNOUNCER: always play)
* respawnTick5 (no types ANNOUNCER: always play)
* shopBuyFailNotEnoughMoneyAnnouncer
* TeamKillingSpreeA_Blue (Sounds when Blue Team is dominating)
* TeamKillingSpreeA_Red (Sounds when red team is dominating)
* TeamKillingSpreeB_Blue (Sounds when Blue Team is dominating)
* TeamKillingSpreeB_Red (Sounds when red team is dominating)
* TeamKillingSpreeC_Blue
* TeamKillingSpreeC_Red
* TrippleKill (This one is currently not being used)
* TurretDestroyed
* TurretDestroyedBottom
* TurretDestroyedTop
* UnderAttackBase
* UnderAttackTurret
* UnderAttackTurretBottom
* UnderAttackTurretTop

COMMUNITYBUTTON[ | ]

* APLcommunitybutton
* Bird003communitybutton
* Commando002communitybutton
* Commando003communitybutton
* Commando003discocommunitybutton
* Commando003ladiescommunitybutton
* Screencommunitybutton
* Sparkcommunitybutton
* sparklecommunitybutton
* Starstormcommunitybutton
* Starstormmusiccommunitybutton
* Starstormtrailercommunitybutton
* Susicommunitybutton
* swooshcommunitybutton
* Tedmusictrailercommunitybutton
* Tedmusictrailermusiccommunitybutton

VOICE_PENNYFOX[ | ]

* AssassinBaseAttack
* AssassinChosen001
* AssassinJoltVoice (Jolt = Enery pulse)
* AssassinJoltVoice002 (Jolt = Enery pulse)
* AssassinJoltVoice003 (Jolt = Enery pulse)
* AssassinPounceVoice
* AssassinPounceVoice002
* AssassinPounceVoice003
* AssassinTeleport (teleport (heard by others) set attenuation on this sound.)
* AssassinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieAssassin
* kill_Assassin
* KilledCommandoByAssassin
* KilledShamanByAssassin
* KilledSpyByAssassin
* painLittleAssassin
* painLotsAssassin
* playerAttack_Assassin
* playerDefend_Assassin
* PlayerHasSpawned_Assassin
* playerHelp_Assassin
* playerSpree_Assassin
* playerTaunt_Assassin
* shopBuy_Assassin
* SpawnedStarstormAssassin

VOICE_PENNYFOX002[ | ]

* AssassinBaseAttack002

VOICE_PENNYFOX003[ | ]

* AssassinBaseAttack003

VOICE_PENNYFOX_UNLOCKED[ | ]

* AssassinUnlocked

AWESOME[ | ]

* awesome (awesome acapella is used as victory sound after enemybase explodes)

SKOLLDIR002[ | ]

* AxeFistImpact (This is Skolldir002 combo 3 actual fist hit)
* BruteFistHit (This is Skolldir002 combo 1and2 actual fist hit)
* PainImpactBrute002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist002 (This is Skolldir002 combo 1and2)
* shootBruteFistCharge002 (This is Skolldir002 combo 3)
* shootBruteFistImpact002 (This is Skolldir002 combo 3)
* WalkBruteLeft002
* WalkBruteRight002
* wooshBruteFist002 (This is Skolldir002 combo 3)

BASE[ | ]

* Base
* BaseBubbles
* BaseBubbles2
* BaseBubbles3
* BaseBubbles4
* BaseExpl
* baserattle
* baserattle2
* basespark1
* basespark2
* basespark3
* Basesparkstage3
* Basesparkstage5
* BaseStage2
* BaseStage3
* BaseStage4
* Basestage4expl
* basesteam1
* basesteam2
* basesteam3
* basesteam4end
* DrillBase
* DrillBaseStage2
* DrillBaseStage3

VOICE_VINNIESPIKE[ | ]

* BirdChosen001
* BirdTeleport (teleport (heard by others) set attenuation on this sound.)
* BirdTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* DashVinnieVoice
* dieBird
* kill_Bird
* painLittleBird
* painLotsBird
* playerAttack_Bird
* playerDefend_Bird
* PlayerHasSpawned_Bird
* playerHelp_Bird
* playerSpree_Bird
* playerTaunt_Bird
* shopBuy_Bird
* SmokeScreenVinnieVoice

VOICE_VINNIESPIKE_UNLOCKED[ | ]

* BirdUnlocked

COCO[ | ]

* BlazerAttack
* BlazerDetonate
* BlazerDetXpl
* BlazerFlip
* BlazerJump
* BlazerJump004
* BlazerWalk
* BlazeSparks
* jumpDownCocoN
* PainImpactBlazer (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

COCO005[ | ]

* BlazerAttack005
* BlazerAttackStart005
* BlazerBall005
* BlazerBlaze005
* BlazerDetonate005
* BlazerFlip005
* BlazerJump005
* BlazerShootBall005
* BlazerWalk005
* PainImpactBlazer005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

VOICE_COCO005[ | ]

* BlazerBaseVoice005
* BlazerChosen005
* BlazerSkill1Voice005
* BlazerSkill2Voice005
* BlazerTeleport005 (Teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf005 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Blazer005
* kill_Blazer005
* playerAttack_Blazer005
* playerDefend_Blazer005
* PlayerHasSpawned_Blazer005
* playerHelp_Blazer005
* playerSpree_Blazer005
* playerTaunt_Blazer005
* shopBuy_Blazer005

VOICE_COCO[ | ]

* BlazerChosen001
* BlazerSkill2Voice
* BlazerTeleport (teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* CostumeCoco
* kill_Blazer
* playerAttack_Blazer
* playerDefend_Blazer
* PlayerHasSpawned_Blazer
* playerHelp_Blazer
* playerSpree_Blazer
* playerTaunt_Blazer
* shopBuy_Blazer

VOICE_COCO004[ | ]

* BlazerChosen004
* BlazerTeleport004 (teleport (heard by others) set attenuation on this sound.)
* BlazerTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Blazer004
* kill_Blazer004
* playerAttack_Blazer004
* playerDefend_Blazer004
* PlayerHasSpawned_Blazer004
* playerHelp_Blazer004
* playerSpree_Blazer004
* playerTaunt_Blazer004
* shopBuy_Blazer004

MOVINGBULLET[ | ]

* BlazerDet
* Bullet_Charge1 (Deze bullet fly nog checken)
* Bullet_Charge2
* Bullet_Charge3
* BulletBounce
* BulletEpic
* BulletGnaw
* BulletSplitter
* Grenade
* GrenadeFlash
* movingBulletMine
* movingBulletRocket
* movingbulletSuper
* movingBulletTank
* movingEasyTurret
* movingMissileCreepBoss
* movingStandardTurret
* movingTutorialTurret

COCO004[ | ]

* BlazerFlip004
* BlazerIdle1004
* BlazerIdle2004
* BlazerWalk004
* PainImpactBlazer004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

VOICE_COCO_UNLOCKED[ | ]

* BlazerUnlocked

COCO001[ | ]

* BlazerWalkSkin1

YURI[ | ]

* blinkDisappear
* BulletMineActive
* BulletMineActive1
* JetterJetpack
* JetterMine1
* JetterMine2
* JetterMine3
* JetterMineExplosion
* JetterMineRepeater
* JetterTimeBubbleStart1
* JetterTimeBubbleStart2
* jumpJetter
* landHardJetter
* landSoftJetter
* laserBeam
* PainImpactJetter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* patrolMine (is this one still being used??)
* TimeBubble
* TimeBubbleStart
* TimeBubbleStop
* WalkJetter1
* WalkJetter2

NIBBS002[ | ]

* Blinker002ClawAttack
* Blinker002FireBreath
* Blinker002FireBreathExtend
* Blinker002HeadAttack
* Blinker002ShadowWalkFire
* Blinker002ShadowWalkFireBallStart
* Blinker002TeleportKlang
* Blinker002TeleportSwoosh

NIBBS[ | ]

* BlinkerAttackClaw
* BlinkerAttackClaw003
* BlinkerAttackHead
* BlinkerAttackHead003
* BlinkerBiteImpact
* BlinkerClawImpact
* BlinkerFireBreath
* BlinkerFireBreathExtend
* BlinkerShadowWalkFire
* BlinkerShadowWalkFire003
* BlinkerShadowWalkFireBallEnd
* BlinkerShadowWalkFireBallEnd003
* BlinkerShadowWalkFireBallHeartbeat003
* BlinkerShadowWalkFireBallStart
* BlinkerShadowWalkFireBallWings
* BlinkerShadowWalkTeleport
* BlinkerShieldEnd
* BlinkerShieldLoop
* BlinkerShieldStart
* BlinkerTeleportFireBallLoop
* BlinkerTeleportFireBallLoop003
* BlinkerTeleportWingFlaps
* jumpBlinker
* jumpDownBlinker
* landHardBlinker
* landSoftBlinker
* PainImpactBlinker (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideBlinker
* WalkBlinker
* WalkBlinkerLayer003

VOICE_NIBBS[ | ]

* BlinkerBaseAttack
* BlinkerChosen001
* BlinkerSkill1Voice
* BlinkerSkill2TeleSelfVoice
* BlinkerSkill2TeleVoice
* BlinkerTeleport (teleport (heard by others) set attenuation on this sound.)
* BlinkerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBlinker
* kill_Blinker
* KilledCommandoByBlinker
* KilledSentryByBlinker
* KilledShamanByBlinker
* KilledSpyByBlinker
* painLittleBlinker
* painLotsBlinker
* playerAttack_Blinker
* playerDefend_Blinker
* PlayerHasSpawned_Blinker
* playerHelp_Blinker
* playerSpree_Blinker
* playerTaunt_Blinker
* shopBuy_Blinker

VOICE_NIBBS002[ | ]

* BlinkerBaseAttack002
* BlinkerChosen002
* BlinkerSkill1Voice002
* BlinkerSkill2TeleSelfVoice002
* BlinkerSkill2TeleVoice002
* BlinkerTeleport002 (teleport (heard by others) set attenuation on this sound.)
* BlinkerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBlinker002
* EndGame_Blinker002
* kill_Blinker002
* KilledCommandoByBlinker002
* KilledSentryByBlinker002
* KilledShamanByBlinker002
* KilledSpyByBlinker002
* painLittleBlinker002
* painLotsBlinker002
* playerAttack_Blinker002
* playerDefend_Blinker002
* PlayerHasSpawned_Blinker002
* playerHelp_Blinker002
* playerSpree_Blinker002
* playerTaunt_Blinker002
* shopBuy_Blinker002

NIBBS003[ | ]

* BlinkerFireBreath003
* BlinkerFireBreathExtend003

VOICE_NIBBS_UNLOCKED[ | ]

* BlinkerUnlocked002

VOICE_MAX_ABOMINATION[ | ]

* Boizor002MeetPaladin004
* BoizorChosen002
* BoizorShoot002 (Boizor - Max Focus base attack Shooting (Flood Light))
* BoizorSkill1Voice002 (Boizor - Max Focus skill 1 voice Scene Illumination)
* BoizorSkill2Voice002 (Boizor - Max Focus skill 2 voice Slow-mo Shot)
* BoizorTeleport002 (teleport (heard by others) set attenuation on this sound.)
* BoizorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBoizor002
* EndGame_Boizor002
* kill_Boizor002
* painLittleBoizor002
* painLotsBoizor002
* playerAttack_Boizor002
* playerDefend_Boizor002
* PlayerHasSpawned_Boizor002
* playerHelp_Boizor002
* playerSpree_Boizor002
* playerTaunt_Boizor002
* shopBuy_Boizor002

MAXFOCUS[ | ]

* BoizorAmpChargedSpark
* BoizorAmpChargedStart
* BoizorAmpChargingLayer
* BoizorAmpChargingLoop
* BoizorArmSlomo
* BoizorArmSlomoDone
* BoizorBeamShoot
* BoizorBeamShootLayerLoop
* BoizorBeamShootLonger
* BoizorBeamShootLongest
* BoizorDeployOrb
* BoizorIdleBlink1
* BoizorIdleBlink2
* BoizorIdleLoop
* BoizorOrbEnd
* BoizorOrbLoop
* BoizorOrbLoopJingleLayer
* BoizorShootAmpLayer
* BoizorShootNormal
* BoizorTeleportLayer
* BoizorWalkLayer
* BoizorWalkLoop

MAXFOCUS002[ | ]

* BoizorArmSlomo002
* BoizorArmSlomoDone002
* BoizorBeamShoot002
* BoizorBeamShootLonger002
* BoizorBeamShootLongest002
* BoizorDeployOrb002
* BoizorIdleLoop002
* BoizorOrbEnd002
* BoizorOrbLoop002
* BoizorShootNormal002
* BoizorWalkLoop002

VOICE_MAX_FOCUS[ | ]

* BoizorChosen001
* BoizorShoot (Boizor - Max Focus base attack Shooting (Flood Light))
* BoizorSkill1Voice (Boizor - Max Focus skill 1 voice Scene Illumination)
* BoizorSkill2Voice (Boizor - Max Focus skill 2 voice Slow-mo Shot)
* BoizorTeleport (teleport (heard by others) set attenuation on this sound.)
* BoizorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieBoizor
* kill_Boizor
* painLittleBoizor
* painLotsBoizor
* playerAttack_Boizor
* playerDefend_Boizor
* PlayerHasSpawned_Boizor
* playerHelp_Boizor
* playerSpree_Boizor
* playerTaunt_Boizor
* shopBuy_Boizor

VOMITCREEP[ | ]

* BowncerBAtck2 (This is the vomiting monster)
* BowncerBAtck3 (This is the vomiting monster)
* BowncerBWalk1 (solar creep boss that vomits)
* BowncerBWalk2 (solar creep boss that vomits)
* BowncerJump (This is the vomiting monster)
* landSoftCreepBowncer
* WalkBowncer1 (solar creep boss that vomits)
* WalkBowncer2 (solar creep boss that vomits)

FIRESKOLLDIR SKOLLDIR003 SKOLLDIR004[ | ]

* Breath_0 (Breathfire is being used by Brute003 and FIREBrute004)

ICESKOLLDIR SKOLLDIR004[ | ]

* Breath_1 (IceBreath Skolldir ICEBRUTE 004)
* WalkBruteLeft004_1
* WalkBruteRight004_1
* WalkIceLayerLeft004_1
* WalkIceLayerRight004_1

SKOLLDIR003[ | ]

* BreathFire
* BruteThrow003
* FireFistImpact (This is Skolldir003 combo 3 actual fist hit)
* PainImpactBrute003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist003 (This is Skolldir003 combo 1and2 actual fist hit)
* shootBruteFistCharge003
* shootBruteFistImpact003 (This is Skolldir003 combo 3 (voor combo 1and2 van skin003 zie skin001))
* wooshBruteFist003

SKOLLDIR004[ | ]

* Brute004_Throw_0
* Brute004_Throw_1 (This is skolldir004 ICEBRUTE throw)
* FireFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 actual fist hit)
* jumpBrute004
* PainImpactBrute004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFist004_0 (This is Skolldir004 FIREBRUTE combo 1and2 actual fist hit)
* shootBruteFist004_1 (This is Skolldir004 ICEBRUTE combo 1and2 actual fist hit)
* shootBruteFistCharge004 (Skolldir 004 FIREBRUTE)
* shootBruteFistImpact004 (This is Skolldir004 FIREBRUTE combo 3 (voor combo 1and2 van skin004 zie skin001))
* wooshBruteFist004 (Skolldir 004 FIREBRUTE)

VOICE_SKOLLDIR[ | ]

* BruteChosen001
* BruteStampVoice
* BruteTeleport (teleport (heard by others) set attenuation on this sound.)
* BruteTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* BruteThrowVoice
* dieBrute
* kill_Brute
* painLittleBrute
* painLotsBrute
* playerAttack_Brute
* playerDefend_Brute
* PlayerHasSpawned_Brute
* playerHelp_Brute
* playerSpree_Brute
* playerTaunt_Brute
* shootBruteFistVoice
* shopBuy_Brute

VOICE_SKOLLDIR004[ | ]

* BruteChosen004
* EndGame_Brute004

SKOLLDIR[ | ]

* BruteFistImpactHit (This is Skolldir combo 1and2 actual fist hit)
* BruteFistImpactHit3 (This is Skolldir combo 3 actual fist hit)
* BruteGnomeExplode
* BruteStampCharge
* BruteStampExpl
* BruteStampImpact (Is this still being used?)
* BruteStampStart
* BruteThrow
* BruteThrowGnome
* BruteThrowSkinFire
* fartBrute
* jumpBrute
* jumpBruteBoost
* jumpDownBrute
* landHardBrute
* landSoftBrute
* PainImpactBrute (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBruteFistCombSwoosh (This is Skolldir combo 3)
* shootBruteFistImpact (This is Skolldir combo 3)
* SlideBrute
* WalkBrute1
* WalkBrute2

FIRESKOLLDIR[ | ]

* BruteStamp004_0
* BruteStampExpl004_0

ICESKOLLDIR[ | ]

* BruteStamp004_1
* BruteStampExpl004_1

VOICE_SKOLLDIR_UNLOCKED[ | ]

* BruteUnlocked

LONESTAR[ | ]

* BullCreate
* BullCreateFoot
* BullEnd
* BulletHomingCboy
* BulletHomingCboyFly
* BullMoving
* BullMovingSkinMels
* BullPushHit
* CboyGrenadeExpl
* CboyGrenadeExplBigger
* CboyGrenadeExplBiggest
* CboyGrenadeExplFlash
* CboyHomingExpl
* CowboyChargeGrenade
* explosionBulletCowboy
* impactCowboy
* jumpCowboy
* jumpCowboyBoost
* jumpDownCowboy
* landHardCowboy
* landSoftCowboy
* PainImpactCowboy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletCowboy
* shootBulletRocket
* SlideCowboy
* summonCreepBull
* TeleportSoundLonestarSkin
* TeleportSoundLonestarStandard
* WalkCowboy1
* WalkCowboy2

LONESTAR004[ | ]

* BullCreate004
* BullCreateFoot004
* BullEnd004
* BullEndFadeout004
* BullImpact004
* BullMoving004
* BullPushHit004
* CboyGrenadeExpl004
* CboyGrenadeExplBigger004
* CboyGrenadeExplBiggest004
* CboyGrenadeExplFlash004
* landHardCowboy004
* landSoftCowboy004
* PainImpactCowboy004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletCowboy004
* SlideCowboy004
* summonCreepBull004
* WalkCowboy1004
* WalkCowboy2004

FROGGYG[ | ]

* bulletDasherImpact
* dashCharger
* DasherSkillImpact
* DasherSpark
* dashShockwave
* explosionBulletDasher
* explosionBulletDasherClose
* FrogGroundPound
* FrogJumpChargeFull1
* FrogJumpChargeFullOnce
* FrogWhirlwind
* FrogWhirlwindDigital
* FrogWhirlwindWater
* jumpDasher
* jumpDownDasher
* landSoftDasher
* PainImpactDasher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletDasher
* shootBulletDasher004
* SlideDasher
* WalkDasher1
* WalkDasher2
* whirlwindActivate
* whirlwindDeactivate

BULLET_IMPACTS[ | ]

* BulletImpactsHit (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

TURRET[ | ]

* bulletshells
* shootStandardTurret
* turretStage3 (Turret Damaged)
* turretUnderAttackWarning
* underAttackAlmostDestroyedWarning

LONESTAR002[ | ]

* BullMovingSkin1

GENJI[ | ]

* ButterflyBulletStormExpl
* ButterflyBulletStormLoop
* ButterflyCocoonExplode
* ButterflyCocoonFly
* ButterflyCocoonHit
* ButterflyCocoonInside
* ButterflyCocoonLifesteal
* ButterflyCocoonPop
* ButterflyCocoonSpit
* ButterflyShieldActive
* ButterflyShieldEnd
* ButterflyShieldStart
* jumpButterfly
* jumpButterflyFly
* jumpButterflyFlyTinkle
* jumpDownButterfly
* landHardButterfly
* landSoftButterfly
* PainImpactButterfly (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootButterflyShot
* shootButterflyShotT
* SlideButterfly
* WalkButterfly1
* WalkButterfly2

GENJI004[ | ]

* ButterflyBulletStormLoop004
* ButterflyCocoonFly004
* ButterflyCocoonHit004
* ButterflyCocoonSpit004
* ButterflyShieldStart004
* ButterflyShieldStop004
* ButterFlyShoot004
* jumpButterflyFly004
* jumpButterflyFlyLayer004
* landHardButterfly004
* landSoftButterfly004
* WalkButterflyLeft004
* WalkButterflyRight004

VOICE_GENJI[ | ]

* ButterflyChosen001
* ButterflyCocoonSpitVoice
* ButterflyShieldVoice
* ButterflyTeleport (teleport (heard by others) set attenuation on this sound.)
* ButterflyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ButterflyTheGrey
* dieButterfly
* kill_Butterfly
* painLittleButterfly
* painLotsButterfly
* playerAttack_Butterfly
* playerDefend_Butterfly
* PlayerHasSpawned_Butterfly
* playerHelp_Butterfly
* playerSpree_Butterfly
* playerTaunt_Butterfly
* shopBuy_Butterfly

VOICE_GENJI004[ | ]

* ButterflyChosen004
* ButterflyCocoonSpitVoice004
* ButterflyShieldVoice004
* ButterflyTeleport004 (teleport (heard by others) set attenuation on this sound.)
* ButterflyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieButterfly004
* EndGame_Butterfly004
* kill_Butterfly004
* painLittleButterfly004
* painLotsButterfly004
* playerAttack_Butterfly004
* playerDefend_Butterfly004
* PlayerHasSpawned_Butterfly004
* playerHelp_Butterfly004
* playerSpree_Butterfly004
* playerTaunt_Butterfly004
* shopBuy_Butterfly004

VOICE_GENJI_UNLOCKED[ | ]

* ButterflyUnlocked

VOICE_GENJI004_UNLOCKED[ | ]

* ButterflyUnlocked004

MISC_DOOR[ | ]

* ButtonEnd (CREEP/DRIOD container)
* ButtonStart (CREEP/DRIOD container)
* CrpDoorCl (DRIOD doors)
* CrpDoorCl1 (DRIOD doors)
* CrpDoorOpen (DRIOD doors)
* CrpDoorOpen1 (DRIOD doors)
* CrpDoorSmoke (DRIOD doors)
* CrpSpwnDoorCl (CREEP/DRIOD container)
* CrpSpwnDoorOp (CREEP/DRIOD container)
* IrisDoorEnd (iris door (layer of quarantine doors))
* IrisDoorStart (iris door (layer of quarantine doors))
* QrtDoorCl
* QrtDoorCl1
* QrtDoorCl2
* QrtDoorOpen
* QrtDoorOpen1
* QrtDoorOpen2

ADMIRALSWIGGINS[ | ]

* CaptainAnchorAttach
* CaptainAnchorChain
* CaptainAnchorChainImpact
* CaptainAnchorChainLoop
* CaptainAnchorDamage
* CaptainAnchorDamageB
* CaptainAnchorDrop
* CaptainAnchorFire
* CaptainAnchorPickup1
* CaptainAnchorReturn
* CaptainAttack1
* CaptainAttack2
* CaptainBulletImpact
* CaptainChainbase
* CaptainChainbaseFlash
* CaptainChainbaseLoop
* CaptainHookend
* CaptainKiteAim
* CaptainShoot
* jumpCaptain
* jumpDownCaptain
* landHardCaptain
* landSoftCaptain
* PainImpactCaptain (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCaptain
* WalkCaptain
* WalkCaptainLoop

VOICE_ADMIRALSWIGGINS[ | ]

* CaptainChosen001
* CaptainSkill1Voice
* CaptainSkill1VoiceAttach
* CaptainSkill2Voice
* CaptainTeleport (teleport (heard by others) set attenuation on this sound.)
* CaptainTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCaptain
* kill_Captain
* painLittleCaptain
* painLotsCaptain
* playerAttack_Captain
* playerDefend_Captain
* PlayerHasSpawned_Captain
* playerHelp_Captain
* playerSpree_Captain
* playerTaunt_Captain
* shopBuy_Captain

VOICE_ADMIRALSWIGGINS002[ | ]

* CaptainChosen002
* CaptainSkill1Voice002
* CaptainSkill1VoiceAttach002
* CaptainSkill2Voice002
* CaptainTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CaptainTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCaptain002
* EndGame_Captain002
* kill_Captain002
* painLittleCaptain002
* painLotsCaptain002
* playerAttack_Captain002
* playerDefend_Captain002
* PlayerHasSpawned_Captain002
* playerHelp_Captain002
* playerSpree_Captain002
* playerTaunt_Captain002
* shopBuy_Captain002

ADMIRALSWIGGINS003[ | ]

* CaptainKiteAim003
* jumpCaptain003
* jumpDownCaptain003
* landHardCaptain003
* landSoftCaptain003
* PainImpactCaptain003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCaptain003
* WalkCaptain003

VOICE_ADMIRALSWIGGINS_UNLOCKED[ | ]

* CaptainUnlocked

DERPLZORK[ | ]

* Cat1
* Cat2
* Cat3
* Cat4
* HeavyTrap
* HeavyTrapHitExplode
* HeavyTrapHitLoop
* HeavyTrapLoop
* HeavyTrapUse
* jumpDownHeavy
* PainImpactHeavy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootHeavy2
* shootHeavyLayer
* TurretguyFire1
* TurretguyFire2
* TurretGuyFireLayer
* TurretguyJump
* TurretGuyJumpLayer
* TurretguyLand
* TurretguySlide
* TurretguyTransform
* TurretguyTransformBack
* TurretguyTurretLaunch
* WalkTurretguy1
* WalkTurretguy2
* ZorkNuke
* ZorkShield
* ZorkShieldStart

VOICE_LEONCHAMELEON[ | ]

* ChameleonChosen001
* ChameleonEnterStealthVoice
* ChameleonTeleport (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* CharacterPreview (This plays when you adjust character voice volume)
* dieChameleon
* kill_Chameleon
* painLittleChameleon
* painLotsChameleon
* playerAttack_Chameleon
* playerDefend_Chameleon
* PlayerHasSpawned_Chameleon
* playerHelp_Chameleon
* playerSpree_Chameleon
* playerTaunt_Chameleon
* shopBuy_Chameleon

VOICE_LEONCHAMELEON003[ | ]

* ChameleonChosen003
* ChameleonTeleport003 (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieChameleon003
* EndGame_Chameleon003
* kill_Chameleon003
* painLittleChameleon003
* painLotsChameleon003
* playerAttack_Chameleon003
* playerDefend_Chameleon003
* PlayerHasSpawned_Chameleon003
* playerHelp_Chameleon003
* playerSpree_Chameleon003
* playerTaunt_Chameleon003
* shopBuy_Chameleon003

VOICE_LEONCHAMELEON004[ | ]

* ChameleonChosen004
* ChameleonTeleport004 (teleport (heard by others) set attenuation on this sound.)
* ChameleonTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieChameleon004
* EndGame_Chameleon004
* kill_Chameleon004
* painLittleChameleon004
* painLotsChameleon004
* playerAttack_Chameleon004
* playerDefend_Chameleon004
* PlayerHasSpawned_Chameleon004
* playerHelp_Chameleon004
* playerSpree_Chameleon004
* playerTaunt_Chameleon004
* shopBuy_Chameleon004

LEONCHAMELEON[ | ]

* ChameleonCloneExpl
* ChameleonEnterStealth
* ChameleonExitStealth
* ChameleonQuickAttack3
* ChameleonSurpriseAttack
* ChameleonTongueHit
* ChameleonTongueStart
* enterStealth
* jumpChameleon
* jumpDownChameleon
* landHardChameleon
* landSoftChameleon
* leaveStealth
* meleeAttackChameleon
* meleeAttackChameleonPirate
* PainImpactChameleon (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideChameleon
* WalkChameleon1
* WalkChameleon2
* WalkChameleonWoodenLeg

LEONCHAMELEON005[ | ]

* ChameleonSurpriseAttack005
* meleeAttackChameleon005
* PainImpactChameleon005 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* quickAttackChameleon005
* WalkChameleon005left
* WalkChameleon005right

VOICE_LEONCHAMELEON_UNLOCKED[ | ]

* ChameleonUnlocked

MENU[ | ]

* characterBack
* characterInfoSwitch
* characterScroll
* characterSelect
* characterSelectFail
* chatNewUnreadMessage
* checkbox
* droppod_launchscreen_enter
* Enm_Team_LevelUp
* If_Item
* keybind
* keybindDelete
* levelInfoSwitch
* levelScroll
* levelSelect
* levelup (Progress screen)
* loadoutBack
* menuAIselector0
* menuAIselector1
* menuAIselector2
* menuAIselector3
* menuAIselector4
* menuAIselector5
* menuBack
* menuBuyCharacterSuccess
* menuClickItem
* MenuEnterAwesomenauts
* menuLeave
* menuSelectCharacterFailLocked
* menuSelectionCancel
* menuSelectionHit
* menuSelectionMove
* menuSliderClick
* menuSliderMove
* menuStart
* menuTimer
* Own_Team_LevelUp
* partyMenuBack
* partyMenuPlayerJoin
* partyMenuPlayerLeave
* partyMenuSwitchTeam
* pauseMenuClickItem
* pauseMenuNextMenu
* pauseMenuPreviousMenu
* pauseMenuSelectionMove
* pauseMenuSwitchMenuFail
* popupCancelSound
* popupConfirmSound
* progressBarFillSound (Progress screen)
* SFXPreview (This plays when you adjust sfx volume)
* silenced
* tutorial_all_completed
* tutorial_completed
* tutorial_goal
* UImainCl
* UImainO1
* UImainO2

PICKUP[ | ]

* CoinBigDrop
* CoinPickupBig
* CoinPickupSmall
* CoinSmallDrop
* floatingGoldBigPickup
* floatingGoldSmallPickup
* floatingGoldTreasure
* floatingHealthPickup
* GoldTreasure
* HealthPackDrop
* HealthPickup

TEDMCPAIN004[ | ]

* CommandoAirstrikeAnchor
* CommandoAirstrikeExpl004
* CommandoAirstrikeFire004
* CommandoJump004
* landHardCommando004
* landSoftCommando004
* TP_shoot_rifle_snipeshot_ready004
* TP_shoot_rifle_snipeshot004
* TP_shoot_rifle004
* TP_shotgun_shoot_bomb004
* TP_shotgun_shoot004
* TP_Transform_in004
* TP_Transform_out004
* WalkCommando1_004
* WalkCommando2_004

TEDMCPAIN[ | ]

* CommandoAirstrikeBulletExpl
* CommandoAirstrikeExpl
* CommandoAirstrikeExpl2
* CommandoAirstrikeFire
* CommandoAirstrikeLaser
* CommandoJump
* CommandoJumpLoop
* CommandoShellSounds
* CommandoShootRifle
* CommandoShootShotgun
* CommandoShotgunMineCharged
* CommandoShotgunMineChargedLoop
* CommandoShotgunMineExpl
* CommandoShotgunMineShoot
* CommandoStim
* CommandoStimAfter
* CommandoTransform
* jumpDownCommando
* landHardCommando
* landSoftCommando
* PainImpactCommando (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando
* TP_shoot_rifle_snipeshot
* TP_shoot_rifle_snipeshot_ready
* WalkCommando1
* WalkCommando2

TEDMCPAIN002[ | ]

* CommandoBulletImpact
* CommandoShootRifle002
* CommandoShootShotgun002
* CommandoTransform002
* PainImpactCommando002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando002
* TP_shoot_rifle
* TP_shotgun_shoot
* WalkCommando1_002
* WalkCommando2_002

VOICE_TEDMCPAIN[ | ]

* CommandoChosen001
* CommandoMachinegunVoice
* CommandoShotgunVoice
* CommandoSkill1Voice (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando
* kill_Commando
* KilledCommandoByCommando
* KilledSpyByCommando
* painLittleCommando
* painLotsCommando
* playerAttack_Commando
* playerDefend_Commando
* PlayerHasSpawned_Commando
* playerHelp_Commando
* playerSpree_Commando
* playerTaunt_Commando
* shopBuy_Commando
* SpawnedStarstormCommando

VOICE_TEDMCPAIN002[ | ]

* CommandoChosen002
* CommandoMachinegunVoice002
* CommandoShotgunVoice002
* CommandoSkill1Voice002 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice002 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice002 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice002 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando002
* EndGame_Commando002
* kill_Commando002
* KilledCommandoByCommando002
* KilledShamanByCommando002
* KilledSpyCommando002
* painLittleCommando002
* painLotsCommando002
* playerAttack_Commando002
* playerDefend_Commando002
* PlayerHasSpawned_Commando002
* playerHelp_Commando002
* playerSpree_Commando002
* playerTaunt_Commando002
* shopBuy_Commando002
* SpawnedStarstormCommando002

VOICE_TEDMCPAIN003[ | ]

* CommandoChosen003
* CommandoMachinegunVoice003
* CommandoShotgunVoice003
* CommandoSkill1Voice003 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice003 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice003 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice003 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport003 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando003
* EndGame_Commando003
* kill_Commando003
* KilledCommandoByCommando003
* KilledShamanByCommando003
* KilledSpyByCommando003
* painLittleCommando003
* painLotsCommando003
* playerAttack_Commando003
* playerDefend_Commando003
* PlayerHasSpawned_Commando003
* playerHelp_Commando003
* playerSpree_Commando003
* playerTaunt_Commando003
* shopBuy_Commando003
* SpawnedStarstormCommando003

VOICE_TEDMCPAIN004[ | ]

* CommandoChosen004
* CommandoMachinegunVoice004
* CommandoShotgunVoice004
* CommandoSkill1Voice004 (tp Skill1 = Ted McPain airstrike)
* CommandoSkill2Voice004 (tp Skill2 = Ted McPain Stimpack)
* CommandoSkill3Voice004 (tp Skill3 = Ted McPain switch to shotgun)
* CommandoSkill4Voice004 (tp Skill4 = Ted McPain switch to machine gun)
* CommandoTeleport004 (teleport (heard by others) set attenuation on this sound.)
* CommandoTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCommando004
* EndGame_Commando004
* kill_Commando004
* painLittleCommando004
* painLotsCommando004
* PirateKilledByCommando004
* PirateMeetCommando004
* playerAttack_Commando004
* playerDefend_Commando004
* PlayerHasSpawned_Commando004
* playerHelp_Commando004
* playerSpree_Commando004
* playerTaunt_Commando004
* shopBuy_Commando004

TEDMCPAIN003[ | ]

* CommandoJump003
* CommandoJumpLoop003
* CommandoTransform003
* landHardCommando003
* landSoftCommando003
* PainImpactCommando003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCommando003
* TP_Transform_in
* TP_Transform_out
* WalkCommando1_003
* WalkCommando2_003

VOICE_TEDMCPAIN_UNLOCKED[ | ]

* CommandoUnlocked

MENULOADOUT[ | ]

* confirmSelect
* loadoutInfoSwitch
* skillSelect
* skillSelectFail

VOICE_AYLA[ | ]

* CostumeAyla
* dieVampire
* kill_Vampire
* painLittleVampire
* painLotsVampire
* playerAttack_Vampire
* playerDefend_Vampire
* PlayerHasSpawned_Vampire
* playerHelp_Vampire
* playerSpree_Vampire
* playerTaunt_Vampire
* shopBuy_Vampire
* VampireAttackVoice
* VampireChosen001
* VampireEyeVoice
* VampireTeleport (teleport (heard by others) set attenuation on this sound.)
* VampireTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* VampireTransformVoice

VOICE_LONESTAR[ | ]

* CowboyChosen001
* CowboyTeleport (teleport (heard by others) set attenuation on this sound.)
* CowboyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCowboy
* kill_Cowboy
* painLittleCowboy
* painLotsCowboy
* playerAttack_Cowboy
* playerDefend_Cowboy
* PlayerHasSpawned_Cowboy
* playerHelp_Cowboy
* playerSpree_Cowboy
* playerTaunt_Cowboy
* shopBuy_Cowboy

VOICE_LONESTAR004[ | ]

* CowboyChosen004
* CowboyTeleport004 (teleport (heard by others) set attenuation on this sound.)
* CowboyTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCowboy004
* EndGame_Cowboy004
* kill_Cowboy004
* painLittleCowboy004
* painLotsCowboy004
* playerAttack_Cowboy004
* playerDefend_Cowboy004
* PlayerHasSpawned_Cowboy004
* playerHelp_Cowboy004
* playerSpree_Cowboy004
* playerTaunt_Cowboy004
* shopBuy_Cowboy004

VOICE_LONESTAR_UNLOCKED[ | ]

* CowboyUnlocked

VOICE_KSENIA002[ | ]

* Crawler002KillNibbs
* CrawlerBaseAttack002
* CrawlerChosen002
* CrawlerSkill1Voice002
* CrawlerSkill2Voice002
* CrawlerTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CrawlerTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrawler002
* EndGame_Crawler002
* kill_Crawler002
* painLittleCrawler002
* painLotsCrawler002
* playerAttack_Crawler002
* playerDefend_Crawler002
* PlayerHasSpawned_Crawler002
* playerHelp_Crawler002
* playerSpree_Crawler002
* playerTaunt_Crawler002
* shopBuy_Crawler002

VOICE_KSENIA[ | ]

* CrawlerBaseAttack
* CrawlerChosen001
* CrawlerSkill1Voice
* CrawlerSkill2Voice
* CrawlerTeleport (teleport (heard by others) set attenuation on this sound.)
* CrawlerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrawler
* kill_Crawler
* KilledJetterByCrawler
* painLittleCrawler
* painLotsCrawler
* playerAttack_Crawler
* playerDefend_Crawler
* PlayerHasSpawned_Crawler
* playerHelp_Crawler
* playerSpree_Crawler
* playerTaunt_Crawler
* shopBuy_Crawler

KSENIA[ | ]

* CrawlerCaltropAppear
* CrawlerCaltropDespawn
* CrawlerCaltropExplode
* CrawlerCaltropLoop
* CrawlerQuickAttack1
* CrawlerQuickAttack2
* CrawlerQuickAttack3
* CrawlerScissorsImpact
* CrawlerScissorsPickup
* CrawlerScissorsThrow
* CrawlerStealthDash
* CrawlerStealthEnter
* CrawlerStealthExit
* CrawlerSurpriseAttack
* DoubeJumpCrawler
* jumpCrawler
* jumpDownCrawler
* landHardCrawler
* landSoftCrawler
* PainImpactCrawler (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCrawler
* WalkLeftCrawler
* WalkRightCrawler

KSENIA002[ | ]

* CrawlerQuickAttack1_002
* CrawlerQuickAttack2_002
* CrawlerQuickAttack3_002
* CrawlerScissorsImpact002
* CrawlerScissorsPickup002
* CrawlerScissorsThrow002
* CrawlerStealthDash002
* CrawlerStealthEnter002
* CrawlerStealthExit002
* CrawlerSurpriseAttack_002
* DoubeJumpCrawler002
* jumpCrawler002
* jumpDownCrawler002

KSENIA003[ | ]

* CrawlerQuickAttack1_003
* CrawlerQuickAttack2_003
* CrawlerQuickAttack3_003
* CrawlerStealthDash003
* CrawlerStealthEnter003
* CrawlerStealthExit003
* CrawlerSurpriseAttack_003

VOICE_KSENIA_UNLOCKED[ | ]

* CrawlerUnlocked

VOICE_KSENIA_UNLOCKED002[ | ]

* CrawlerUnlocked002

CREEP[ | ]

* CreepSpawn (Starstorm map creep / Little tank)

VOICE_DEADLIFT[ | ]

* CrumpleBaseAttack
* CrumpleChosen001
* CrumpleEncounterEnemyLonestar
* CrumpleEncounterFriendlyLonestar
* CrumpleSkill1Voice (Deadlift/Crumple Skill 1 voicelines (Power Leap))
* CrumpleSkill2Voice (Deadlift/Crumple Skill 2 voicelines (Shield))
* CrumpleTeleport (teleport (heard by others) set attenuation on this sound.)
* CrumpleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrumple
* EndGame_Crumple001
* kill_Crumple
* painLittleCrumple
* painLotsCrumple
* playerAttack_Crumple
* playerDefend_Crumple
* PlayerHasSpawned_Crumple
* playerHelp_Crumple
* playerSpree_Crumple
* playerTaunt_Crumple
* shopBuy_Crumple

VOICE_DEADLIFT002[ | ]

* CrumpleBaseAttack002
* CrumpleChosen002
* CrumpleSkill1Voice002 (Deadlift/Crumple Skill 1 voicelines (Power Leap))
* CrumpleSkill2Voice002 (Deadlift/Crumple Skill 2 voicelines (Shield))
* CrumpleTeleport002 (teleport (heard by others) set attenuation on this sound.)
* CrumpleTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* dieCrumple002
* EndGame_Crumple002
* kill_Crumple002
* painLittleCrumple002
* painLotsCrumple002
* playerAttack_Crumple002
* playerDefend_Crumple002
* PlayerHasSpawned_Crumple002
* playerHelp_Crumple002
* playerSpree_Crumple002
* playerTaunt_Crumple002
* shopBuy_Crumple002

DEADLIFT[ | ]

* CrumpleFistHit
* CrumpleFistHit002
* CrumpleFistHitMetalLayer
* CrumpleFistSwoosh
* CrumpleFistSwoosh002
* CrumpleJump
* CrumpleJump002
* CrumplePowerLeap
* CrumplePowerLeap002
* CrumplePowerLeapImpact
* CrumpleShieldLoop
* CrumpleShieldLoop002
* CrumpleShieldLoopEnd
* CrumpleShieldLoopEnd002
* CrumpleShieldStart
* CrumpleShieldStart002
* CrumpleShieldStartLayer
* CrumpleWalkLeft
* CrumpleWalkRight
* LandHardCrumple
* LandSoftCrumple
* PainImpactCrumple (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactCrumple002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideCrumple

VOICE_FROGGYG[ | ]

* DasherChosen001
* DasherTeleport (teleport (heard by others) set attenuation on this sound.)
* DasherTeleportSelf
* dieDasher
* kill_Dasher
* painLittleDasher
* painLotsDasher
* playerAttack_Dasher
* playerDefend_Dasher
* PlayerHasSpawned_Dasher
* playerHelp_Dasher
* playerSpree_Dasher
* playerTaunt_Dasher
* shopBuy_Dasher

VOICE_FROGGYG_UNLOCKED[ | ]

* DasherUnlocked

FROGGYG SKILL1[ | ]

* dashNormal

VINNIESPIKE[ | ]

* DashVinnie
* DashVinnieSpikes
* IdleVinnie
* jumpBoostVinnie
* jumpDownVinnie
* jumpVinnie
* landHardVinnie
* landSoftVinnie
* PainImpactBird (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* ShieldEndVinnie
* ShieldStartVinnie
* shootVinnieLayer
* shootVinnieShot
* SlideVinnie
* SmokeScreenVinnie
* WalkVinnie

DIE[ | ]

* DeathExpl
* DeathExplCr
* Die
* dieCreepFlying
* dieCreepMelee
* DroidExplosion

DERPLZORK002[ | ]

* DerplSkin1Teleport
* DerplSkinParrot
* WalkDerplSkin1
* WalkDerplSkin1Idle
* WalkDerplSkin1Walk

VOICE_YOOLIP[ | ]

* dieEllipto
* ElliptoBaseAttack
* ElliptoChosen001
* ElliptoSkill1Voice
* ElliptoSkill2Voice
* ElliptoTeleport (teleport (heard by others) set attenuation on this sound.)
* ElliptoTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Ellipto
* painLittleEllipto
* painLotsEllipto
* playerAttack_Ellipto
* playerDefend_Ellipto
* PlayerHasSpawned_Ellipto
* playerHelp_Ellipto
* playerSpree_Ellipto
* playerTaunt_Ellipto
* shopBuy_Ellipto

VOICE_YOOLIP002[ | ]

* dieEllipto003
* ElliptoBaseAttack003
* ElliptoChosen003
* ElliptoSkill1Voice003
* ElliptoSkill2Voice003
* ElliptoTeleport003 (teleport (heard by others) set attenuation on this sound.)
* ElliptoTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* EndGame_Ellipto003
* kill_Ellipto003
* painLittleEllipto003
* painLotsEllipto003
* playerAttack_Ellipto003
* playerDefend_Ellipto003
* PlayerHasSpawned_Ellipto003
* playerHelp_Ellipto003
* playerSpree_Ellipto003
* playerTaunt_Ellipto003
* shopBuy_Ellipto003

VOICE_DERPLZORK[ | ]

* dieHeavy
* HeavyChosen001
* HeavyTeleport (teleport (heard by others) set attenuation on this sound.)
* HeavyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Heavy
* painLittleHeavy
* painLotsHeavy
* playerAttack_Heavy
* playerDefend_Heavy
* PlayerHasSpawned_Heavy
* playerHelp_Heavy
* playerSpree_Heavy
* playerTaunt_Heavy
* shopBuy_Heavy

VOICE_DERPLZORK003[ | ]

* dieHeavy003
* EndGame_Heavy003
* HeavyChosen003
* HeavyTeleport003 (teleport (heard by others) set attenuation on this sound.)
* HeavyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Heavy003
* painLittleHeavy003
* painLotsHeavy003
* playerAttack_Heavy003
* playerDefend_Heavy003
* PlayerHasSpawned_Heavy003
* playerHelp_Heavy003
* playerSpree_Heavy003
* playerTaunt_Heavy003
* shopBuy_Heavy003

VOICE_RAELYNN[ | ]

* dieHunter
* HunterChosen001
* HunterTeleport (teleport (heard by others) set attenuation on this sound.)
* HunterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hunter
* painLittleHunter
* painLotsHunter
* playerAttack_Hunter
* playerDefend_Hunter
* PlayerHasSpawned_Hunter
* playerHelp_Hunter
* playerSpree_Hunter
* playerTaunt_Hunter
* RoshanSniperVoice
* RoshanStasisVoice
* shopBuy_Hunter

VOICE_HYPER[ | ]

* dieHyper
* HyperBaseAttack
* HyperBaseAttackStunBullet
* HyperChosen001
* HyperEncounterEnemyEllipto
* HyperEncounterFriendlyEllipto
* HyperSkill1Voice (Stickybombs)
* HyperSkill2VoiceDetBike (Skill 2 Detonate Bike)
* HyperSkill2VoiceOffBike
* HyperSkill2VoiceOnBike
* HyperTeleport (teleport (heard by others) set attenuation on this sound.)
* HyperTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hyper
* KilledElliptoByHyper
* painLittleHyper
* painLotsHyper
* playerAttack_Hyper
* playerDefend_Hyper
* PlayerHasSpawned_Hyper
* playerHelp_Hyper
* playerSpree_Hyper
* playerTaunt_Hyper
* shopBuy_Hyper

VOICE_HYPER002[ | ]

* dieHyper002
* EndGame_Hyper002
* HyperBaseAttack002
* HyperBaseAttackStunBullet002
* HyperChosen002
* HyperEncounterEnemyEllipto002
* HyperEncounterFriendlyEllipto002
* HyperSkill1Voice002 (Stickybombs)
* HyperSkill2VoiceDetBike002 (Skill 2 Detonate Bike)
* HyperSkill2VoiceOffBike002
* HyperSkill2VoiceOnBike002
* HyperTeleport002 (teleport (heard by others) set attenuation on this sound.)
* HyperTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Hyper002
* KilledElliptoByHyper002
* painLittleHyper002
* painLotsHyper002
* playerAttack_Hyper002
* playerDefend_Hyper002
* PlayerHasSpawned_Hyper002
* playerHelp_Hyper002
* playerSpree_Hyper002
* playerTaunt_Hyper002
* shopBuy_Hyper002

VOICE_YURI[ | ]

* dieJetter
* JetterChosen001
* JetterTeleport (teleport (heard by others) set attenuation on this sound.)
* JetterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* kill_Jetter
* painLittleJetter
* painLotsJetter
* playerAttack_Jetter
* playerDefend_Jetter
* PlayerHasSpawned_Jetter
* playerHelp_Jetter
* playerSpree_Jetter
* playerTaunt_Jetter
* shopBuy_Jetter

VOICE_GNAW[ | ]

* dieMaw
* GnawChosen001
* kill_Maw
* MawChosen001
* MawTeleport (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* painLittleMaw
* painLotsMaw
* playerAttack_Maw
* playerDefend_Maw
* PlayerHasSpawned_Maw
* playerHelp_Maw
* playerSpree_Maw
* playerTaunt_Maw
* shopBuy_Maw

VOICE_GNAW003[ | ]

* dieMaw003
* EndGame_Gnaw003
* EndGame_Maw003
* GnawChosen003
* kill_Maw003
* MawChosen003
* MawTeleport003 (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Maw003
* playerDefend_Maw003
* PlayerHasSpawned_Maw003
* playerHelp_Maw003
* playerSpree_Maw003
* playerTaunt_Maw003
* shopBuy_Maw003

VOICE_GNAW004[ | ]

* dieMaw004
* EndGame_Maw004
* kill_Maw004
* Maw004_DotWouldKill
* MawChosen004
* MawKillBull004
* MawSkill1Voice004
* MawSkill2Voice004
* MawTeleport004 (teleport (heard by others) set attenuation on this sound.)
* MawTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* painLittleMaw004
* painLotsMaw004
* playerAttack_Maw004
* playerDefend_Maw004
* PlayerHasSpawned_Maw004
* playerHelp_Maw004
* playerSpree_Maw004
* playerTaunt_Maw004
* shopBuy_Maw004

VOICE_SCOOP[ | ]

* diePaladin
* kill_Paladin
* painLittlePaladin
* painLotsPaladin
* PaladinChosen001
* PaladinJRPGencounterJapanese
* PaladinSkill1Voice
* PaladinSkill2Voice
* PaladinTeleport (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin
* playerDefend_Paladin
* PlayerHasSpawned_Paladin
* playerHelp_Paladin
* playerSpree_Paladin
* playerTaunt_Paladin
* PoacherChosen001
* PoacherChosen002
* shopBuy_Paladin

VOICE_SCOOP002[ | ]

* diePaladin002
* EndGame_Paladin002
* kill_Paladin002
* painLittlePaladin002
* painLotsPaladin002
* PaladinChosen002
* PaladinSkill1Voice002
* PaladinSkill2Voice002
* PaladinTeleport002 (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin002
* playerDefend_Paladin002
* PlayerHasSpawned_Paladin002
* playerHelp_Paladin002
* playerSpree_Paladin002
* playerTaunt_Paladin002
* shopBuy_Paladin002

VOICE_SCOOP004[ | ]

* diePaladin004
* EndGame_Paladin004
* kill_Paladin004
* painLittlePaladin004
* painLotsPaladin004
* PaladinChosen004
* PaladinSkill1Voice004
* PaladinSkill2Voice004
* PaladinTeleport004 (teleport (heard by others) set attenuation on this sound.)
* PaladinTeleportSelf004 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* playerAttack_Paladin004
* playerDefend_Paladin004
* PlayerHasSpawned_Paladin004
* playerHelp_Paladin004
* playerSpree_Paladin004
* playerTaunt_Paladin004
* shopBuy_Paladin004

VOICE_SMILES[ | ]

* diePoacher
* kill_Poacher
* painLittlePoacher
* painLotsPoacher
* playerAttack_Poacher
* playerDefend_Poacher
* PlayerHasSpawned_Poacher
* playerHelp_Poacher
* playerSpree_Poacher
* playerTaunt_Poacher
* PoacherEncounterEnemyRRteam (Encounter enemy Rocket's Renegades)
* PoacherEncounterFriendlyCommanderRocket
* PoacherEncounterFriendlyRascal
* PoacherEncounterFriendlyRRteam (Encounter friendly Rocket's Renegades)
* PoacherShoot
* PoacherSkill1Voice
* PoacherSkill2Voice
* PoacherTeleport (teleport (heard by others) set attenuation on this sound.)
* PoacherTeleport002 (teleport (heard by others) set attenuation on this sound.)
* PoacherTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* PoacherTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ShopBuy_Poacher

VOICE_SMILES002[ | ]

* diePoacher002
* kill_Poacher002
* painLittlePoacher002
* painLotsPoacher002
* playerAttack_Poacher002
* playerDefend_Poacher002
* PlayerHasSpawned_Poacher002
* playerHelp_Poacher002
* playerSpree_Poacher002
* playerTaunt_Poacher002
* PoacherEncounterEnemyRRteam002 (Encounter enemy Rocket's Renegades)
* PoacherEncounterFriendlyRRteam002 (Encounter friendly Rocket's Renegades)
* PoacherShoot002
* PoacherSkill1Voice002
* PoacherSkill2Voice002
* ShopBuy_Poacher002

VOICE_RASCAL[ | ]

* dieRascal
* dieRascal002
* EndGame_Poacher001
* EndGame_Poacher002
* EndGame_Rascal001
* EndGame_Rascal002
* kill_Rascal
* kill_Rascal002
* painLittleRascal
* painLittleRascal002
* painLotsRascal
* painLotsRascal002
* playerAttack_Rascal
* playerAttack_Rascal002
* playerDefend_Rascal
* playerDefend_Rascal002
* PlayerHasSpawned_Rascal
* PlayerHasSpawned_Rascal002
* playerHelp_Rascal
* playerHelp_Rascal002
* playerSpree_Rascal
* playerSpree_Rascal002
* playerTaunt_Rascal
* playerTaunt_Rascal002
* RascalBaseAttack
* RascalBaseAttack002
* RascalChosen001
* RascalChosen002
* RascalEncounterCommanderRocket
* RascalEncounterCommanderRocket002
* RascalEncounterEnemyRRTeam
* RascalEncounterEnemyRRTeam002
* RascalEncounterFriendlyRRTeam
* RascalEncounterFriendlyRRTeam002
* RascalEncounterFroggyG
* RascalEncounterFroggyG002
* RascalEncounterPoacher
* RascalEncounterPoacher002
* RascalSkill1Voice (Skill 1 voicelines)
* RascalSkill1Voice002 (Skill 1 voicelines)
* RascalSkill2Voice (Skill 2 voicelines)
* RascalSkill2Voice002 (Skill 2 voicelines)
* RascalTeleport (teleport (heard by others) set attenuation on this sound.)
* RascalTeleport002 (teleport (heard by others) set attenuation on this sound.)
* RascalTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* RascalTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* RascalUnlocked
* RascalUnlocked002
* shopBuy_Rascal
* shopBuy_Rascal002

VOICE_SKREE[ | ]

* dieShaman
* kill_Shaman
* KilledAssassinByShaman
* KilledCommandoByShaman
* KilledSentryByShaman
* KilledSpyByShaman
* KilledWeedlingByShaman
* painLittleShaman
* painLotsShaman
* playerAttack_Shaman
* playerDefend_Shaman
* PlayerHasSpawned_Shaman
* playerHelp_Shaman
* playerSpree_Shaman
* playerTaunt_Shaman
* ShamanBaseAttack
* ShamanChosen001
* ShamanSkill1Voice
* ShamanTeleport (teleport (heard by others) set attenuation on this sound.)
* ShamanTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* ShamanUnlocked
* shopBuy_Shaman

VOICE_SKREE002[ | ]

* dieShaman002
* EndGame_Shaman002
* kill_Shaman002
* KilledAssassinByShaman002
* KilledCommandoByShaman002
* KilledSentryByShaman002
* KilledSpyByShaman002
* KilledWeedlingByShaman002
* painLittleShaman002
* painLotsShaman002
* playerAttack_Shaman002
* playerDefend_Shaman002
* PlayerHasSpawned_Shaman002
* playerHelp_Shaman002
* playerSpree_Shaman002
* playerTaunt_Shaman002
* ShamanBaseAttack002
* ShamanChosen002
* ShamanSkill1Voice002
* ShamanTeleport002 (teleport (heard by others) set attenuation on this sound.)
* ShamanTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shaman002

VOICE_IX[ | ]

* dieShifter
* kill_Shifter
* painLittleShifter
* painLotsShifter
* playerAttack_Shifter
* playerAttack_Shifter002
* playerDefend_Shifter
* PlayerHasSpawned_Shifter
* playerHelp_Shifter
* playerSpree_Shifter
* playerTaunt_Shifter
* ShifterChosen001
* ShifterKillBulletCharacter
* ShifterKillRobotCharacter
* ShifterSkill1Displace
* ShifterSkill1NoDisplace
* ShifterSkill1NoLineOfSight
* ShifterSkill1OutOfRange
* ShifterSkill1Voice
* ShifterSkill2Voice
* ShifterTeleport (teleport (heard by others) set attenuation on this sound.)
* ShifterTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shifter

VOICE_IX2[ | ]

* dieShifter002
* EndGame_Shifter002
* kill_Shifter002
* painLittleShifter002
* painLotsShifter002
* playerDefend_Shifter002
* PlayerHasSpawned_Shifter002
* playerHelp_Shifter002
* playerSpree_Shifter002
* playerTaunt_Shifter002
* ShifterChosen002
* ShifterEncounterDemonicCharacter002
* ShifterEncounterRobotCharacter002
* ShifterEncounterScoopCharacter002
* ShifterSkill1Displace002
* ShifterSkill1NoDisplace002
* ShifterSkill1NoLineOfSight002
* ShifterSkill1OutOfRange002
* ShifterSkill1Voice002
* ShifterSkill2Voice002
* ShifterTeleport002 (teleport (heard by others) set attenuation on this sound.)
* ShifterTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* shopBuy_Shifter002

VOICE_SENTRY[ | ]

* dieSpy
* kill_Spy
* KilledCommandoBySpy
* KilledPennyBySpy
* KilledShamanBySpy
* KilledSpyBySpy
* painLittleSpy
* painLotsSpy
* playerAttack_Spy
* playerDefend_Spy
* PlayerHasSpawned_Spy
* playerHelp_Spy
* playerSpree_Spy
* playerTaunt_Spy
* shopBuy_Spy
* SpyChosen001
* SpySkill1Voice (This is sentry's shield voice)
* SpySkill2Voice (This is sentry`s reflect voice)
* SpyTeleport (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_SENTRY002[ | ]

* dieSpy002
* EndGame_Spy002
* kill_Spy002
* KilledCommandoBySpy002
* KilledPennyBySpy002
* KilledShamanBySpy002
* KilledSpyBySpy002
* painLittleSpy002
* painLotsSpy002
* playerAttack_Spy002
* playerDefend_Spy002
* PlayerHasSpawned_Spy002
* playerHelp_Spy002
* playerSpree_Spy002
* playerTaunt_Spy002
* shopBuy_Spy002
* SpyChosen002
* SpySkill1Voice002 (This is sentry's shield voice)
* SpySkill2Voice002 (This is sentry`s reflect voice)
* SpyTeleport002 (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_SENTRY003[ | ]

* dieSpy003
* kill_Spy003
* painLittleSpy003
* painLotsSpy003
* playerAttack_Spy003
* playerDefend_Spy003
* PlayerHasSpawned_Spy003
* playerHelp_Spy003
* playerSpree_Spy003
* playerTaunt_Spy003
* shopBuy_Spy003
* SpykillVoice003
* SpyTeleport003 (teleport (heard by others) set attenuation on this sound.)
* SpyTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_VOLTAR[ | ]

* dieSummoner
* kill_Summoner
* painLittleSummoner
* painLotsSummoner
* playerAttack_Summoner
* playerDefend_Summoner
* PlayerHasSpawned_Summoner
* playerHelp_Summoner
* playerSpree_Summoner
* playerTaunt_Summoner
* shopBuy_Summoner
* SummonerChosen001
* SummonerTeleport (teleport (heard by others) set attenuation on this sound.)
* SummonerTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_CLUNK[ | ]

* dieTank
* kill_Tank
* playerAttack_Tank
* playerDefend_Tank
* PlayerHasSpawned_Tank
* playerHelp_Tank
* playerSpree_Tank
* playerTaunt_Tank
* shopBuy_Tank
* TankChosen001
* TankTeleport (teleport (heard by others) set attenuation on this sound.)
* TankTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_COMMANDERROCKET[ | ]

* dieWakuWaku
* EndGame_WakuWaku
* kill_WakuWaku
* painLittleWakuWaku
* painLotsWakuWaku
* playerAttack_WakuWaku
* playerDefend_WakuWaku
* PlayerHasSpawned_WakuWaku
* playerHelp_WakuWaku
* playerSpree_WakuWaku
* playerTaunt_WakuWaku
* shopBuy_WakuWaku
* WakuWakuBaseAttack
* WakuWakuChosen001
* WakuWakuEncounterEnemyRRTeam
* WakuWakuEncounterFriendlyRRTeam
* WakuWakuSkill1Voice (Skill 1 voicelines)
* WakuWakuSkill2Voice (Skill 2 voicelines)
* WakuWakuTeleport (teleport (heard by others) set attenuation on this sound.)
* WakuWakuTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)
* WakuWakuUnlocked

VOICE_BABYLUX[ | ]

* dieWarrior
* kill_Warrior
* KilledElliptoByWarrior
* KilledHyperByWarrior
* painLittleWarrior
* painLotsWarrior
* playerAttack_Warrior
* playerDefend_Warrior
* PlayerHasSpawned_Warrior
* playerHelp_Warrior
* playerSpree_Warrior
* playerTaunt_Warrior
* shopBuy_Warrior
* WarriorBaseAttack
* WarriorChosen001
* WarriorEncounterEnemyEllipto
* WarriorEncounterEnemyHyper
* WarriorEncounterFriendlyEllipto
* WarriorEncounterFriendlyHyper
* WarriorSkill1Voice (This is the Charge voice)
* WarriorSkill2Voice (This is the Rockets voice)
* WarriorTeleport (teleport (heard by others) set attenuation on this sound.)
* WarriorTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_BABYLUX002[ | ]

* dieWarrior002
* EndGame_Warrior002
* kill_Warrior002
* KilledElliptoByWarrior002
* KilledHyperByWarrior002
* painLittleWarrior002
* painLotsWarrior002
* playerAttack_Warrior002
* playerDefend_Warrior002
* PlayerHasSpawned_Warrior002
* playerHelp_Warrior002
* playerSpree_Warrior002
* playerTaunt_Warrior002
* shopBuy_Warrior002
* WarriorBaseAttack002
* WarriorChosen002
* WarriorEncounterEnemyEllipto002
* WarriorEncounterEnemyHyper002
* WarriorEncounterFriendlyEllipto002
* WarriorEncounterFriendlyHyper002
* WarriorSkill1Voice002 (This is the Charge voice)
* WarriorSkill2Voice002 (This is the Rockets voice)
* WarriorTeleport002 (teleport (heard by others) set attenuation on this sound.)
* WarriorTeleportSelf002 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_ROCCO[ | ]

* dieWozzle
* kill_Wozzle
* painLittleWozzle
* painLotsWozzle
* playerAttack_Wozzle
* playerDefend_Wozzle
* playerHelp_Wozzle
* playerSpree_Wozzle
* playerTaunt_Wozzle
* shopBuy_Wozzle
* WozzleChosen001
* WozzleSkill1Voice
* WozzleSkill1VoiceHit
* WozzleSkill2Voice
* WozzleTeleport (teleport (heard by others) set attenuation on this sound.)
* WozzleTeleportSelf (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

VOICE_ROCCO003[ | ]

* dieWozzle003
* EndGame_Wozzle003
* kill_Wozzle003
* painLittleWozzle003
* painLotsWozzle003
* playerAttack_Wozzle003
* playerDefend_Wozzle003
* playerHelp_Wozzle003
* playerSpree_Wozzle003
* playerTaunt_Wozzle003
* shopBuy_Wozzle003
* WozzleChosen003
* WozzleSkill1Voice003
* WozzleSkill1VoiceHit003
* WozzleSkill2Voice003
* WozzleTeleport003 (teleport (heard by others) set attenuation on this sound.)
* WozzleTeleportSelf003 (Two variations for the sounds characters make when teleporting, TeleportSelf is the sound that the player that teleports hears, don't set attenuation on this sound. Teleport is heard by others.)

CYBER[ | ]

* DigitalBeep (used in cyber character chosen)

LITTLEDROID[ | ]

* DroidFall (This is the little saw droid)
* DroidJump (This is the little saw droid)
* DroidWalk
* jumpCreepFlying
* jumpCreepMelee
* jumpCreepMeleeTurn
* landHardCreepFlying
* landHardCreepMelee
* landSoftCreepFlying
* landSoftCreepMelee
* landSoftCreepPart
* meleeAttackCreepMelee (Little Droid with Circle Saw)
* painLittleCreepFlying (This is the little flying droid)
* painLittleCreepMelee (This is the little saw droid)
* painLotsCreepFlying
* painLotsCreepMelee
* WalkCreepMelee1 (little droids with circle saws)
* WalkCreepMelee2 (little droids with circle saws)

DROPPOD[ | ]

* Droppodrail
* OtherPodDrop
* PodDrop
* PodDropAAStart (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart_Other (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_intro_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_intro_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_introAppear_0 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02_introAppear_1 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02AppearLayer (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStart02ThrusterStart (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStartAppear (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropAAStartAppearLayer01 (Droppod Basic - Zork Inc. - Mark I Shoebox)
* PodDropNautuul01 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul01_idle01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle02 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle03 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_idle04 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropNautuul01_intro_0 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul01_intro_1 (Droppod Manta - Tier 1 - Nautilon Pod)
* PodDropNautuul02 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul02_idle (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropNautuul02_idleLayer01 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropNautuul02_intro_0 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul02_intro_1 (Droppod Manta - Tier 2 - Blue Medusa)
* PodDropNautuul03 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_idle01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_idleLayer01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_intro_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_intro_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introAppear_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introAppear_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer01_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer01_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer02_0 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03_introLayer02_1 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Appear (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Layer01 (Droppod Manta - Tier 3 - Leviathan)
* PodDropNautuul03Layer02 (Droppod Manta - Tier 3 - Leviathan)
* PodDropSarcoph01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_intro_0 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_intro_1 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_introLayer01_0 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01_introLayer01_1 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01Layer01 (Droppod Xemzen - Tier 1 - Gorgos embryo)
* PodDropSarcoph01Layer02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_intro_0 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_intro_1 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_introLayer01_0 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02_introLayer01_1 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer01 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer02 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph02Layer03 (Droppod Xemzen - Tier 2 - Plague Needle)
* PodDropSarcoph03 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_idleAppear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_idleDisappear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_intro_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_intro_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introAppear_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introAppear_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introLayer01_0 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03_introLayer01_1 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Appear (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer01 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer02 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer03 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcoph03Layer04 (Droppod Xemzen - Tier 3 - Dark Weaver)
* PodDropSarcophMetalLayer
* PodDropScissor_idleSparks (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor_idleSparksLoop (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor01 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor01_intro_0 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor01_intro_1 (Droppod Fotonof SA - Tier 1 - Hellion T-50)
* PodDropScissor02 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor02_intro_0 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor02_intro_1 (Droppod Fotonof SA - Tier 1 - Kosmos DAK wraith)
* PodDropScissor03 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_intro_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_intro_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_introAppear_0 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03_introAppear_1 (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodDropScissor03Appear (Droppod Fotonof SA - Tier 3 - Mikolev's Spectre)
* PodImpact
* PodInsert
* ShipSpark1
* Spaceship_Sht2
* Spaceship_Sht3
* SpaceshipL2
* SpaceshipLoop
* SpaceShipS2
* SpaceShipS3
* SpaceShipSEnd

YOOLIP002[ | ]

* ElliptoAttachLoop002
* ElliptoBaseAttackStaffHitGround002
* ElliptoBaseAttackSwoosh002
* ElliptoDinoDespawn002
* ElliptoDinoLoop002
* ElliptoDinoMouthClose002
* ElliptoDinoSpawn002
* ElliptoIdleLoop002
* ElliptoIdleLoopLayer002
* ElliptoIdlePunkSounds002
* ElliptoIdleSteam002
* ElliptoSparksLoop002
* ElliptoStaffHit002
* ElliptoTeleportSound002
* PainImpactEllipto002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

YOOLIP[ | ]

* ElliptoBaseAttackStaffHitGround
* ElliptoBaseAttackSwoosh
* ElliptoDinoFoostepLeft
* ElliptoDinoFoostepRight
* ElliptoDinoMouthClose
* ElliptoDinoMouthOpen
* ElliptoDinoSpawn
* ElliptoDinoSpawnSpark
* ElliptoGripImpactNoHit
* ElliptoGripStart
* ElliptoShootAttach
* ElliptoShootAttachLoop
* ElliptoSphereEnd
* ElliptoSphereStart
* jumpDownEllipto
* jumpEllipto
* landHardEllipto
* landSoftEllipto
* PainImpactEllipto (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactWakuWaku (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactWakuWaku002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideEllipto
* WalkRightEllipto

YOOLIP003[ | ]

* ElliptoBaseAttackSwoosh003
* ElliptoDieInsertCoin
* ElliptoDinoDeSpawn003
* ElliptoDinoSpawn003
* ElliptoDinoSpawnLoop003
* ElliptoGripAttach003
* ElliptoGripImpactNoHit003
* ElliptoGripStart003
* ElliptoHeal003
* ElliptoHitEnemyLayer003
* ElliptoJump003
* ElliptoJumpLayer003
* landHardEllipto003
* landSoftEllipto003
* WalkElliptoStaffHitGround003
* WalkLeftEllipto003
* WalkRightEllipto003

VOICE_SENTRY004[ | ]

* EndGame_Spy003
* SpyChosen003

VOLTAR[ | ]

* explosionBulletHeal
* explosionBulletShock
* explosionBulletShockHeal
* explosionBulletSummonDrone
* explosionBulletSummonner
* HealTotemDie
* jumpDownSummoner
* jumpSummoner1
* landHardSummoner
* landSoftSummoner
* PainImpactSummoner (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootBulletSummonDrone
* SmnHealTtem1
* SmnHealTtem2
* SmnHealTtemAttack
* SmnHealTtemF
* SmnHealTtemIdle
* SmnHealTtemLoop
* SmnHealTtmSkin1Loop
* SummonAim1
* SummonerDamageImpact
* SummonerDrones
* SummonerDrones2
* SummonerDroneShoot
* SummonerFly
* SummonerHDamageImpactLayer
* SummonerHealbotGone
* SummonerHealBotLayer
* SummonerHealImpact
* SummonerShoot

ENVIRONMENT FLAMESPOUT[ | ]

* FlameAlarm
* FlameOff
* Flamespout
* FlameThreat

CLUNK[ | ]

* flyTank
* jumpDownTank
* jumpStopTank
* jumpTank
* landHardTank
* landHardTankNew
* landSoftTank
* landSoftTankNew
* painLittleTank
* painLotsTank
* shootBulletFlying
* shootBulletTa
* shootBulletTank
* shootBulletTank2
* shootBulletTank3
* shootBulletTank4
* SlideTank
* TankCharge
* TankChargeFlashNew
* TankChargeSkinChicken
* TankChargeSlow
* TankChargeStart
* TankConsume
* TankExplode
* TankExplode2
* TankExplodeMenu
* TankExplodeNew
* TankExplodeNewCharge
* TankTele
* TankTele8Bit
* WalkTank1
* WalkTank2
* WalkTankNew1
* WalkTankNew2
* WalkTankNewMech1
* WalkTankNewMech2

PENNYFOX002[ | ]

* Fox002Revolver
* Fox002RevolverShell
* Foxy002ShootImpact
* Foxy002Walk_1
* Foxy002Walk_2
* FoxyPounceHowl002
* FoxyPounceHowl003

PENNYFOX[ | ]

* FoxJoltExplode (This is renamed to Energy Pulse)
* FoxJoltExplodeLyr (This is renamed to Energy Pulse)
* FoxPounceImpact
* FoxyAttack
* FoxyCharge1
* FoxyCharge2
* FoxyCharge3
* FoxyCharge4
* FoxyCharge5
* FoxyHitImpact
* FoxyJolt (This is renamed to Energy Pulse)
* FoxyJumpSalto
* FoxyPounce
* FoxyPounceHowl
* FoxyShoot
* FoxyShootImpact
* jumpDownFoxy
* JumpFoxy
* landHardFoxy
* landSoftFoxy
* PainImpactAssassin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideFoxy
* WalkFoxy1
* WalkFoxy2

PENNYFOX003[ | ]

* FoxyAttack003
* FoxyHitImpact003
* FoxyShoot003

FREEPOINTS[ | ]

* Freepoints_Start

GNAW002[ | ]

* Gnaw_pl_Bee

GNAW[ | ]

* Gnaw_pl_fall
* Gnaw_pl_jaw
* Gnaw_pl_smash
* Gnaw_pl_spawn
* Gnaw_spit
* Gnaw_spit_voice
* GnawAttack
* GnawAttack_v
* GnawBotAttack
* GnawbotAttack_v
* GnawbotSpawned
* GnawSpawned
* GnawSpitImpact
* IdleGnawBee
* jumpDownMaw
* jumpMaw
* landHardMaw
* landSoftMaw
* MawWeedlingHeal (Gnaw Weedling heal)
* PainImpactMaw (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* shootGnaw
* shootGnaw_plant
* SlideGnaw
* SlideGnawbot
* WalkGnaw1
* WalkGnaw2
* WalkGnawBee
* WalkGnawbot1
* WalkGnawbot2

GNAW003[ | ]

* Gnawbot_spit_voice
* landHardMaw003
* landSoftMaw003
* painLittleMaw003
* painLotsMaw003

GNAW004 GNAWRIACHI[ | ]

* GnawRiachi_Maraca
* GnawRiachi_MaracaLoop

SHOP[ | ]

* HealPad_AddHealth
* shopactiveloop
* shopjumpdown
* shopjumpup
* Shop-Loop
* Shop-Loop2

VOICE_DERPLZORK_UNLOCKED[ | ]

* HeavyUnlocked

VOICE_RAELYNN_UNLOCKED[ | ]

* HunterUnlocked

HYPER002[ | ]

* Hyper2BikeTurret
* Hyper2BikeTurretLayer
* Hyper2ShootNormal
* Hyper2ShootNormalFlame
* HyperBikeFlames002
* HyperFlyingLoop002
* HyperGhostFX002
* HyperGrenadeDeployLayer002
* HyperTurretShoot002
* jumpHyper002
* PainImpactHyper002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkLeftHyper2
* WalkRightHyper2

HYPER001[ | ]

* HyperBikeFlames
* HyperBikeTurretShoot
* HyperFlyingLoop
* HyperFlyingStart
* HyperFlyingStop
* HyperGrenadeDeploy
* HyperGrenadeExplode
* HyperGrenadePrepare
* HyperGrenadeThrow
* HyperShootNormal
* HyperShootStunBullet
* HyperTurretDeploy
* HyperTurretShoot
* jumpHyper
* landHardHyper
* landSoftHyper
* PainImpactHyper (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkLeftHyper
* WalkRightHyper

HYPER003[ | ]

* HyperBikeFlames003_0
* HyperBikeFlames003_1
* HyperBikeTurretShoot003
* HyperFlyingLoop003
* HyperFlyingStart003
* HyperFlyingStop003
* HyperGrenadeDeploy003
* HyperGrenadeExplode003
* HyperGrenadePrepare003
* HyperShootNormal003
* HyperShootStunBullet003
* HyperTurretDeploy003
* HyperTurretShoot003

RAELYNN[ | ]

* impactRoshan
* jumpDownHunter
* jumpHunter
* landHardHunter
* landSoftHunter
* PainImpactHunter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* RoshanAim
* RoshanAimGrnd
* RoshanFireSniper
* RoshanHitSniper
* RoshanLoadSniper
* RoshanSniperCharged
* RoshanSniperHitEnemy
* RoshanStasisGrndThrow
* RoshanStasisWallFlash
* RoshanStasisWallLoop
* RoshanStasisWallStart
* RoshanStasisWallStop
* RoshanUnLoadSniper
* shootRoshan
* shootRoshanBig
* SlideHunter
* SpeedupHunter
* WalkHunter1
* WalkHunter2

IntroDoor[ | ]

* introdoor_countdown
* introdoor_open

IntroScreen[ | ]

* introscreen_countdown_blue
* introscreen_countdown_GO
* introscreen_logo_fade_in
* introscreen_logo_fade_out
* introscreen_podflash
* introscreen_wind_loop

VOICE_YURI_UNLOCKED[ | ]

* JetterUnlocked

FROGGYG004[ | ]

* jumpDasher004
* PainImpactDasher004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

SCOOP[ | ]

* jumpDownPaladin
* landHardPaladin
* landSoftPaladin
* PainImpactPaladin (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Paladin_hammer_bounce
* Paladin_hammer_explode
* Paladin_hammer_impact
* Paladin_Heal
* Paladin_Heal_Explode
* Paladin_jump
* Paladin_Sword_upgrade
* Paladin_throw
* Paladin_walk_left
* Paladin_walk_right
* PaladinAttackHeavy
* PaladinAttackImpact
* PaladinAttackLight

AYLA[ | ]

* jumpDownVampire
* jumpVampire
* landHardVampire
* landSoftVampire
* PainImpactVampire (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* SlideVampire
* VampireAttack
* VampireAttackImpact
* VampireEye
* VampireEyeExplode
* VampireTransform
* VampireTransformEnd
* VampireTransformLoop
* WalkVampire1

CLUNK003[ | ]

* jumpTank003
* shootBulletTank003
* TankChargeSkin2
* TankChargeSkin2Menu
* TankExplodeSkin2

WOZZLE003[ | ]

* JumpVengeanceWozzle003
* JumpWozzle003
* LandWozzleVengeance003
* SlideWozzle3
* WalkWozzle3Left
* WalkWozzle3Right
* WozzlePrecisionArrow003
* WozzleSkill1Shot003

COMMANDERROCKET[ | ]

* jumpWakuWaku
* landHardWakuWaku
* landSoftWakuWaku
* WakuWaku_Footstep_Left
* WakuWaku_Footstep_Right
* WakuWaku_Hit_Target
* WakuWaku_Rockets_Reloaded
* WakuWaku001_Rocket
* WakuWakuFireBigRocket
* WakuWakuFireBigRocketExplosion
* WakuWakuFireMine
* WakuWakuFireRocket
* WakuWakuFireRocketExplosion
* WakuWakuMineArmed_End
* WakuWakuMineArmed_Loop
* WakuWakuMineArmed_Start
* WakuWakuReloadRocket

CHEFROCKET[ | ]

* jumpWakuWaku002
* landHardWakuWaku002
* landSoftWakuWaku002
* WakuWaku_Footstep_Left002
* WakuWaku_Footstep_Right002
* WakuWaku_Hit_Target002
* WakuWaku_Rockets_Reloaded002
* WakuWaku001_Rocket002
* WakuWakuFireBigRocket002
* WakuWakuFireBigRocketExplosion002
* WakuWakuFireMine002
* WakuWakuFireRocket002
* WakuWakuFireRocketExplosion002
* WakuWakuFireRocketLayer002
* WakuWakuGrinderSqueak002
* WakuWakuMineArmed_End002
* WakuWakuMineArmed_Loop002
* WakuWakuMineArmed_Start002
* WakuWakuReloadRocket002
* WakuWakuTeleMouse002

WORM[ | ]

* jumpWorm
* landWorm
* SandWormActive
* SandWormJaw1
* SandWormStart
* WalkWorm1
* WalkWorm2

WOZZLE[ | ]

* jumpWozzle
* PainImpactWozzle (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkWozzleLeft
* WalkWozzleRight
* WozzleActiveSkill
* WozzleActiveSkill003
* WozzleArrowFly
* WozzleArrowHit
* WozzleArrowNoHit
* WozzleArrowNoHit003
* WozzleShootNormal
* WozzleShootNormal003
* WozzleSkill1Shot
* WozzleSkill2Shot
* WozzleSkill2ShotCharge
* WozzleSkill2ShotLayer003
* WozzleSkillFireReady
* WozzleSkillReadyLoop
* WozzleSkillTimeReady

FROFFY G[ | ]

* landHardDasher

SMILES[ | ]

* landHardPoacher
* landHardPoacher002
* landSoftPoacher
* landSoftPoacher002
* PainImpactPoacher (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* PainImpactPoacher002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Poacher_attached_loop
* Poacher_attached_loop002
* Poacher_Attached_Start
* Poacher_fire_burning_loop
* Poacher_FireBreath_Loop
* Poacher_FireBreath_Loop002
* Poacher_FireBreath_Start
* Poacher_FireBreath_Start002
* Poacher_Jump
* Poacher_Jump002
* Poacher_RopeMiss
* Poacher_Skill1_TrappersHook
* Poacher_Skill1_TrappersHook_impact
* Poacher_Skill1_TrappersHook_impact002
* Poacher_Skill1_TrappersHook_Trail
* Poacher_Skill1_TrappersHook_Trail002
* Poacher_Skill1_TrappersHook002
* Poacher_Skill2_TailWhip
* Poacher_Skill2_TailWhip_impact
* Poacher_Skill2_TailWhip_SparksLayer
* Poacher_Skill2_TailWhip002
* Poacher_Walk_Left
* Poacher_Walk_Left002
* Poacher_Walk_Right
* Poacher_Walk_Right002
* SlidePoacher

RASCAL[ | ]

* LandHardRascal
* LandSoftRascal
* RascalFootstep_left
* RascalFootstep_right
* RascalGroundPound
* RascalJump
* RascalJump002
* RascalShootNormal
* RascalShootNormal002
* RascalSkill_Start
* RascalSkill_Start002
* RascalSkillDash002

IX[ | ]

* LandHardShifter
* LandHardShifter002
* LandSoftShifter
* LandSoftShifter002
* PainImpactShifter (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* ShifterAttachAllyLoop
* ShifterAttachAllyLoop002
* ShifterAttachEnemyLoop
* ShifterAttachEnemyLoop002
* ShifterDisplaceEnd
* ShifterDisplaceEnd002
* ShifterDisplaceProgress
* ShifterDisplaceStart
* ShifterDisplaceStart002
* ShifterJump
* ShifterJump002
* ShifterJumpDouble
* ShifterJumpDouble002
* ShifterShieldEnd
* ShifterShieldLoop
* ShifterShieldLoop002
* ShifterShieldStart002
* ShifterShift
* ShifterShiftGlowLoop
* ShifterShiftGlowLoop002
* ShifterShiftRocks
* ShifterShootImpact
* ShifterShootImpact002
* ShifterShootNormal
* ShifterShootNormal002
* ShifterSkillShoot
* ShifterSkillShoot002
* ShifterWalkLoop
* ShifterWalkLoop002
* SlideShifter

LITTLETANK[ | ]

* LittleTankDrive (Starstorm map creep / Little tank)
* LittleTankExplode (Starstorm map creep / Little tank)

LOWHEALTH[ | ]

* lowHealthLoop

TUTORIAL[ | ]

* m_recruitment_finished
* m_recruitment_finished1
* m_recruitment_finished2
* m_recruitment_finished3
* m_recruitment_goToArmory
* m_recruitment_goToProfile
* tut_sc2_001CR
* tut_sc2_002SL
* tut_sc2_003CR
* tut_sc2_004SL
* tut_sc2_005CR
* tut_sc2_006SL
* tut_sc2_007CR
* tut_sc2_008SL
* tut_sc2_009CR
* tut_sc2_010SL
* tutorial_button_highlight
* tutorial_contextual_popup_appear
* tutorial_contextual_popup_dissappear
* tutorial_menu_blue_lines_appear
* tutorial_open_shop_menu
* tutorial_pt1_ally_died
* tutorial_pt1_another_kill
* tutorial_pt1_attack_base
* tutorial_pt1_buy_upgrades
* tutorial_pt1_clunk_defeated
* tutorial_pt1_cooldowns
* tutorial_pt1_defeat_clunk
* tutorial_pt1_defend_turrets_drill
* tutorial_pt1_drill_core_objective
* tutorial_pt1_drill_core_reminder
* tutorial_pt1_droid_blaster
* tutorial_pt1_droid_retry
* tutorial_pt1_droid_skills
* tutorial_pt1_droid_skills_retry
* tutorial_pt1_droids_are_cover
* tutorial_pt1_end_loss
* tutorial_pt1_end_win
* tutorial_pt1_end_win_3
* tutorial_pt1_enemies_respawn
* tutorial_pt1_explain_game
* tutorial_pt1_flavour_button_pressed
* tutorial_pt1_flavour_clone
* tutorial_pt1_flavour_defeated_clunk
* tutorial_pt1_flavour_defeated_solarboss
* tutorial_pt1_flavour_froggy
* tutorial_pt1_flavour_goto_clunk
* tutorial_pt1_flavour_points
* tutorial_pt1_flavour_power
* tutorial_pt1_flavour_practice
* tutorial_pt1_flavour_raelynn
* tutorial_pt1_flavour_recruits
* tutorial_pt1_flavour_shop
* tutorial_pt1_flavour_solarboss
* tutorial_pt1_fourth_row
* tutorial_pt1_go_up
* tutorial_pt1_godown_reminder
* tutorial_pt1_goto_shop
* tutorial_pt1_goup_reminder
* tutorial_pt1_head_out
* tutorial_pt1_head_out_reminder
* tutorial_pt1_heal_area_shop
* tutorial_pt1_health_recovered
* tutorial_pt1_low_health
* tutorial_pt1_open_shop
* tutorial_pt1_practice_finished
* tutorial_pt1_pre_give_try
* tutorial_pt1_pre_introduction
* tutorial_pt1_pre_reminder
* tutorial_pt1_pre_text_welcome
* tutorial_pt1_red_left_blue_right
* tutorial_pt1_retry_defeat_clunk
* tutorial_pt1_secret_found
* tutorial_pt1_shop_unlocks
* tutorial_pt1_skills_enabled
* tutorial_pt1_solar
* tutorial_pt1_start_jump
* tutorial_pt1_start_respawn_clunk
* tutorial_pt1_start_respawn_droid
* tutorial_pt1_start_respawn_minilevel
* tutorial_pt1_start_welcome
* tutorial_pt1_teams_of_3
* tutorial_pt1_teleport_reminder
* tutorial_pt1_teleport_to_base
* tutorial_pt1_turret_alone
* tutorial_pt1_turrets_before_drill
* tutorial_pt1_unique_shop
* tutorial_pt1_upgrade_reminder
* tutorial_pt1_welcome_to_base
* tutorial_pt2_afk1
* tutorial_pt2_afk2
* tutorial_pt2_ally_attacks_base1
* tutorial_pt2_ally_attacks_base2
* tutorial_pt2_ally_attacks_base3
* tutorial_pt2_ally_made_kill1
* tutorial_pt2_ally_made_kill2
* tutorial_pt2_ally_made_kill3
* tutorial_pt2_attack_base1
* tutorial_pt2_attack_base2
* tutorial_pt2_attack_base3
* tutorial_pt2_bottom_back_turret_lost
* tutorial_pt2_bottom_front_turret_lost
* tutorial_pt2_critters1
* tutorial_pt2_critters2
* tutorial_pt2_critters3
* tutorial_pt2_danger_turret1
* tutorial_pt2_danger_turret2
* tutorial_pt2_danger_turret3
* tutorial_pt2_defend_base1
* tutorial_pt2_defend_base2
* tutorial_pt2_defend_base3
* tutorial_pt2_defend_bottom1
* tutorial_pt2_defend_bottom2
* tutorial_pt2_defend_top1
* tutorial_pt2_defend_top2
* tutorial_pt2_destroy_turret1
* tutorial_pt2_destroy_turret2
* tutorial_pt2_destroy_turret3
* tutorial_pt2_different_jumps
* tutorial_pt2_do_kill1
* tutorial_pt2_do_kill2
* tutorial_pt2_do_kill3
* tutorial_pt2_downjump1
* tutorial_pt2_downjump2
* tutorial_pt2_downjump3
* tutorial_pt2_end_loss
* tutorial_pt2_end_win
* tutorial_pt2_end_win_3
* tutorial_pt2_enemy_made_kill1
* tutorial_pt2_enemy_made_kill2
* tutorial_pt2_enemy_made_kill3
* tutorial_pt2_enemy_turret_destroyed_other1
* tutorial_pt2_enemy_turret_destroyed_other2
* tutorial_pt2_enemy_turret_destroyed_other3
* tutorial_pt2_enemy_turret_destroyed_other4
* tutorial_pt2_enemy_turret_destroyed_self1
* tutorial_pt2_enemy_turret_destroyed_self2
* tutorial_pt2_enemy_turret_destroyed_self3
* tutorial_pt2_enemy_turret_destroyed_self4
* tutorial_pt2_flavour_critters1
* tutorial_pt2_flavour_critters2
* tutorial_pt2_flavour_doing_good
* tutorial_pt2_flavour_minimap
* tutorial_pt2_flavour_the_one
* tutorial_pt2_flavour_tips
* tutorial_pt2_go_back_shop1
* tutorial_pt2_go_back_shop2
* tutorial_pt2_go_back_shop3
* tutorial_pt2_goal_reminder1
* tutorial_pt2_goal_reminder2
* tutorial_pt2_goal_reminder3
* tutorial_pt2_goodjob_base1
* tutorial_pt2_goodjob_base2
* tutorial_pt2_goodjob_base3
* tutorial_pt2_goodjob_turret1
* tutorial_pt2_goodjob_turret2
* tutorial_pt2_goodjob_turret3
* tutorial_pt2_help_droids1
* tutorial_pt2_help_droids2
* tutorial_pt2_help_droids3
* tutorial_pt2_hide_area1
* tutorial_pt2_hide_area2
* tutorial_pt2_hide_area3
* tutorial_pt2_levelup_ahead
* tutorial_pt2_levelup_behind
* tutorial_pt2_levelup_equal
* tutorial_pt2_low_health1
* tutorial_pt2_low_health2
* tutorial_pt2_low_health3
* tutorial_pt2_low_hp_cooldown
* tutorial_pt2_made_kill1
* tutorial_pt2_made_kill2
* tutorial_pt2_made_kill3
* tutorial_pt2_minimap
* tutorial_pt2_move_right
* tutorial_pt2_open_door
* tutorial_pt2_post_awesomepoints
* tutorial_pt2_post_congratulations
* tutorial_pt2_post_goToArmory
* tutorial_pt2_post_goToCoopVSBots
* tutorial_pt2_post_goToProfile
* tutorial_pt2_post_goToTutorial
* tutorial_pt2_practice_finished
* tutorial_pt2_pre_awesomepoints
* tutorial_pt2_pre_awesomepoints_3
* tutorial_pt2_pre_second_mission
* tutorial_pt2_recommended_items
* tutorial_pt2_respawn1
* tutorial_pt2_respawn2
* tutorial_pt2_spawn_shop1
* tutorial_pt2_spawn_shop2
* tutorial_pt2_spawn1
* tutorial_pt2_spawn2
* tutorial_pt2_spawn3
* tutorial_pt2_status_good1
* tutorial_pt2_status_good2
* tutorial_pt2_status_good3
* tutorial_pt2_status_neutral1
* tutorial_pt2_status_neutral2
* tutorial_pt2_status_neutral3
* tutorial_pt2_status_not_good1
* tutorial_pt2_status_not_good2
* tutorial_pt2_status_not_good3
* tutorial_pt2_superdroid
* tutorial_pt2_survived1
* tutorial_pt2_survived2
* tutorial_pt2_survived3
* tutorial_pt2_tab_instruction
* tutorial_pt2_too_many_enemies1
* tutorial_pt2_too_many_enemies2
* tutorial_pt2_too_many_enemies3
* tutorial_pt2_top_back_turret_lost
* tutorial_pt2_top_front_turret_lost
* tutorial_pt2_welcome1
* tutorial_pt2_welcome2
* tutorial_pt3_end_loss
* tutorial_pt3_end_win
* tutorial_pt3_pre_third_mission
* tutorial_rewardscreen_awesomepoints_unlock
* tutorial_shopmenu_unlocked
* tutorial_sign_restore_health
* tutorial_text_appears
* tutorial_text_dissappears
* tutorial_turret_alarm_loop
* TutorialDroppod
* whatsNew_40_armory_fluff
* whatsNew_40_currency_fluff
* whatsNew_40_droppods_fluff
* whatsNew_40_emblems_fluff
* whatsNew_40_friends_fluffA
* whatsNew_40_friends_fluffB
* whatsNew_40_metagame_fluff
* whatsNew_40_overview_fluff
* whatsNew_40_vsbots_fluff

VOICE_GNAW_UNLOCKED[ | ]

* MawUnlocked

VOICE_GNAW004_UNLOCKED[ | ]

* MawUnlocked004

LEONCHAMELEON004[ | ]

* meleeAttackChameleon004
* PainImpactChameleon004 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WalkChameleon1004
* WalkChameleon2004

REWARDSCREEN[ | ]

* menuCharacterRewardPopup
* menuProfileRewardPopup
* metagameAwesomepoints
* metagameCharacterUnlock
* metagameDroppodparts
* metagameLevelup
* metagameProgressbarFill
* rewardscreen_awesomepoints_slide_in
* rewardscreen_character_slide_in
* rewardscreen_circle_character_appears
* rewardscreen_circle_fills_loop
* rewardscreen_circle_profile_appears
* rewardscreen_levelup_character
* rewardscreen_levelup_glow_effect
* rewardscreen_shop_item_unlocked

Rewardscreen[ | ]

* menuCharacterSwoosh

ORB[ | ]

* OrbAppear

MAX_FOCUS[ | ]

* PainImpactBoizor (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

MAX_ABOMINATION[ | ]

* PainImpactBoizor002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

ADMIRALSWIGGINS002[ | ]

* PainImpactCaptain002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

LITTLEDROIDS[ | ]

* PainImpactDroids (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

FLESH IMPACT[ | ]

* PainImpactFlesh (This is the generic flesh impact sound)

IMPACT METAL[ | ]

* PainImpactMetal (This is the generic metal impact sound)

SKREE[ | ]

* PainImpactShaman (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Skree_Fall
* Skree_Idle
* Skree_Jump
* Skree_Land
* Skree_Lightning
* Skree_Saw_Bullet
* Skree_Saw_Hit
* Skree_Saw_Layer
* Skree_Saw_Loop
* Skree_Saw_Return
* Skree_Shoot
* Skree_Skill_1
* Skree_Skill_2
* Skree_Slide
* Skree_Spark_Hit
* Skree_sparks
* Skree_Totem_Implode
* Skree_Totem_Slow
* Skree_TtmSpark
* Skree_Walk

IX2[ | ]

* PainImpactShifter002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)

SENTRY[ | ]

* PainImpactSpy (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Sentry_Idle_Phone
* Sentry_Pickup_Phone
* Sentry_Pickup_Voice
* SentryShootExplode
* SentryShootGun
* SentryShootLoop
* SentryShootLoopLayer
* Spy_BlackHole
* Spy_BlackHole003
* Spy_BlackHoleExplosion
* Spy_BlackHoleExplosion003
* Spy_BlackHoleShoot
* Spy_BlackHoleShoot003
* Spy_Shield
* Spy_Shield_Layer
* Spy_Shield_Start
* Spy_Shield_Stop
* Spy_TeleBeacon_Drop
* Spy_TeleBeaconLoop
* Spy_Teleport
* Spy_Teleport003
* sx_JumpDouble
* sx_JumpLayer
* sx_JumpStart
* sx_LandHard
* sx_LandSoft
* sx_Slide
* sx_Slide003
* sx_WalkLoop
* sx_WalkLoop003

SENTRY003[ | ]

* PainImpactSpy003 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Spy_MineExplode003
* Spy_Shield_Start003
* Spy_Shield_Stop003
* Spy_Shield003
* Spy_ShootNormal003
* Spy_TeleBeacon_Drop003
* sx_JumpLayer003
* sx_JumpStart003
* sx_LandHard003
* sx3_landsoft

BABYLUX[ | ]

* PainImpactWarrior (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* WarriorAttack1
* WarriorAttack2
* WarriorAttack3
* WarriorAttack3Layer
* WarriorAttackRattle
* WarriorBarrageExplode
* WarriorBarrageFire
* WarriorBarrageFireLayer
* WarriorBarrageStart
* WarriorDash
* WarriorDashExplode
* WarriorDashLayer
* WarriorDashStart
* WarriorDashStop
* WarriorDoubleJump
* WarriorEarthquake
* WarriorFlames
* WarriorGroundImpact
* WarriorIdleRattle
* WarriorJump
* WarriorLandHard
* WarriorLandSoft
* WarriorShieldLoop
* WarriorSlide
* WarriorSwoosh
* WarriorWalkingLayerLeft
* WarriorWalkingLayerRight
* WarriorWalkingLoop
* WarriorWalkingSwoosh
* WarriorWalkRattle

BABYLUX002[ | ]

* PainImpactWarrior002 (Impact sounds welke altijd moeten klinken wanneer een character geraakt wordt! Onderscheid maken tussen metal en Flesh impacts per karakter.)
* Warrior2Attack1
* Warrior2Attack2
* Warrior2Attack3
* Warrior2AttackSwoosh
* Warrior2BarrageFire
* Warrior2DoubleJump
* Warrior2Jump
* Warrior2WalkingLoop
* WarriorAttackSteam002
* WarriorDash002
* WarriorDashStop002
* WarriorIdleSteam002
* WarriorLandHard002
* WarriorLandSoft002
* WarriorTeleportHelmet002
* WarriorTeleportLaugh

SCOOP002[ | ]

* Paladin_hammer_explode002
* Paladin_hammer_impact002
* Paladin_Heal_Explode002
* Paladin_Heal002
* Paladin_Sword_upgrade002
* Paladin_throw002

SCOOP003[ | ]

* Paladin_hammer_explode003
* Paladin_Heal_Explode003
* Paladin_Heal003
* Paladin_throw003
* PaladinAttack1_003
* PaladinAttack2_003

SCOOP004[ | ]

* Paladin_hammer_impact004
* Paladin_Heal_OverTime004
* Paladin_Heal004
* Paladin_jump004
* Paladin_Sword_upgrade004
* Paladin_throw004
* PaladinAttack1_004
* PaladinAttack2_004
* PaladinAttackImpact004
* PaladinMangaExplode004
* PaladinTeleportFF7
* PaladinTeleportSword004

VOICE_SCOOP_UNLOCKED[ | ]

* PaladinUnlocked

VOICE_SCOOP002_UNLOCKED[ | ]

* PaladinUnlocked002

SPECIAL[ | ]

* PartyLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds)
* SuddenDeathExplode
* SuddenDeathTimer
* XmasJBellsLoop (SPECIAL EVENTS / HOLIDAY SOUNDS X-mas level skin sounds)

VOICE_WOZZLE[ | ]

* PlayerHasSpawned_Wozzle

VOICE_WOZZLE003[ | ]

* PlayerHasSpawned_Wozzle003

SENTRY002[ | ]

* Sentry_Idle_Punch002
* Sentry_Idle_Start002
* Sentry002JumpBoost
* Sentry002Shoot
* Spy_TeleBeacon_Drop002
* Spy_TeleBeaconLoop002

SKOLLDIR SKOLLDIR003 SKOLLDIR004[ | ]

* shootBruteFist (combo1 and 2(used by brute 001 and 003 and 004))
* shootBruteFistCharge (combo1and2(used by brute 001 and 003 and 004))
* shootBruteFistSwoosh (combo1and2(used by brute 001 and 003 and 004))

LONESTAR003[ | ]

* shootBulletCowboy002
* shootBulletCowboy003

CLUNK004[ | ]

* shootBulletTankLayer004

CLUNK002[ | ]

* shootBulletTankReload002
* TankChargeSkin1

MENUSHOP[ | ]

* shopBuy
* shopBuyFailAlreadyBought
* shopBuyFailMissingAchievement
* shopBuyFailMissingBlueprint
* shopBuyFailMissingRequirements
* shopBuyFailNotEnoughMoney
* shopBuyFailShopDisabled
* shopBuySkill
* shopBuyStop
* shopCategoryUnlock
* shopClose
* shopInfoSwitch
* shopOpen
* shopScroll
* shopScrollFail
* shopUndo
* shopUndoRollover

SKREE003[ | ]

* Skree_Fall003
* Skree_Idle003
* Skree_Jump003
* Skree_Land003
* Skree_Saw_Layer003
* Skree_Shoot003
* Skree_Skill_1003
* Skree_Slide003
* Skree_Spark_Hit003
* Skree_Totem_Implode003
* Skree_Walk003

SKREE002[ | ]

* Skree_Saw_Layer002
* Skree_Saw_Loop002
* Skree_Saw_Return002
* Skree_Skill_1002
* Skree_Skill_2002
* Skree_Totem_Implode002

VOLTAR004[ | ]

* SmnHealTtm004
* SummonerDroneShoot004
* SummonerFly004

VINNIESPIKE003[ | ]

* SmokeMusic

ENVIRONMENT[ | ]

* SpaceBallBase (Moving ball thing in background of level AI Station 404)
* SpaceBallCl (Moving ball thing in background of level AI Station 404)
* SpaceBallOp (Moving ball thing in background of level AI Station 404)
* waterfall

VOICE_SENTRY_UNLOCKED[ | ]

* SpyUnlocked

AMBIENCE[ | ]

* StarSAlarmActiveLoop (Ambience sounds in Starstorm Map)
* StarsEngineLoop (Ambience sounds in Starstorm Map)
* StarsEngineOutsideLoop (Ambience sounds in Starstorm Map)
* StarsEngineSparksLoop (Ambience sounds in Starstorm Map)
* StarSGrinderAlarm (Ambience sounds in Starstorm Map)
* StarSGunLoader (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_FireDistant (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part1 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part2 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part3 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Active_part4 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_Muffled_Part1 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_Muffled_Part2 (Ambience sounds in Starstorm Map)
* StarSGunLoader_Ignition_start (Ambience sounds in Starstorm Map)
* StarSGunLoader_Start (Ambience sounds in Starstorm Map)
* StarSLaserGunCharge (Ambience sounds in Starstorm Map)
* StarSLaserGunShoot (Ambience sounds in Starstorm Map)
* StarSLoader_off (Ambience sounds in Starstorm Map)
* StarSLoader_on (Ambience sounds in Starstorm Map)
* StarSLoader2ActiveLoop (Ambience sounds in Starstorm Map)
* StarSLoader2End (Ambience sounds in Starstorm Map)
* StarSLoader2Start (Ambience sounds in Starstorm Map)
* StarSLoaderActiveLoop (Ambience sounds in Starstorm Map)
* StarSLoaderEnd (Ambience sounds in Starstorm Map)
* StarSLoaderStart (Ambience sounds in Starstorm Map)
* StarSNeonFlicker (Ambience sounds in Starstorm Map)
* StarSNeonLoop (Ambience sounds in Starstorm Map)
* StarSNeonSparks (Ambience sounds in Starstorm Map)
* StarsPumpLoop (Ambience sounds in Starstorm Map)
* StarsRoomHumLoop (Ambience sounds in Starstorm Map)
* StarSSentryActivate (Ambience sounds in Starstorm Map)
* StarsSentryAssemblyLoop (Ambience sounds in Starstorm Map)

VOICE_VOLTAR_UNLOCKED[ | ]

* SummonerUnlocked

VOICE_CLUNK_UNLOCKED[ | ]

* TankUnlocked

TELEPORT[ | ]

* Teleport1
* Teleport2

TUTORIAL_INSTRUCTOR[ | ]

* tutorial_instructor_fly_loop
* tutorial_instructor_sparks
* tutorial_instructor_wiggle_antenna

BIGDROID[ | ]

* UberCreepBullet (Big droid that appears after you've destroyed a turret)
* UberCreepBulletSlide (Big droid that appears after you've destroyed a turret)
* UberCreepHatchCl (Big droid that appears after you've destroyed a turret)
* UberCreepHatchOp (Big droid that appears after you've destroyed a turret)
* UberCreepJet (Big droid that appears after tuuret is destroyed)
* UberCreepShoot (Big droid that appears after you've destroyed a turret)

AYLA004[ | ]

* VampireAttack004
* VampireAttackImpact004
* VampireAttackSaber004
* VampireEye004
* VampireTransform004
* VampireTransformLoop004

VOICE_AYLA_UNLOCKED[ | ]

* VampireUnlocked

VOICE_BABYLUX VOICE_COMMANDERROCKET[ | ]

* WakuWakuEncounterYoolip

FIRESKOLLDIR SKOLLDIR004[ | ]

* WalkBruteLeft004_0
* WalkBruteRight004_0

Yoolip[ | ]

* WalkElliptoStaffHitGround
* WalkLeftEllipto

WOZZLE002[ | ]

* WozzleArrowCharge002
* WozzleArrowExplode002
* WozzleArrowHit002
* WozzleShootNormal002
* WozzleSkill1Shot002
* WozzleSkill1ShotLayer003
* WozzleSkill2Shot002
* WozzleSkillReadyLoop002

VOICE_ROCCO_UNLOCKED[ | ]

* WozzleUnlocked
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