Click here to return to the Map Editor main page.
Editors[ | ]
F7 |
Open/close level editor (unlike the other, this one can be rebinded in the settings) |
F4 |
Open/close AI editor |
F3 | Open/close animation editor |
F2 | Open/close particle editor |
Selecting objects[ | ]
Left click |
Select object |
Left drag |
Select region of objects |
Shift + select | Add to selection (also works in object list) |
Ctrl + select |
Select if not selected, deselect if selected (also works in object list) |
Alt + select |
Deselect (also works in object list) |
Tab |
Open/close object list (animation editor only) |
Scrollwheel |
Scroll through object list |
Alt + 1 |
Select all objects with same texture |
V |
Toggle selection visuals |
Alt + Ctrl + D |
Select all double objects from the current selection (or from all active layers in the entire level if nothing has been selected). This function never selects AIEdges. |
Camera[ | ]
Shift + F9 |
Centre editor view on player character, or on centre of editor |
Alt + F9 |
Teleport player character to view |
Ctrl + F9 |
Reset to standard zoom |
Arrow keys |
Scroll viewport |
Middle mouse button drag |
Scroll viewport |
[ |
Zoom out |
] |
Zoom in |
Swapping through open animations/particles[ | ]
Page up OR click arrow in HUD |
Next animation/particle |
Page down OR click arrow in HUD |
Previous animation/particle |
Ctrl + page up OR ctrl+click arrow in HUD |
Jump 10 animations/particles forward (uses the “jump” setting for how many to skip at once) |
Ctrl + page down OR ctrl+click arrow in HUD |
Jump 10 animations/particles backward |
, OR shift+click arrow in HUD |
Previously used animation/particle |
. OR shift+click arrow in HUD |
Next used animation/particle (only works after having used previous) |
Alt + hold left mouse down on arrow in HUD |
Keep jumping every frame to previous/next animation/particle (can be combined with ctrl for bigger jumps) |
Move/rotate/scale[ | ]
Right drag |
Move/scale/rotate selected objects |
Ctrl + arrow keys |
Move selection one grid block |
Shift + arrow keys | Move selection one pixel |
1 |
Move mode |
2 |
Rotate mode |
3 |
Uniform scale mode |
4 |
Free scale mode |
5 |
Snap on/off |
6 |
Lock X |
7 |
Lock Y |
Shift + 5 |
Snap to pixel-size |
Shift + 6 |
Mirror horizontal |
Alt + Ctrl + M |
Mirror selection around centre of level (the centre can be set in the LevelConfiguration object) |
Text field editing[ | ]
Alt + drag in colour field OR Alt + enter |
Changes the brightness value from the colour, except alpha. |
Alt + drag in position field OR Alt + enter |
Shifts both the x and y value by the same amount. |
delete |
Clear textbox |
numpad + |
Increase value by 0.025 (ctrl by 1, shift by 10) |
numpad - |
Decrease value by 0.025 (ctrl by 1, shift by 10) |
numpad * |
Multiply value by 2 (ctrl by 1.5, shift by 10) |
numpad / |
Divide value by 2 (ctrl by 1.5, shift by 10) |
Depth[ | ]
Shift + 1 |
Increase depth by one |
Shift + 2 |
Decrease depth by one |
Shift + 3 |
Move to back |
Shift + 4 |
Move to front |
AI[ | ]
Alt + F6 |
Show AI log messages below the nauts / creep |
Shift + F6 |
Hook/unhook character behaviour |
Ctrl + F6 |
Enable/disable area scans visibility. This allows you to see AI editor blocks like isCharacterInArea, isInArea, etc |
Delete |
Kill currently selected character |
Other[ | ]
F8 OR: Ctrl + S |
Save the current map |
Delete |
Delete currently selected object |
Ctrl + 1 OR Space |
Pause/Resume gameplay |
Ctrl + 2 |
Toggle carve/boolean |
Ctrl + 3 |
Toggle cutting |
Z |
Freeze selection |
X |
Unfreeze by clicking frozen objects |
C |
Unfreeze all |
H |
Hide selection |
U |
Unhide all |
Ctrl + z |
Undo |
Ctrl + shift + z |
Redo |
Ctrl + c |
Copy |
Ctrl + x |
Cut |
Ctrl + v |
Paste |