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Awesomenauts Wiki
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pages
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'Nauts
Admiral Swiggins
Ayla
Chucho Krokk
Clunk
Coco Nebulon
Commander Rocket
Deadlift
Derpl Zork
Dizzy
Froggy G
Genji the Pollen Prophet
Gnaw
Ix the Interloper
Jimmy And The Lux5000
Ksenia
Leon Chameleon
Max Focus
Nibbs
Penny Fox
Professor Milton Yoolip
Qi'Tara
Raelynn
Rocco
Scoop of Justice
Sentry X-58
Sheriff Lonestar
Skølldir
Skree
Smiles
Snork Gunk
Ted McPain
Vinnie & Spike
Voltar the Omniscient
Yuri
PS3/XBOX 360 'Nauts
Clunk
Coco Nebulon
Derpl Zork
Froggy G
Leon Chameleon
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Editing
Patch 4.2 Fired Up (12 July 2017)
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Patch 4.2 Fired Up (12 July 2017)
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==Modding== *Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar). *Added an option to Button to only react to a specific character class. *Added automatic backup to the map editor (once every two minutes and when exiting the editing session). *Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character. *Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam. *Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool. *Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.
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